Skip to main content

The Witcher 3: A Warehouse of Woe walkthrough

Sort out some trouble over a warehouse for an exasperated guard.

Geralt is always finding himself running into trouble in The Witcher 3. While the situations he finds himself in don't always concern him, it's hard not to intervene with the fights and other predicaments he runs into. He's a brave and capable witcher, after all, and once again, some folk involved in the A Warehouse of Woe quest are in need of his help with a Nekker.

The sole Nekker is hardly worth the fuss these two groups are causing, but as ever, Geralt rarely says no to helping people out. Without further ado, here's how to complete the A Warehouse of Woe quest in The Witcher 3.


The Witcher 3: A Warehouse of Woe walkthrough

The A Warehouse of Woe quest is easy to miss in The Witcher 3 because it's tucked away at the back of the Novigrad docks. Take a stroll down the street just inside the southern outer wall of the docks to stumble across it.

A guard is presiding over a kerfuffle between two groups of traders who share a warehouse; apparently, there's a monster inside, and each party is blaming the other for it. Agree to sort it out and take care of the beast.

Enter the warehouse where you'll battle a single Nekker - hardly worth the fuss. Optionally, you can use your Witcher Senses to check out the scene, finding a broken cage and a footprint.

Outside, you can dob in the dwarves in by telling the guard what you've found, or lie to shield them from the racist human. You are rewarded in either case with 60 Crowns and some XP, so deal with the matter however you please.


If you're clearing up secondary quests, here's our Novigrad secondary quests guide.

Alternatively, if you fancy doing something else as Geralt for a bit, here's our The Witcher 3 guide and walkthrough to help you out.

Read this next