This example demonstrates how do I check available space on an android device.
Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project.
Step 2 − Add the following code to res/layout/activity_main.xml.
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="https://schemas.android.com/apk/res/android" xmlns:tools="https://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" android:gravity="center" android:padding="8dp" tools:context=".MainActivity"> <TextView android:id="@+id/textView" android:textSize="24sp" android:textStyle="bold" android:textAlignment="center" android:layout_width="match_parent" android:layout_height="wrap_content"/> </LinearLayout>
Step 3 − Add the following code to src/MainActivity.java
import androidx.appcompat.app.AppCompatActivity; import android.os.Bundle; import android.os.Environment; import android.os.StatFs; import android.text.format.Formatter; import android.util.Log; import android.widget.TextView; import java.io.File; public class MainActivity extends AppCompatActivity { TextView textView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); textView = findViewById(R.id.textView); StatFs stat = new StatFs(Environment.getExternalStorageDirectory().getPath()); long bytesAvailable = (long) stat.getBlockSize() * (long) stat.getBlockCount(); long megAvailable = bytesAvailable / 1048576; Log.e("", "Available MB : " + megAvailable); File path = Environment.getDataDirectory(); StatFs stat2 = new StatFs(path.getPath()); long blockSize = stat2.getBlockSize(); long availableBlocks = stat2.getAvailableBlocks(); String format = Formatter.formatFileSize(this, availableBlocks * blockSize); textView.setText(String.format("Available Memory: %s", format)); } }
Step 4 − Add the following code to androidManifest.xml
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="https://schemas.android.com/apk/res/android" package="app.com.sample"> <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme"> <activity android:name=".MainActivity"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from the android studio, open one of your project's activity files and click the Run icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen −