This example demonstrates how do I create a smooth image rotation in android.
Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project.
Step 2 − Add the following code to res/layout/activity_main.xml.
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="https://schemas.android.com/apk/res/android" xmlns:tools="https://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context=".MainActivity"> <ImageView android:id="@+id/imageView" android:layout_width="wrap_content" android:layout_height="250dp" android:layout_centerInParent="true" android:src="@drawable/image"/> <Button android:id="@+id/btnRotate" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@id/imageView" android:layout_marginTop="50dp" android:layout_centerInParent="true" android:layout_marginBottom="10dp" android:text="Rotate" /> </RelativeLayout>
Step 3 − Create a new folder named “anim” in the res. Right click on anim folder and create an animation resource file (rotate.xml) and add the following code −
<?xml version="1.0" encoding="utf-8"?> <set xmlns:android="https://schemas.android.com/apk/res/android"> <rotate android:fromDegrees="0" android:toDegrees="360" android:pivotX="50%" android:pivotY="50%" android:duration="10000" /> </set>
Step 3 − Add the following code to src/MainActivity.java
import android.support.v7.app.AppCompatActivity; import android.os.Bundle; import android.view.View; import android.view.animation.Animation; import android.view.animation.AnimationUtils; import android.widget.Button; import android.widget.ImageView; public class MainActivity extends AppCompatActivity { ImageView imageView; Button button; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); imageView = findViewById(R.id.imageView); button = findViewById(R.id.btnRotate); button.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Animation animation = AnimationUtils.loadAnimation(getApplicationContext(), R.anim.rotate); imageView.startAnimation(animation); } }); } }
Step 4 − Add the following code to androidManifest.xml
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="https://schemas.android.com/apk/res/android" package="app.com.sample"> <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme"> <activity android:name=".MainActivity"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click Run icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen –