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Everything we know about Apple’s Vision Pro

People have been speculating about Apple’s entry into the world of virtual and augmented reality headsets for the better part of a decade. At WWDC 2023, it finally revealed the Vision Pro, which will launch as the first visionOS device on February 2nd.

The Vision Pro starts at $3,499 with 256GB of internal storage, while optional prescription lenses from Zeiss are available for $149.

In our review, we said the Vision Pro’s display is a technical marvel, with hand and eye tracking that’s a leap forward beyond what previously existed, however, those controls can be inconsistent, and in our experience, Apple’s Personas virtual avatars could be “uncanny and somewhat terrifying.”

The new headset uses two Apple Silicon chips (M2 Ultra and R1) and can be used for up to two hours with a tethered battery pack or for as long as you want if it’s plugged in. It also uses “natural control” with hand and eye tracking as well as voice commands. Users can switch between AR and VR using a digital crown-style dial, and depending on what they’re viewing, it displays their eyes on the front so that others know the person wearing it can see them.

Read on for all our coverage so far on Apple’s Vision Pro headset.

  • Apple made the Vision Pro blurry... on purpose?!

    I’m not the one making this very big claim. That’d be Hugo Barra, former VP of Android and head of Oculus. Go check out his in-depth blog about his Vision Pro experience. It’s a great read overall, but this bit stood out:

    Intentionally making the Vision Pro optics blurry is a clever move by Apple because it results in way smoother graphics across the board by hiding the screen door effect (which in practice means that you won’t see pixelation artifacts).

    I’ve been hopping between both headsets and... I see what he’s saying!


  • Is my Persona better?

    There’s a new Vision Pro update out, and visionOS 1.1 supposedly improves everybody’s favorite feature, Personas. But I think it’s still the stuff of nightmares. I FaceTimed my friend, and according to her: I still look too sleepy, my mouth moves more, and my eyes are better but not quite right.

    “It looks more like you, but it’s still not you.” What do y’all think?


    My first persona

    1/3

    My first persona
  • Apple’s visionOS update that could make Persona avatars better-looking is almost here.

    The visionOS 1.1 release candidate that’s now available to developers includes some upgrades to the Personas avatars, such as improved rendering of eyes, mouth representation, and hair and makeup appearance.

    MacRumors points out that this release also has updates for the virtual keyboard, Mac Virtual Display, mobile device management, and more. With the iOS 17.4 update close to a public launch, Apple also put out release candidates for tvOS, macOS, watchOS, and Xcode.


  • Wes Davis

    Feb 28

    Wes Davis

    What’s the Vision Pro like after a month?

    Joanna Stern writes in The Wall Street Journal that Apple’s face computer isn’t so great for work, but serves well as an escape from day-to-day life. You know, like a VR headset.

    Still, even if the Vision Pro isn’t always magic, she finds it handy for focusing “on a single task, like writing a column.”


  • The Vision Pro isn’t destroying your eyes, but maybe get some eye drops

    The Vision Pro headset, photographed so that you can see the cameras on the front.
    The 20-20-20 rule and some eye drops can help if you’re feeling eye strain.
    Photo by Vjeran Pavic / The Verge

    We’ve all heard that screens aren’t good for your eyes. So it might not be too surprising to hear that many Vision Pro users have complained about eye strain. (After all, the headset does use two 4K screens, one in front of each eyeball.) However, these are common complaints from overall VR usage and experts say it isn’t something to freak out over.

    “Despite what many people believe, sitting too close to the TV does not damage your eyes. Screens ruining your eyes is another myth,” says Dr. Arvind Saini, clinical spokesperson for the American Academy of Ophthalmology.

    Read Article >
  • Wes Davis

    Feb 26

    Wes Davis

    This is why we can’t have nice [360-degree YouTube videos on the Vision Pro].

    It’s about codecs and resolution. 4K-and-up videos only use either YouTube’s VP9 codec or the royalty-free AV1. Christian Selig, developer of the Juno YouTube app, writes that 360 video of the former can’t work because it requires Apple’s blessing. And the Vision Pro’s M2 chip has no AV1 hardware decoder, so that’s out, too.

    Why not 1080p, he asks? Because it looks like doo-doo.


  • You can watch TV on a CRT in the Vision Pro.

    If you miss the kitchen TV, then this Television app for Apple’s headset has got your back. You’re able to watch videos (even spatial ones, if you like) on a whole bunch of different 3D models of TVs, from a portable CRT to a Samsung Frame lookalike.

    I want to watch iCarly on a big bulky silver 2000s console.


  • Comfort isn’t just a Vision Pro problem — it’s a wearable one

    A woman makes a pinching gesture while wearing the Vision Pro.
    Every human body is unique — and that’s a major design challenge for wearable makers.

