This example demonstrates how to generate random numbers in a given range in Android using Kotlin
Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project.
Step 2 − Add the following code to res/layout/activity_main.xml.
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="https://schemas.android.com/apk/res/android" xmlns:tools="https://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context=".MainActivity"> <TextView android:id="@+id/text" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true" android:layout_marginTop="50dp" android:text="Tutorials Point" android:textAlignment="center" android:textColor="@android:color/holo_green_dark" android:textSize="32sp" android:textStyle="bold" /> <Button android:id="@+id/btn_generate" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@id/editTextMax" android:layout_centerInParent="true" android:layout_marginTop="5dp" android:text="GENERATE" /> <EditText android:id="@+id/editTextMin" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@id/text" android:layout_centerInParent="true" android:layout_marginTop="50dp" android:ems="10" android:hint="Minimum" android:inputType="number" /> <EditText android:id="@+id/editTextMax" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@id/editTextMin" android:layout_centerHorizontal="true" android:ems="10" android:hint="Maximum" android:inputType="number" /> <TextView android:id="@+id/textViewResult" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@id/btn_generate" android:layout_centerInParent="true" android:layout_marginTop="10dp" android:hint="Output" android:text="" android:textColor="@android:color/black" android:textSize="24sp" android:textStyle="bold" /> </RelativeLayout>
Step 3 − Add the following code to src/MainActivity.kt
import android.os.Bundle import android.widget.Button import android.widget.EditText import android.widget.TextView import androidx.appcompat.app.AppCompatActivity import java.util.* class MainActivity : AppCompatActivity() { lateinit var editTextMin: EditText lateinit var editTextMax: EditText lateinit var button: Button lateinit var textView: TextView private var min = 0 private var max: Int = 0 private var output: Int = 0 override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_main) title = "KotlinApp" val random = Random() editTextMin = findViewById(R.id.editTextMin) editTextMax = findViewById(R.id.editTextMax) button = findViewById(R.id.btn_generate) textView = findViewById(R.id.textViewResult) button.setOnClickListener { val tempMin: String = editTextMin.text.toString() val tempMax: String = editTextMax.text.toString() if (tempMin != "" && tempMax != "") { min = tempMin.toInt() max = tempMax.toInt() if (max > min) { output = random.nextInt(max − min + 1) + min textView.text = "" + output } } } } }
Step 4 − Add the following code to androidManifest.xml
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="https://schemas.android.com/apk/res/android" package="com.example.q11"> <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme"> <activity android:name=".MainActivity"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click the Run icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen