This example demonstrates how to load an ImageView by URL in android.
Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project.
Step 2 − Add the following code to res/layout/activity_main.xml.
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="https://schemas.android.com/apk/res/android" xmlns:app="https://schemas.android.com/apk/res-auto" xmlns:tools="https://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:layout_margin="16dp" android:orientation="vertical" tools:context=".MainActivity"> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Load Image From URL in Android ImageView" android:textSize="20sp" /> <ImageView android:id="@+id/image_view" android:layout_width="fill_parent" android:layout_height="300dp" android:layout_marginTop="16dp" /> <TextView android:layout_width="fill_parent" android:layout_height="match_parent" android:text="ViralAndroid.com" android:textSize="24sp" android:gravity="center|bottom" android:textStyle="bold" /> </LinearLayout>
Step 3 − Add the following code to src/MainActivity.java
package com.example.sample; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.AsyncTask; import android.os.Bundle; import android.support.v7.app.AppCompatActivity; import android.util.Log; import android.widget.ImageView; import android.widget.Toast; import java.io.InputStream; public class MainActivity extends AppCompatActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); // Image link from internet new DownloadImageFromInternet((ImageView) findViewById(R.id.image_view)).execute("https://pbs.twimg.com/profile_images/630285593268752384/iD1MkFQ0.png"); } private class DownloadImageFromInternet extends AsyncTask<String, Void, Bitmap> { ImageView imageView; public DownloadImageFromInternet(ImageView imageView) { this.imageView=imageView; Toast.makeText(getApplicationContext(), "Please wait, it may take a few minute...",Toast.LENGTH_SHORT).show(); } protected Bitmap doInBackground(String... urls) { String imageURL=urls[0]; Bitmap bimage=null; try { InputStream in=new java.net.URL(imageURL).openStream(); bimage=BitmapFactory.decodeStream(in); } catch (Exception e) { Log.e("Error Message", e.getMessage()); e.printStackTrace(); } return bimage; } protected void onPostExecute(Bitmap result) { imageView.setImageBitmap(result); } } }
Step 4 − Add the following code to res/values/strings.xml
<resources> <string name="app_name">Sample</string> <string name="hello_world">Hello world!</string> <string name="action_settings">Settings</string> </resources>
Step 5 − Add internet permission in AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="https://schemas.android.com/apk/res/android" package="com.example.sample"> <uses-permission android:name="android.permission.INTERNET"></uses-permission> <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme"> <activity android:name=".MainActivity"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click Run icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen −