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Create a 3D Box in JavaFX
A box is a three-dimensional shape with a length (depth), width, and a height. In JavaFX a box is represented by the javafx.scene.shape.Box class. This class contains 3 properties they are −
depth − This property represents depth of the box, you can set value to this property using the setDepth() method.
height − This property represents the height of the box, you can set value to this property using the setHeight() method.
width − This property represents the width of the box, you can set value to this property using the setWidth() method.
To create a 3D Box you need to −
Instantiate this class.
Set the required properties using the setter methods or, by passing them as arguments to the constructor.
Add the created node (shape) to the Group object.
Example
import javafx.application.Application; import javafx.scene.Group; import javafx.scene.PerspectiveCamera; import javafx.scene.Scene; import javafx.scene.paint.Color; import javafx.scene.paint.PhongMaterial; import javafx.stage.Stage; import javafx.scene.shape.Box; import javafx.scene.shape.CullFace; import javafx.scene.shape.DrawMode; public class DrawingBox extends Application { public void start(Stage stage) { //Drawing a Box Box cube = new Box(); //Setting the properties of the Box(cube) cube.setDepth(150.0); cube.setHeight(150.0); cube.setWidth(150.0); //Setting other properties cube.setCullFace(CullFace.BACK); cube.setDrawMode(DrawMode.FILL); PhongMaterial material = new PhongMaterial(); material.setDiffuseColor(Color.BROWN); cube.setMaterial(material); //Translating the box cube.setTranslateX(300.0); cube.setTranslateY(150.0); cube.setTranslateZ(150.0); //Setting the perspective camera PerspectiveCamera cam = new PerspectiveCamera(); cam.setTranslateX(-150); cam.setTranslateY(25); cam.setTranslateZ(150); //Setting the Scene Group root = new Group(cube); Scene scene = new Scene(root, 595, 300, Color.BEIGE); scene.setCamera(cam); stage.setTitle("Drawing A Cube"); stage.setScene(scene); stage.show(); } public static void main(String args[]){ launch(args); } }