This example demonstrates how do I create TextToSpeech in an android app.
Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project.
Step 2 − Add the following code to res/layout/activity_main.xml.
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="https://schemas.android.com/apk/res/android" xmlns:tools="https://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" android:gravity="center" tools:context=".MainActivity"> <EditText android:id="@+id/editText" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginBottom="16dp" android:hint="Enter Text" /> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Pitch" android:textSize="16sp" /> <SeekBar android:id="@+id/seekBarPitch" android:layout_width="200dp" android:layout_height="wrap_content" android:progress="50" /> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Speed" android:textSize="16sp" /> <SeekBar android:id="@+id/seekBarSpeed" android:layout_width="200dp" android:layout_height="wrap_content" android:layout_marginBottom="16dp" android:progress="50" /> <Button android:id="@+id/btnSpeak" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_horizontal" android:enabled="false" android:text="Say it!" /> </LinearLayout>
Step 3 − Add the following code to src/MainActivity.java
import android.speech.tts.TextToSpeech; import android.support.v7.app.AppCompatActivity; import android.os.Bundle; import android.util.Log; import android.view.View; import android.widget.Button; import android.widget.EditText; import android.widget.SeekBar; import java.util.Locale; public class MainActivity extends AppCompatActivity { private TextToSpeech textToSpeech; private EditText editText; private SeekBar seekBarPitch; private SeekBar seekBarSpeed; private Button buttonSpeak; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); buttonSpeak = findViewById(R.id.btnSpeak); textToSpeech = new TextToSpeech(this, new TextToSpeech.OnInitListener() { @Override public void onInit(int status) { if (status == TextToSpeech.SUCCESS) { int result = textToSpeech.setLanguage(Locale.ENGLISH); if (result == TextToSpeech.LANG_MISSING_DATA || result == TextToSpeech.LANG_NOT_SUPPORTED) { Log.e("TextToSpeech", "Language not supported"); } else { buttonSpeak.setEnabled(true); } } else { Log.e("TextToSpeech", "Initialization failed"); } } }); editText = findViewById(R.id.editText); seekBarPitch = findViewById(R.id.seekBarPitch); seekBarSpeed = findViewById(R.id.seekBarSpeed); buttonSpeak.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { speak(); } }); } private void speak() { String text = editText.getText().toString(); float pitch = (float) seekBarPitch.getProgress() / 50; if (pitch < 0.1) pitch = 0.1f; float speed = (float) seekBarSpeed.getProgress() / 50; if (speed < 0.1) speed = 0.1f; textToSpeech.setPitch(pitch); textToSpeech.setSpeechRate(speed); textToSpeech.speak(text, TextToSpeech.QUEUE_FLUSH, null); } @Override protected void onDestroy() { if (textToSpeech != null) { textToSpeech.stop(); textToSpeech.shutdown(); } super.onDestroy(); } }
Step 4 − Add the following code to androidManifest.xml
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="https://schemas.android.com/apk/res/android" package="app.com.sample"> <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme"> <activity android:name=".MainActivity"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click Run icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen –