This example demonstrates how to send a SMS using SMSmanager in Dual SIM mobile in Android using Kotlin.
Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project.
Step 2 − Add the following code to res/layout/activity_main.xml.
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="https://schemas.android.com/apk/res/android" xmlns:tools="https://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" android:padding="4dp" tools:context=".MainActivity"> <EditText android:id="@+id/editTextNum" android:layout_width="match_parent" android:layout_height="wrap_content" android:hint="Enter mobile number" android:textColor="@android:color/black" /> <EditText android:id="@+id/editTextMsg" android:layout_width="match_parent" android:layout_height="wrap_content" android:hint="Enter your message" android:textColor="@android:color/black" /> <Button android:id="@+id/btnSendMsg" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" android:layout_marginTop="5dp" android:onClick="sendMessage" android:text="Send Message" /> </LinearLayout>
Step 3 − Add the following code to src/MainActivity.kt
import android.Manifest import android.content.pm.PackageManager import android.os.Bundle import android.telephony.SmsManager import android.text.TextUtils import android.view.View import android.widget.Button import android.widget.EditText import android.widget.Toast import androidx.appcompat.app.AppCompatActivity import androidx.core.app.ActivityCompat import androidx.core.content.ContextCompat class MainActivity : AppCompatActivity() { lateinit var button: Button lateinit var editTextNumber: EditText lateinit var editTextMessage: EditText private val permissionRequest = 101 override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_main) title = "KotlinApp" editTextNumber = findViewById(R.id.editTextNum) editTextMessage = findViewById(R.id.editTextMsg) button = findViewById(R.id.btnSendMsg) } fun sendMessage(view: View) { val permissionCheck = ContextCompat.checkSelfPermission(this, Manifest.permission.SEND_SMS) if (permissionCheck == PackageManager.PERMISSION_GRANTED) { myMessage() } else { ActivityCompat.requestPermissions(this, arrayOf(Manifest.permission.SEND_SMS), permissionRequest) } } private fun myMessage() { val myNumber: String = editTextNumber.text.toString().trim() val myMsg: String = editTextMessage.text.toString().trim() if (myNumber == "" || myMsg == "") { Toast.makeText(this, "Field cannot be empty", Toast.LENGTH_SHORT).show() } else { if (TextUtils.isDigitsOnly(myNumber)) { val smsManager: SmsManager = SmsManager.getDefault() smsManager.sendTextMessage(myNumber, null, myMsg, null, null) Toast.makeText(this, "Message Sent", Toast.LENGTH_SHORT).show() } else { Toast.makeText(this, "Please enter the correct number", Toast.LENGTH_SHORT).show() } } } override fun onRequestPermissionsResult(requestCode: Int, permissions: Array<out String>, grantResults: IntArray) { super.onRequestPermissionsResult(requestCode, permissions, grantResults) if (requestCode == permissionRequest) { if (grantResults[0] == PackageManager.PERMISSION_GRANTED) { myMessage(); } else { Toast.makeText(this, "You don't have required permission to send a message", Toast.LENGTH_SHORT).show(); } } } }
Step 4 − Add the following code to androidManifest.xml
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="https://schemas.android.com/apk/res/android" package="com.example.q11"> <uses-permission android:name="android.permission.SEND_SMS" /> <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme"> <activity android:name=".MainActivity"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click the Run icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen