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Programming
Fundamentals
Lecture 1: Problem Analysis
By: Ms. Humaira Anwer
Agenda
 Problem solving steps
 Algorithm
 Flowcharts
 Pseudocode
 Computer Program
 Exercises
ALGORITHMS AND FLOWCHARTS
 A typical programming task can be divided into
two phases:
 Problem solving phase
 produce an ordered sequence of steps that describe
solution of problem
 this sequence of steps is called an algorithm
 Implementation phase
 implement the program in some programming
language
Steps in Problem Solving
 First produce a general algorithm (one can use
pseudocode)
 Refine the algorithm successively to get step by
step detailed algorithm that is very close to a
computer language.
 Pseudocode is an artificial and informal
language that helps programmers develop
algorithms. Pseudocode is very similar to
everyday English.
Computer Program
 A computer program is a set of instructions
for the computer to perform a certain task.
 Written in computer language
 These programs are easy to read and
understand by programmers but not
understandable by the computer.
 The computer only understands its own
machine language.
 It consists of binary which is ones and zeros.
Pseudocode & Algorithm
 Example 1: Write an algorithm to
determine a student’s final grade and
indicate whether it is passing or failing.
The final grade is calculated as the
average of four marks.
Pseudocode & Algorithm
Pseudocode:
 Input a set of 4 marks
 Calculate their average by summing and dividing
by 4
 if average is below 50
Print “FAIL”
else
Print “PASS”
Pseudocode & Algorithm
 Detailed Algorithm
 Step 1: Input M1,M2,M3,M4
Step 2: GRADE  (M1+M2+M3+M4)/4
Step 3: if (GRADE < 50) then
Print “FAIL”
else
Print “PASS”
endif
The Flowchart
 (Dictionary) A schematic representation of a sequence of
operations, as in a manufacturing process or computer
program.
 (Technical) A graphical representation of the sequence of
operations in an information system or program.
 Information system flowcharts show how data flows from source
documents through the computer to final distribution to users.
 Program flowcharts show the sequence of instructions in a single
program or subroutine. Different symbols are used to draw each
type of flowchart.
The Flowchart
A Flowchart
shows logic of an algorithm
emphasizes individual steps and their
interconnections
e.g. control flow from one action to the next
Flowchart Symbols
Basic
Oval
Parallelogram
Rectangle
Diamond
Hybrid
Name Symbol Use in Flowchart
Denotes the beginning or end of the program
Denotes an input operation
Denotes an output operation
Denotes a decision (or branch) to be made.
The program should continue along one of
two routes. (e.g. IF/THEN/ELSE)
Denotes a process to be carried out
e.g. addition, subtraction, division etc.
Flow line Denotes the direction of logic flow in the program
Example
PRINT
“PASS”
Step 1: Input M1,M2,M3,M4
Step 2: GRADE  (M1+M2+M3+M4)/4
Step 3: if (GRADE <50) then
Print “FAIL”
else
Print “PASS”
endif
START
Input
M1,M2,M3,M4
GRADE(M1+M2+M3+M4)/4
IS
GRADE<5
0
PRINT
“FAIL”
STOP
Y
N
Example 2
 Write an algorithm and draw a flowchart to
convert the length in feet to centimeter.
Pseudocode:
 Input the length in feet (Lft)
 Calculate the length in cm (Lcm) by
multiplying LFT with 30
 Print length in cm (LCM)
Example 2
Algorithm
 Step 1: Input Lft
 Step 2: Lcm  Lft x 30
 Step 3: Print Lcm
START
Input
Lft
Lcm  Lft x 30
Print
Lcm
STOP
Flowchart
Example 3
Write an algorithm and draw a flowchart that
will read the two sides of a rectangle and
calculate its area.
Pseudocode
 Input the width (W) and Length (L) of a rectangle
 Calculate the area (A) by multiplying L with W
 Print A
Example 3
Algorithm
 Step 1: Input W,L
 Step 2: A  L x W
 Step 3: Print A
START
Input
W, L
A  L x W
Print
A
STOP
Principles of Programming - NI July
2005 17
Flowcharts
 Flowcharts is a graph used to depict or
show a step by step solution using
symbols which represent a task.
 The symbols used consist of geometrical
shapes that are connected by flow lines.
 It is an alternative to pseudocoding;
whereas a pseudocode description is
verbal, a flowchart is graphical in nature.
Principles of Programming - NI July
2005 18
Flowchart – sequence control structure
Statement 2
Statement 1
Statement 3
:
Principles of Programming - NI July
2005 19
Flowchart – selection control structure
Condition
else-
statement(s)
then-
statement(s)
Yes
No
Principles of Programming - NI July
2005 20
Flowchart – example 1
Begin
Read birth date
Calculate
Age = current year – birth date
Display
age
End
Principles of Programming - NI July
2005 21
Flowchart – example 2
Begin
Read age
End
Age > 55? NO
YES
print “Pencen” print “Kerja lagi”
Exercises: Algorithm &
Flowchart
1.) Create an algorithm and a flowchart that
will accept/read two numbers and then
display the bigger number.
Exercises: Algorithm &
Flowchart
2.) Create an algorithm and a flowchart that
will compute the area of a circle.
Exercises: Algorithm &
Flowchart
3.) Create an algorithm and a flowchart that
will compute the sum of two numbers. If
the sum is below or equal to twenty, two
numbers will be entered again. If the sum
is above 20, it will display the sum.
Lab Activity: Algorithm &
Flowchart
4) Create an algorithm and a flowchart that
will output the largest number among the
three numbers.

