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Create Text-to-Speech in an Android App Using Kotlin
This example demonstrates how to create Text to Speech in an Android App using Kotlin.
Step 1 − Create a new project in Android Studio, go to File ⇒New Project and fill all required details to create a new project.
Step 2 − Add the following code to res/layout/activity_main.xml.
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:padding="16dp" tools:context=".MainActivity"> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true" android:layout_marginTop="50dp" android:text="Tutorials Point" android:textAlignment="center" android:textColor="@android:color/holo_green_dark" android:textSize="32sp" android:textStyle="bold" /> <LinearLayout android:layout_width="match_parent" android:layout_height="match_parent" android:gravity="center"> <TextView android:id="@+id/textView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textColor="@android:color/holo_red_light" android:textSize="24sp" android:textStyle="bold|italic" /> </LinearLayout> <LinearLayout android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_centerInParent="true" android:orientation="vertical"> <ImageView android:id="@+id/speakImageView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:background="?selectableItemBackground" android:src="@android:drawable/ic_btn_speak_now" /> </LinearLayout> </RelativeLayout>
Step 3 − Add the following code to MainActivity.kt
import android.app.Activity import android.content.Intent import android.os.Bundle import android.speech.RecognizerIntent import android.widget.ImageView import android.widget.TextView import android.widget.Toast import androidx.appcompat.app.AppCompatActivity import java.util.* import kotlin.collections.ArrayList class MainActivity : AppCompatActivity() { private val REQUESTCODE = 100 lateinit var textView: TextView override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_main) title = "KotlinApp" textView = findViewById(R.id.textView) val speakImageView: ImageView = findViewById(R.id.speakImageView) speakImageView.setOnClickListener { val intent = Intent(RecognizerIntent.ACTION_RECOGNIZE_SPEECH) intent.putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL, RecognizerIntent.LANGUAGE_MODEL_FREE_FORM) intent.putExtra(RecognizerIntent.EXTRA_LANGUAGE, Locale.getDefault()) intent.putExtra(RecognizerIntent.EXTRA_PROMPT, "Need to Speak") startActivityForResult(intent, REQUESTCODE) Toast.makeText(applicationContext, "Sorry your device not supported", Toast.LENGTH_SHORT).show() } } override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) { super.onActivityResult(requestCode, resultCode, data) if (resultCode == Activity.RESULT_OK && null != data) { val result: ArrayList<String> = data.getStringArrayListExtra(RecognizerIntent .EXTRA_RESULTS) textView.text = result[0] } } }
Step 4 − Add the following code to androidManifest.xml
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="app.com.kotlipapp"> <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme"> <activity android:name=".MainActivity"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click the Run icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen −
NOTE− Test in your own device for better results
Click here to download the project code.