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Add Image to Button Action in JavaFX
A button controls in user interface applications, in general, on clicking the button it performs the respective action. You can create a Button by instantiating the javafx.scene.control.Button class.
Adding image to a button
You can add a graphic object (node) to a button using the setGraphic() method of the Button class (inherited from javafx.scene.control.Labeled class). This method accepts an object of the Node class representing a graphic (icon).
To add an image to a button −
Create an Image object bypassing the path for the required graphic.
Create an ImageView object using the image object.
Create a button by instantiating the Button class.
Finally, invoke the setGraphic() method on the button by passing the ImageView object as a parameter.
Example
import javafx.application.Application; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.image.Image; import javafx.scene.image.ImageView; import javafx.scene.paint.Color; import javafx.stage.Stage; public class ButtonGraphis extends Application { public void start(Stage stage) { //Creating a graphic (image) Image img = new Image("UIControls/logo.png"); ImageView view = new ImageView(img); view.setFitHeight(80); view.setPreserveRatio(true); //Creating a Button Button button = new Button(); //Setting the location of the button button.setTranslateX(200); button.setTranslateY(25); //Setting the size of the button button.setPrefSize(80, 80); //Setting a graphic to the button button.setGraphic(view); //Setting the stage Group root = new Group(button); Scene scene = new Scene(root, 595, 170, Color.BEIGE); stage.setTitle("Button Graphics"); stage.setScene(scene); stage.show(); } public static void main(String args[]){ launch(args); } }
Output
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