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Lecture_01-Problem_Solving[1]||ProgrammingFundamental.ppt

  • 1. Programming Fundamentals Lecture 1: Problem Analysis By: Ms. Humaira Anwer
  • 2. Agenda  Problem solving steps  Algorithm  Flowcharts  Pseudocode  Computer Program  Exercises
  • 3. ALGORITHMS AND FLOWCHARTS  A typical programming task can be divided into two phases:  Problem solving phase  produce an ordered sequence of steps that describe solution of problem  this sequence of steps is called an algorithm  Implementation phase  implement the program in some programming language
  • 4. Steps in Problem Solving  First produce a general algorithm (one can use pseudocode)  Refine the algorithm successively to get step by step detailed algorithm that is very close to a computer language.  Pseudocode is an artificial and informal language that helps programmers develop algorithms. Pseudocode is very similar to everyday English.
  • 5. Computer Program  A computer program is a set of instructions for the computer to perform a certain task.  Written in computer language  These programs are easy to read and understand by programmers but not understandable by the computer.  The computer only understands its own machine language.  It consists of binary which is ones and zeros.
  • 6. Pseudocode & Algorithm  Example 1: Write an algorithm to determine a student’s final grade and indicate whether it is passing or failing. The final grade is calculated as the average of four marks.
  • 7. Pseudocode & Algorithm Pseudocode:  Input a set of 4 marks  Calculate their average by summing and dividing by 4  if average is below 50 Print “FAIL” else Print “PASS”
  • 8. Pseudocode & Algorithm  Detailed Algorithm  Step 1: Input M1,M2,M3,M4 Step 2: GRADE  (M1+M2+M3+M4)/4 Step 3: if (GRADE < 50) then Print “FAIL” else Print “PASS” endif
  • 9. The Flowchart  (Dictionary) A schematic representation of a sequence of operations, as in a manufacturing process or computer program.  (Technical) A graphical representation of the sequence of operations in an information system or program.  Information system flowcharts show how data flows from source documents through the computer to final distribution to users.  Program flowcharts show the sequence of instructions in a single program or subroutine. Different symbols are used to draw each type of flowchart.
  • 10. The Flowchart A Flowchart shows logic of an algorithm emphasizes individual steps and their interconnections e.g. control flow from one action to the next
  • 11. Flowchart Symbols Basic Oval Parallelogram Rectangle Diamond Hybrid Name Symbol Use in Flowchart Denotes the beginning or end of the program Denotes an input operation Denotes an output operation Denotes a decision (or branch) to be made. The program should continue along one of two routes. (e.g. IF/THEN/ELSE) Denotes a process to be carried out e.g. addition, subtraction, division etc. Flow line Denotes the direction of logic flow in the program
  • 12. Example PRINT “PASS” Step 1: Input M1,M2,M3,M4 Step 2: GRADE  (M1+M2+M3+M4)/4 Step 3: if (GRADE <50) then Print “FAIL” else Print “PASS” endif START Input M1,M2,M3,M4 GRADE(M1+M2+M3+M4)/4 IS GRADE<5 0 PRINT “FAIL” STOP Y N
  • 13. Example 2  Write an algorithm and draw a flowchart to convert the length in feet to centimeter. Pseudocode:  Input the length in feet (Lft)  Calculate the length in cm (Lcm) by multiplying LFT with 30  Print length in cm (LCM)
  • 14. Example 2 Algorithm  Step 1: Input Lft  Step 2: Lcm  Lft x 30  Step 3: Print Lcm START Input Lft Lcm  Lft x 30 Print Lcm STOP Flowchart
  • 15. Example 3 Write an algorithm and draw a flowchart that will read the two sides of a rectangle and calculate its area. Pseudocode  Input the width (W) and Length (L) of a rectangle  Calculate the area (A) by multiplying L with W  Print A
  • 16. Example 3 Algorithm  Step 1: Input W,L  Step 2: A  L x W  Step 3: Print A START Input W, L A  L x W Print A STOP
  • 17. Principles of Programming - NI July 2005 17 Flowcharts  Flowcharts is a graph used to depict or show a step by step solution using symbols which represent a task.  The symbols used consist of geometrical shapes that are connected by flow lines.  It is an alternative to pseudocoding; whereas a pseudocode description is verbal, a flowchart is graphical in nature.
  • 18. Principles of Programming - NI July 2005 18 Flowchart – sequence control structure Statement 2 Statement 1 Statement 3 :
  • 19. Principles of Programming - NI July 2005 19 Flowchart – selection control structure Condition else- statement(s) then- statement(s) Yes No
  • 20. Principles of Programming - NI July 2005 20 Flowchart – example 1 Begin Read birth date Calculate Age = current year – birth date Display age End
  • 21. Principles of Programming - NI July 2005 21 Flowchart – example 2 Begin Read age End Age > 55? NO YES print “Pencen” print “Kerja lagi”
  • 22. Exercises: Algorithm & Flowchart 1.) Create an algorithm and a flowchart that will accept/read two numbers and then display the bigger number.
  • 23. Exercises: Algorithm & Flowchart 2.) Create an algorithm and a flowchart that will compute the area of a circle.
  • 24. Exercises: Algorithm & Flowchart 3.) Create an algorithm and a flowchart that will compute the sum of two numbers. If the sum is below or equal to twenty, two numbers will be entered again. If the sum is above 20, it will display the sum.
  • 25. Lab Activity: Algorithm & Flowchart 4) Create an algorithm and a flowchart that will output the largest number among the three numbers.

Editor's Notes

  • #6: Therefore, the high level or assembly program should be converted into machine language for the computer to understand the instructions. Compiler, interpreter and assembler are translators that convert high level or assembly language based programs to machine language.