    As I sit here writing this in the Apple Vision Pro, I’m acutely aware of how the light seal presses against my forehead and cheekbones. It was relatively comfy when I slipped it on an hour ago. But now, every so often, I push up on the bridge — as if I’m a cartoon nerd saying, um, well, actually — just to give my face a break. This is despite the fact that I’ve done the scan to figure out my perfect light seal fit (33W, in case you’re wondering). So no, I’m not surprised that many Apple fans who returned their Vision Pros cited comfort as a major issue.

    But this isn’t exclusively a Vision Pro problem. It’s a wearable problem.

    Read Article >
  • This video comparing Apple Vision Pro hand tracking to the Meta Quest 3 is mesmerizing.

    Holonautic co-founder and developer Dennys Kuhnert says he is “both disappointed and impressed” by the Vision Pro’s performance and showed off this comparison of the two headsets with a real-time visualization tool.

    As he wrote in another post, “The quality and accuracy is fantastic but the lag with passthrough hands feels currently higher than on Quest 3. Could be explained by AVP’s very low passthrough latency... ~11ms vs ~35ms for Q3.”


  • Emma Roth

    Feb 20

    Emma Roth

    A stand for the Vision Pro.

    Apple doesn’t sell a stand for the Vision Pro, so developer Christian Selig took it upon himself to create one — just like the unofficial YouTube app he made for the headset, too.

    This stand allows the headset to hang vertically, making it take up a bit less space on your desk as opposed to some other storage options out there. Selig has uploaded all the design files onto MakerWorld, so you can 3D print the stand for yourself.


  • Wes Davis

    Feb 17

    Wes Davis

    My Vision Pro has no idea when I’m talking.

    I keep a pretty bushy mustache, and it seems to prevent the headset’s downward-facing cameras from seeing and translating what my mouth is doing to my Persona’s real-time expressions during a Vision Pro FaceTime call. Apparently, I’m not alone.

    In fairness, Persona is still a beta feature. Maybe visionOS 1.1 will save my friends from this horror show.


  • Vision Pro decision time.

    While many people are excitedly entering Apple’s spatial computing future, some Vision Pro early adopters have already packed the devices up and sent them back for a refund. Reasons we’ve heard include eye fatigue, few useful apps available so far, and a lack of window / workspace persistence.

    If you bought one on day one, the return window is closing now, so let us know if you’re deciding to keep your headset and why.


  • Why does Apple make it so hard to share the Vision Pro?

    A man wears the Vision Pro, photographed slightly from behind
    Photo by Vjeran Pavic / The Verge

    Shortly before The Verge published its review of the Apple Vision Pro, I put it on to sit for some photos. The review unit had been fitted for our editor-in-chief Nilay Patel, but I’d worn it a few times as a guest and had a surprisingly good experience. That afternoon, though, I foolishly decided to skip the typical guest setup, which involves about a minute of calibration for the Vision Pro’s eye-tracking cameras. I put the thing on, and it didn’t work at all.

    The Vision Pro’s cameras, I quickly realized, were expecting somebody else’s eyes. The cursor darted around wildly or refused to move. It wasn’t an unexpected outcome, but it drove home an inconvenient fact: not only would I need to go through the setup again, I’d need to do it every time I wanted to use the headset.

    Read Article >
  • Apple recommends some Arcade games for Vision Pro owners.

    Assuming you’re going to keep your Vision Pro headset for a while, Apple has highlighted some of the spatial games already available that are optimized for its headset’s eye, hand, and voice controls.

    They include What the Golf, Super Fruit Ninja, Synth Riders, and Lego Builder’s Journey (shown below), as well as some upcoming titles, like Alto’s Odyssey: The Lost City, Gibbon: Beyond the Trees, and Spire Blast.


    Animated image showing the augmented reality Lego game on Vision Pro, with two Lego figurine characters building a bridge on a desk.
    Lego Builder’s Journey
    Image: Apple
  • Apple fans are starting to return their Vision Pros

    The Vision Pro sitting next to its battery.
    It doesn’t help that there’s no real killer app yet.
    Photo by Vjeran Pavic / The Verge

    For some Apple Vision Pro buyers, the honeymoon is already over.

    It’s no coincidence that there’s been an uptick on social media of Vision Pro owners saying they’re returning their $3,500 headsets in the past few days. Apple allows you to return any product within 14 days of purchase — and for the first wave of Vision Pro buyers, we’re right about at that point.

    Read Article >
  • After trying the Vision Pro, Mark Zuckerberg says Quest 3 ‘is the better product, period’

    Mark Zuckerberg wearing the Meta Quest 3 headset and smiling.
    Mark Zuckerberg wearing the Quest 3 headset.
    Image: Meta

    Now that it can be strapped to our faces and worn in strange places, opinions about Apple’s Vision Pro are flying left and right.

    Entering the chat is Meta CEO Mark Zuckerberg, who has more at stake than perhaps anyone on earth if Apple does to headsets what the iPhone did to smartphones. In a video posted to his Instagram account on Tuesday, Zuckerberg gives his official verdict on the Vision Pro versus his company’s latest Quest 3 headset: “I don’t just think that Quest is the better value, I think Quest is the better product, period.”

