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Implement Open-Closed Principle Using C#
Software entities like classes, modules and functions should be open for extension but closed for modifications.
Definition − The Open Close Principle states that the design and writing of the code should be done in a way that new functionality should be added with minimum changes in the existing code. The design should be done in a way to allow the adding of new functionality as new classes, keeping as much as possible existing code unchanged.
Example
Code Before Open Closed Principle
using System; using System.Net.Mail; namespace SolidPrinciples.Open.Closed.Principle.Before{ public class Rectangle{ public int Width { get; set; } public int Height { get; set; } } public class CombinedAreaCalculator{ public double Area (object[] shapes){ double area = 0; foreach (var shape in shapes){ if(shape is Rectangle){ Rectangle rectangle = (Rectangle)shape; area += rectangle.Width * rectangle.Height; } } return area; } } public class Circle{ public double Radius { get; set; } } public class CombinedAreaCalculatorChange{ public double Area(object[] shapes){ double area = 0; foreach (var shape in shapes){ if (shape is Rectangle){ Rectangle rectangle = (Rectangle)shape; area += rectangle.Width * rectangle.Height; } if (shape is Circle){ Circle circle = (Circle)shape; area += (circle.Radius * circle.Radius) * Math.PI; } } return area; } } }
Code After OpenClosed Principle
namespace SolidPrinciples.Open.Closed.Principle.After{ public abstract class Shape{ public abstract double Area(); } public class Rectangle: Shape{ public int Width { get; set; } public int Height { get; set; } public override double Area(){ return Width * Height; } } public class Circle : Shape{ public double Radius { get; set; } public override double Area(){ return Radius * Radius * Math.PI; } } public class CombinedAreaCalculator{ public double Area (Shape[] shapes){ double area = 0; foreach (var shape in shapes){ area += shape.Area(); } return area; } } }
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