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Create TilePane Using JavaFX
Once you create all the required nodes for your application you can arrange them using a layout. Where a layout is a process of calculating the position of objects in the given space. JavaFX provides various layouts in the javafx.scene.layout package.
Tile Pane
In this layout, the nodes are arranged as a grid of uniformly sized tiles. You can create a tile pane in your application by instantiating the javafx.scene.layout.TilePane class.
On instantiating the TilePane class, by default, a horizontal tile pane will be created, you can change its orientation using the setOrientation() method.
You can set the maximum with of the pane using the setMaxWidth() method.
To add nodes to this pane you can either pass them as arguments of the constructor or, add them to the observable list of the pane as −
getChildren().addAll();
Example
import javafx.application.Application; import javafx.collections.ObservableList; import javafx.geometry.Orientation; import javafx.geometry.Pos; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.layout.TilePane; import javafx.stage.Stage; public class TilePaneExample extends Application { @Override public void start(Stage stage) { //Creating buttons Button one = new Button("one"); one.setPrefSize(200, 100); Button two = new Button("Two"); two.setPrefSize(200, 100); Button three = new Button("Three"); three.setPrefSize(200, 100); Button four = new Button("Four"); four.setPrefSize(200, 100); Button five = new Button("Five"); five.setPrefSize(200, 100); Button six = new Button("six"); six.setPrefSize(200, 100); Button seven = new Button("seven"); seven.setPrefSize(200, 100); Button eight = new Button("eight"); eight.setPrefSize(200, 100); Button nine = new Button("nine"); nine.setPrefSize(200, 100); //Creating the tile pane TilePane tilePane = new TilePane(); //Setting the orientation for the Tile Pane tilePane.setOrientation(Orientation.HORIZONTAL); //Setting the alignment for the Tile Pane tilePane.setTileAlignment(Pos.CENTER_LEFT); //Setting the preferred columns for the Tile Pane tilePane.setPrefRows(3); //Retrieving the observable list of the Tile Pane ObservableList list = tilePane.getChildren(); //Adding the array of buttons to the pane list.addAll(one, two, three, four, five, six, seven, eight, nine); //Setting the Scene Scene scene = new Scene(tilePane, 600, 300); stage.setTitle("Tile Pane"); stage.setScene(scene); stage.show(); } public static void main(String args[]){ launch(args); } }