Python Project: Hangman Game - Solutions and Explanations
Hangman Game:
Build a hangman game where players guess a word by suggesting letters. The game continues until the player correctly guesses the word or runs out of attempts.
Input values:
Player suggests a letter to guess the word.
Output value:
Feedback on whether the guessed letter is correct or incorrect. With revealed letters, display the current state of the word.
Example:
Input values: Guess a letter: A Output value: Incorrect! Current state: _ Input values: Guess a letter: E Output value: Correct! Current state: E Input values: Guess a letter: S Output value: Incorrect! Current state: E Input values: Guess a letter: R Output value: Correct! Current state: E R _
Here are two different solutions for a "Hangman" game in Python. The game allows players to guess a word by suggesting letters. The game continues until the player either correctly guesses the word or runs out of attempts.
Solution 1: Basic Approach using Functions and Loops
Code:
Output:
Welcome to Hangman! Try to guess the word! Current state: _________ Guess a letter: D Incorrect! Attempts left: 5 Current state: _________ Guess a letter: E Incorrect! Attempts left: 4 Current state: _________ Guess a letter: P Incorrect! Attempts left: 3 Current state: _________ Guess a letter: Q Incorrect! Attempts left: 2 Current state: _________ Guess a letter: S Incorrect! Attempts left: 1 Current state: _________ Guess a letter: A Correct! Current state: a________ Guess a letter: C Incorrect! Attempts left: 0 Sorry, you've run out of attempts. The word was 'algorithm'.
Explanation:
- This solution uses basic functions and loops to implement the Hangman game.
- The 'choose_word()' function selects a random word from the list.
- The 'display_current_state()' function shows the current state of the word, revealing the correct guessed letters.
- The main 'hangman()' function handles the game logic, including user input, validation, checking for guessed letters, and updating attempts.
- This approach is simple and effective but lacks structure for future expansions or enhancements.
Solution 2: Using a Class-Based approach for Organization and Reusability
Code:
Output:
Welcome to Hangman! Try to guess the word! Current state: ______ Guess a letter: p Correct! Current state: p_____ Guess a letter: y Correct! Current state: py____ Guess a letter: t Correct! Current state: pyt___ Guess a letter: h Correct! Current state: pyth__ Guess a letter: o Correct! Current state: pytho_ Guess a letter: n Correct! Current state: python Congratulations! You've guessed the word!
Welcome to Hangman! Try to guess the word! Current state: _________ Guess a letter: v Correct! Current state: __v______ Guess a letter: d Correct! Current state: d_v______ Guess a letter: e Correct! Current state: deve___e_ Guess a letter: l Correct! Current state: devel__e_ Guess a letter: r Correct! Current state: devel__er Guess a letter: o Correct! Current state: develo_er Guess a letter: p Correct! Current state: developer Congratulations! You've guessed the word!
Explanation:
- This solution encapsulates all game logic within a 'HangmanGame' class, which is more organized and modular.
- The '__init__' method initializes the game state (word to guess, guessed letters, attempts left).
- The 'display_current_state()' method shows the current state of the word.
- The 'make_guess()' method processes each guess and updates the game state.
- The 'play()' method controls the game flow, taking user input and managing game progression.
- This approach follows Object-Oriented Programming (OOP) principles, making the code easier to extend, maintain, and reuse.
Note:
Both solutions achieve the goal of implementing a basic Hangman game where players guess a word by suggesting letters, with Solution 1 using a straightforward function-based approach and Solution 2 utilizing a more organized, class-based design.