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Essentials of Object-
Oriented Programming
Overview
 Classes and Objects
 Using Encapsulation
 C# and Object Orientation
 Defining Object-Oriented Systems
Classes and Objects
 What Is a Class?
 What Is an Object?
 Comparing Classes to Structs
 Abstraction
What Is a Class?
 For the philosopher…
 An artifact of human classification!
 Classify based on common behavior or attributes
 Agree on descriptions and names of useful classes
 Create vocabulary; we communicate; we think!
 For the object-oriented programmer…
 A named syntactic construct that describes common
behavior and attributes
 A data structure that includes both data and functions
CAR?
What Is an Object?
 An object is an instance of a class
 Objects exhibit:
 Identity: Objects are distinguishable from one another
 Behavior: Objects can perform tasks
 State: Objects store information
Comparing Classes to Structs
 A struct is a blueprint for a value
 No identity, accessible state, no added behavior
 A class is a blueprint for an object
 Identity, inaccessible state, added behavior
struct Time class BankAccount
{ {
public int hour; ...
public int minute; ...
} }
Abstraction
 Abstraction is selective ignorance
 Decide what is important and what is not
 Focus and depend on what is important
 Ignore and do not depend on what is unimportant
 Use encapsulation to enforce an abstraction
The purpose of abstraction is not to be vague,
but to create a new semantic level in which one can be absolutely precise.
Edsger Dijkstra
Using Encapsulation
 Combining Data and Methods
 Controlling Access Visibility
 Why Encapsulate?
 Object Data
 Using Static Data
 Using Static Methods
Combining Data and Methods
 Combine the data and methods in a single capsule
 The capsule boundary forms an inside and an outside
Withdraw( )
Deposit( )
balance
Withdraw( )
Deposit( )
balance
BankAccount ?
BankAccount ?
Controlling Access Visibility
 Methods are public, accessible from the outside
 Data is private, accessible only from the inside
Withdraw( )
Deposit( )
balance
Withdraw( )
Deposit( )
balance

BankAccount ?BankAccount ?
Why Encapsulate?
 Allows control
 Use of the object
is solely through the
public methods
 Allows change
 Use of the object
is unaffected if
the private data
type changes
Withdraw( )
Deposit( )
dollars 12
Withdraw( )
Deposit( )
balance 12.56
cents 56

Object Data
 Object data describes information for individual objects
 For example, each bank account has its own balance. If two
accounts have the same balance, it is only a coincidence.
Withdraw( )
Deposit( )
balance 12.56
owner "Bert"
Withdraw( )
Deposit( )
balance 12.56
owner "Fred"
Using Static Data
 Static data describes information for all objects
of a class
 For example, suppose all accounts share the same interest
rate. Storing the interest rate in every account would be a bad
idea. Why?
Withdraw( )
Deposit( )
balance 12.56
interest 7%
Withdraw( )
Deposit( )
balance 99.12
interest 7% 
Using Static Methods
 Static methods can only access static data
 A static method is called on the class, not the object
InterestRate( )
interest 7%
Withdraw( )
Deposit( )
balance 99.12
owner "Fred"
An account objectThe account class
Classes contain static data and
static methods
Objects contain object data and
object methods



C# and Object Orientation
 Hello, World Revisited
 Defining Simple Classes
 Instantiating New Objects
 Using the this Operator
 Creating Nested Classes
 Accessing Nested Classes
Hello, World Revisited
using System;
class Hello
{
public static int Main( )
{
Console.WriteLine("Hello, World");
return 0;
}
}
Defining Simple Classes
 Data and methods together inside a class
 Methods are public, data is private
class BankAccount
{
public void Withdraw(decimal amount)
{ ... }
public void Deposit(decimal amount)
{ ... }
private decimal balance;
private string name;
}
Public methods
describe
accessible
behaviour
Private fields
describe
inaccessible
state
Instantiating New Objects
 Declaring a class variable does not create an object
 Use the new operator to create an object
class Program
{
static void Main( )
{
Time now;
now.hour = 11;
BankAccount yours = new BankAccount( );
yours.Deposit(999999M);
}
}
hour
minute
now
yours ...
...
new
BankAccount
object
Using the this Keyword
 The this keyword refers to the object used to call the
method
 Useful when identifiers from different scopes clash
class BankAccount
{
...
public void SetName(string name)
{
this.name = name;
}
private string name;
}
If this statement were
name = name;
What would happen?
Creating Nested Classes
 Classes can be nested inside other classes
class Program
{
static void Main( )
{
Bank.Account yours = new Bank.Account( );
}
}
class Bank
{
... class Account { ... }
}
The full name of the nested
class includes the name of
the outer class
Accessing Nested Classes
 Nested classes can also be declared as public or private
class Bank
{
public class Account { ... }
private class AccountNumberGenerator { ... }
}
class Program
{
static void Main( )
{
Bank.Account accessible;
Bank.AccountNumberGenerator inaccessible;
}
}


Defining Object-Oriented Systems
 Inheritance
 Class Hierarchies
 Single and Multiple Inheritance
 Polymorphism
 Abstract Base Classes
 Interfaces
 Early and Late Binding
Inheritance
 Inheritance specifies an “is a kind of" relationship
 Inheritance is a class relationship
 New classes specialize existing classes
Musician
Violin
Player
Base class
Derived class
Generalization
Specialization Is this a good
example of
inheritance ?
Class Hierarchies
 Classes related by inheritance form class hierarchies
Musician
???
String
Musician
Violin???
Musical
Instrument
plays
plays
playsViolin
Player
Stringed
Instrument
Single and Multiple Inheritance
 Single inheritance: deriving from one base class
 Multiple inheritance: deriving from two or more base
classes
Stringed
Instrument
Violin
Musical
Instrument
Stringed
Instrument
Pluckable
Violin has a single direct
base class
Stringed Instrument has
two direct base classes
Polymorphism
 The method name resides in the base class
 The method implementations reside in the derived classes
String Musician
TuneYourInstrument( )
Guitar Player
TuneYourInstrument( )
Violin Player
TuneYourInstrument( )
A method with no
implementation is
called an operation
Abstract Base Classes
 Some classes exist solely to be derived from
 It makes no sense to create instances of these classes
 These classes are abstract
Stringed Musician
{ abstract }
Guitar Player
« concrete »
Violin Player
« concrete »
You can create instances
of concrete classes
You cannot create instances
of abstract classes
Interfaces
 Interfaces contain only operations, not implementation
String Musician
{ abstract }
Violin Player
« concrete »
Musician
« interface »
Nothing but operations.
You cannot create instances
of an interface.
May contain some implementation.
You cannot create instances
of an abstract class.
Must implement all inherited operations.
You can create instances
of a concrete class.
Early and Late Binding
 Normal method calls are resolved at compile time
 Polymorphic method calls are resolved at run time
Musician
« interface »
Violin Player
« concrete »
Late binding
Early binding
runtime
TuneYourInstrument( )
TuneYourInstrument( )
Review
 Classes and Objects
 Using Encapsulation
 C# and Object Orientation
 Defining Object-Oriented Systems

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Module 6 : Essentials of Object Oriented Programming

  • 2. Overview  Classes and Objects  Using Encapsulation  C# and Object Orientation  Defining Object-Oriented Systems
  • 3. Classes and Objects  What Is a Class?  What Is an Object?  Comparing Classes to Structs  Abstraction
  • 4. What Is a Class?  For the philosopher…  An artifact of human classification!  Classify based on common behavior or attributes  Agree on descriptions and names of useful classes  Create vocabulary; we communicate; we think!  For the object-oriented programmer…  A named syntactic construct that describes common behavior and attributes  A data structure that includes both data and functions CAR?
  • 5. What Is an Object?  An object is an instance of a class  Objects exhibit:  Identity: Objects are distinguishable from one another  Behavior: Objects can perform tasks  State: Objects store information
  • 6. Comparing Classes to Structs  A struct is a blueprint for a value  No identity, accessible state, no added behavior  A class is a blueprint for an object  Identity, inaccessible state, added behavior struct Time class BankAccount { { public int hour; ... public int minute; ... } }
  • 7. Abstraction  Abstraction is selective ignorance  Decide what is important and what is not  Focus and depend on what is important  Ignore and do not depend on what is unimportant  Use encapsulation to enforce an abstraction The purpose of abstraction is not to be vague, but to create a new semantic level in which one can be absolutely precise. Edsger Dijkstra
  • 8. Using Encapsulation  Combining Data and Methods  Controlling Access Visibility  Why Encapsulate?  Object Data  Using Static Data  Using Static Methods
  • 9. Combining Data and Methods  Combine the data and methods in a single capsule  The capsule boundary forms an inside and an outside Withdraw( ) Deposit( ) balance Withdraw( ) Deposit( ) balance BankAccount ? BankAccount ?
  • 10. Controlling Access Visibility  Methods are public, accessible from the outside  Data is private, accessible only from the inside Withdraw( ) Deposit( ) balance Withdraw( ) Deposit( ) balance  BankAccount ?BankAccount ?
  • 11. Why Encapsulate?  Allows control  Use of the object is solely through the public methods  Allows change  Use of the object is unaffected if the private data type changes Withdraw( ) Deposit( ) dollars 12 Withdraw( ) Deposit( ) balance 12.56 cents 56 
  • 12. Object Data  Object data describes information for individual objects  For example, each bank account has its own balance. If two accounts have the same balance, it is only a coincidence. Withdraw( ) Deposit( ) balance 12.56 owner "Bert" Withdraw( ) Deposit( ) balance 12.56 owner "Fred"
  • 13. Using Static Data  Static data describes information for all objects of a class  For example, suppose all accounts share the same interest rate. Storing the interest rate in every account would be a bad idea. Why? Withdraw( ) Deposit( ) balance 12.56 interest 7% Withdraw( ) Deposit( ) balance 99.12 interest 7% 
  • 14. Using Static Methods  Static methods can only access static data  A static method is called on the class, not the object InterestRate( ) interest 7% Withdraw( ) Deposit( ) balance 99.12 owner "Fred" An account objectThe account class Classes contain static data and static methods Objects contain object data and object methods   
  • 15. C# and Object Orientation  Hello, World Revisited  Defining Simple Classes  Instantiating New Objects  Using the this Operator  Creating Nested Classes  Accessing Nested Classes
  • 16. Hello, World Revisited using System; class Hello { public static int Main( ) { Console.WriteLine("Hello, World"); return 0; } }
  • 17. Defining Simple Classes  Data and methods together inside a class  Methods are public, data is private class BankAccount { public void Withdraw(decimal amount) { ... } public void Deposit(decimal amount) { ... } private decimal balance; private string name; } Public methods describe accessible behaviour Private fields describe inaccessible state
  • 18. Instantiating New Objects  Declaring a class variable does not create an object  Use the new operator to create an object class Program { static void Main( ) { Time now; now.hour = 11; BankAccount yours = new BankAccount( ); yours.Deposit(999999M); } } hour minute now yours ... ... new BankAccount object
  • 19. Using the this Keyword  The this keyword refers to the object used to call the method  Useful when identifiers from different scopes clash class BankAccount { ... public void SetName(string name) { this.name = name; } private string name; } If this statement were name = name; What would happen?
  • 20. Creating Nested Classes  Classes can be nested inside other classes class Program { static void Main( ) { Bank.Account yours = new Bank.Account( ); } } class Bank { ... class Account { ... } } The full name of the nested class includes the name of the outer class
  • 21. Accessing Nested Classes  Nested classes can also be declared as public or private class Bank { public class Account { ... } private class AccountNumberGenerator { ... } } class Program { static void Main( ) { Bank.Account accessible; Bank.AccountNumberGenerator inaccessible; } }  
  • 22. Defining Object-Oriented Systems  Inheritance  Class Hierarchies  Single and Multiple Inheritance  Polymorphism  Abstract Base Classes  Interfaces  Early and Late Binding
  • 23. Inheritance  Inheritance specifies an “is a kind of" relationship  Inheritance is a class relationship  New classes specialize existing classes Musician Violin Player Base class Derived class Generalization Specialization Is this a good example of inheritance ?
  • 24. Class Hierarchies  Classes related by inheritance form class hierarchies Musician ??? String Musician Violin??? Musical Instrument plays plays playsViolin Player Stringed Instrument
  • 25. Single and Multiple Inheritance  Single inheritance: deriving from one base class  Multiple inheritance: deriving from two or more base classes Stringed Instrument Violin Musical Instrument Stringed Instrument Pluckable Violin has a single direct base class Stringed Instrument has two direct base classes
  • 26. Polymorphism  The method name resides in the base class  The method implementations reside in the derived classes String Musician TuneYourInstrument( ) Guitar Player TuneYourInstrument( ) Violin Player TuneYourInstrument( ) A method with no implementation is called an operation
  • 27. Abstract Base Classes  Some classes exist solely to be derived from  It makes no sense to create instances of these classes  These classes are abstract Stringed Musician { abstract } Guitar Player « concrete » Violin Player « concrete » You can create instances of concrete classes You cannot create instances of abstract classes
  • 28. Interfaces  Interfaces contain only operations, not implementation String Musician { abstract } Violin Player « concrete » Musician « interface » Nothing but operations. You cannot create instances of an interface. May contain some implementation. You cannot create instances of an abstract class. Must implement all inherited operations. You can create instances of a concrete class.
  • 29. Early and Late Binding  Normal method calls are resolved at compile time  Polymorphic method calls are resolved at run time Musician « interface » Violin Player « concrete » Late binding Early binding runtime TuneYourInstrument( ) TuneYourInstrument( )
  • 30. Review  Classes and Objects  Using Encapsulation  C# and Object Orientation  Defining Object-Oriented Systems