    Read Article >
  • Wes Davis

    Feb 13

    Wes Davis

    The Vision Pro has Thunderbolt and Lightning (very, very frightening).

    If you get the USB-C-having developer strap for the Apple Vision Pro, you get more than the swole Lightning-esque connectors the headset already has, according to 9to5Mac.

    Developers report that all of the pieces are detectable for a Thunderbolt connection; it’s just that Apple is limiting it to the 480Mbps max of USB 2.0.


  • Emma Roth

    Feb 12

    Emma Roth

    The Vision Pro now lets you reset your passcode without a trip to the Apple store.

    The latest visionOS 1.0.3 update adds the option to erase the data from the Vision Pro and reset the device if you forget your passcode, as spotted by MacRumors. You could previously only reset the device by bringing it to an Apple store, making it a bit inconvenient.

    It’s worth noting that Activation Lock will still be enabled when the device is reset, so if a thief gets ahold of the headset, they’ll still need your Apple ID to set it up.


  • Emma Roth

    Feb 12

    Emma Roth

    Vision Pro app downloads are a mixed bag so far.

    Immersive Wire spoke to Vision Pro developers and found that apps like JigSpace, which was included in Apple’s press materials, got over 14,000 installs in the span of a week. Other apps have struggled to get past a 1,000-download threshold.

    It obviously helps to be featured by Apple, but Immersive Wire reports some developers attribute lower download numbers to a lack of discoverability on the App Store. Developers say search capabilities need improvement, and the top 10 app lists should be easier to find.


  • Wes Davis

    Feb 11

    Wes Davis

    Vision Pro’s big software upgrades will be synced with the iPhone.

    So Mark Gurman wrote in the subscriber version of his Bloomberg Power On newsletter today. Not that we should expect any different. The iPhone, Mac, iPad, and Apple Watch all get their big updates at about the same time.

    Historically, that means a September visionOS 2.0 release. Also historically, Apple will crow about Vision Pro features it just can’t wait for you to experience at this year’s WWDC.


  • Wes Davis

    Feb 11

    Wes Davis

    It could be four generations before the Vision Pro is up to snuff.

    Some members of the Vision Pro team inside Apple think that, like the iPhone and Apple Watch before it, the headset won’t hit its stride until its fourth iteration, according to Mark Gurman in today’s Power On newsletter for Bloomberg.

    That makes sense — as impressive as the Vision Pro might be already, it’s still a first-generation product with first-generation problems.


  • How are we feeling about EyeSight on the Vision Pro?

    Now that people have Apple’s headset, there are so many funny videos and interesting thoughts about it floating around out there, but there’s almost no mention of the goofy low-res eyes on the front that are supposed to make other people feel like you’re looking at them. Did this just not work? I’m dying to know what you all think.


  • A new Vision Pro teardown shows Apple’s incredible pixel density

    A close look at the left eye display of a Vision Pro headset with several parts removed.
    iFixit’s partially disassembled Vision Pro
    Image: iFixit

    The Apple Vision Pro has a very good display. That’s the big takeaway from iFixit’s second teardown video on the headset (with accompanying blog), as the team found the dual MicroOLED panels inside are the densest they’ve ever seen at 3,386 pixels per inch (ppi). That doesn’t quite put the Vision Pro at 4K resolution, but it’s close. (iFixit notes that the consumer standard for 4K UHD is 3,840.) This is the benefit of using MicroOLED and is also a huge part of why the Vision Pro is so costly.

    Compared to other VR headsets, there’s no contest here. iFixit points out that the Meta Quest 3 sits at about 1,218ppi, while the HTC Vive Pro is even less dense at around 950ppi. And your average phone is only going to be in the mid-100s. (iFixit notes the 15 Pro Max is at 460ppi.)

    Read Article >
  • Apple’s first Vision Pro beta lets you bring virtual items closer

    Vision Pro sitting on a small table.
    Photo by Vjeran Pavic / The Verge

    The first visionOS developer beta since the launch of the Apple Vision Pro is here, bringing with it a fix that lets users of the headset get closer to objects in a 3D space.

    In visionOS, when you get close enough to an object or an app window, it starts to fade to nothing as you pass through it. But one of The Verge’s staffers said the point where this fade happens when playing something like STAK!, a game that lets you stack 3D blocks, was frustratingly far away.

    Read Article >
  • This healthcare group just bought over $100,000 worth of Vision Pro headsets.

    Sharp HealthCare in San Diego got a shipment of 30 Vision Pro headsets to explore how they can be used in healthcare, including as a potential way for anesthesiologists to monitor a patient’s vitals:

    One idea is to put those readouts into the headset and have them appear around an anesthetized patient’s head if the headset was set to use its outward-facing cameras to pass through a view of the real world, allowing information to be overlaid on top.

    I’m not sure how I would feel waking up to my anesthesiologist with a Vision Pro on their face.