This example demonstrates how to draw a line in Android using Kotlin.
Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project.
Step 2 − Add the following code to res/layout/activity_main.xml.
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="https://schemas.android.com/apk/res/android" xmlns:tools="https://schemas.android.com/tools" android:id="@+id/relativeLayout" android:layout_width="match_parent" android:layout_height="match_parent" tools:context=".MainActivity"> <ImageView android:id="@+id/imageView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" /> <Button android:id="@+id/button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_centerHorizontal="true" android:layout_marginBottom="70dp" android:text="Draw Line" /> </RelativeLayout>
Step 3 − Add the following code to src/MainActivity.kt
import android.graphics.Bitmap import android.graphics.Canvas import android.graphics.Color import android.graphics.Paint import android.os.Bundle import android.widget.Button import android.widget.ImageView import androidx.appcompat.app.AppCompatActivity class MainActivity : AppCompatActivity() { lateinit var button: Button lateinit var imageView: ImageView override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_main) title = "KotlinApp" button = findViewById(R.id.button) imageView = findViewById(R.id.imageView) button.setOnClickListener { val bitmap = Bitmap.createBitmap(10, 700, Bitmap.Config.ARGB_8888) val canvas = Canvas(bitmap) canvas.drawColor(Color.RED) val paint = Paint() paint.color = Color.RED paint.style = Paint.Style.STROKE paint.strokeWidth = 8F paint.isAntiAlias = true val offset = 50 canvas.drawLine( offset.toFloat(), (canvas.height / 2).toFloat(), (canvas.width - offset).toFloat(), (canvas.height / 2).toFloat(), paint) imageView.setImageBitmap(bitmap) } } }
Step 4 − Add the following code to androidManifest.xml
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="https://schemas.android.com/apk/res/android" package="com.example.q11"> <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme"> <activity android:name=".MainActivity"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click the Run icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen