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Determine the Class of an Object in Go
What are Objects in Golang?
Objects are defined on the structs and store Key-value pairs of data together in go programming. There are numerous methods for producing an object. A struct is a user-defined type that groups together a collection of fields (also known as properties or data members) and methods. A struct can be defined using the type keyword, followed by the struct name and a struct literal that defines the fields of the struct.
Method 1: Using a user-defined function
Algorithm
Step 1 ? First, we need to import the fmt package.
Step 2 ? Then we have defined a structure of name Student that stores student's credentials like name, roll number, class and admission number in the form of strings and integers.
Step 3 ? Then we define the properties that our structure should have followed by the data type it should take.
Step 4 ? Next we have defined a function that takes a variable of type student as a parameter and prints the student's details on the screen using fmt.Println() function.
Step 5 ? Calling the main() function.
Step 6 ? Creating a stud_1 object on the class Student declared above and storing the key value pairs of Student type in it.
Step 7 ? Calling the printDetails() function
Step 8 ? Printing the details on the screen using fmt.Println() function.
Example
In this example, we will write a go language program to create an object of a class. We will create a class and define an object from it. Further, we will store data to the object and print that on the screen.
package main import ( "fmt" ) // defining a structure with name myStrunct type Student struct { // defining values of struct name string rollNo int admissionNo int class int } // function to student data type func (s Student) printDetails() { fmt.Println("Student Details...\n") fmt.Println("Student name is:", s.name) fmt.Println("Student Admission number is:", s.admissionNo) fmt.Println("Student Class is:", s.class) fmt.Println("Student Roll number is:", s.rollNo) } func main() { var stud_1 = Student{name: "Nitin Sharma", rollNo: 21, class: 7, admissionNo: 2485} stud_1.printDetails() }
Output
Student Details... Student name is: Nitin Sharma Student Admission number is: 2485 Student Class is: 7 Student Roll number is: 21
Method 2: Using structs and New Keywords
In this method, we are using structs in the 1st example and new kyewords in the second example to determine the class of the object in go programming.
Algorithm
Step 1 ? First, we import the fmt package.
Step 2 ? Next, we create a structure named Employee and define keys in it like name, age, salary, etc.
Step 3 ? Then we call the main() function.
Step 4 ? Create an object named newEmp from Employee class and pass the values to the keys as comma separated values.
Step 5 ? Our newEmp object contains all the necessary data we can print on the screen using fmt.Println() function.
Step 6 ? To access any of the property of the object we need to use "." notation after specifying the name of the object followed by the property that we wish to access.
Example 1
Go Program to create a class of an object by passing comma separated values to structs
package main import "fmt" // defining a structure named Employee and adding some data to it type Employee struct { Name string Age int Designation string Salary int } func main() { // creating the object named newEmp var newEmp = Employee{"Nitin", 27, "Developer", 40} fmt.Println("The age of employee is:", newEmp.Age) fmt.Println("The name of employee is:", newEmp.Name) }
Output
The age of employee is: 27 The name of employee is: Nitin
Example 2
Using the new keyword is another well-liked method of creating an object.
package main import "fmt" // defining a structure named Employee and adding some data to it type Employee struct { Name string Age int Designation string Salary int } func main() { // creating an empty object named newEmp. var newEmp = new(Employee) newEmp.Name = "Ram" newEmp.Age = 30 fmt.Println("The age of employee is:", newEmp.Age) fmt.Println("The name of employee is:", newEmp.Name) fmt.Println("The default values for salary is:", newEmp.Designation, newEmp.Salary) }
Output
The age of employee is: 30 The name of employee is: Ram The default values for salary is: 0
Conclusion
We have successfully compiled and executed a go language program to determine the class of an object along with examples. Here we have shown three such methods via which we can create the objects from a struct or class in go and the ways by which we can access the data present in such an object.