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Classes are blueprints for creating objects
1. Classes and Objects
Classes are blueprints for creating objects. Objects are instances of
classes, meaning they are created from the class's blueprint.
2. What is a Class?
A class is a user-defined data type, like a blueprint, that describes
the properties and behaviors of objects.
Data
Classes define attributes or data members that represent the
characteristics of an object.
Methods
Classes define methods or functions that represent the actions
or behaviors an object can perform.
3. Syntax Example (Python):
class Car: def init(self, make, model, color): self.make = make self.model = model self.color = color
def start_engine(self):
print(f"The {self.color} {self.make} {self.model}'s engine is now running.")
def drive(self):
print(f"The {self.color} {self.make} {self.model} is driving.")
4. Creating an Object
An object is an instance of a class, meaning it is a specific realization of the
class blueprint.
Declaration
Declare a variable with the class type.
Initialization
Create an object by using the `new` keyword followed by the
class name.
Access
Use the object's reference to access its properties and methods.
5. Understanding Encapsulation
Encapsulation is a fundamental concept in object-oriented programming that involves bundling data and methods
together within a single unit, the class.
Data Hiding
Encapsulation promotes data hiding, where the internal
data of an object is protected and can only be accessed
through methods.
Code Organization
Encapsulation improves code organization by grouping
related data and behavior into a single unit, making
code more modular and reusable.
6. Inheritance: Creating
Relationships
Inheritance allows a new class to inherit properties and methods from an existing
class, establishing an "is-a" relationship between them.
1 Parent Class
The class from which another class inherits is called the parent class or
superclass.
2 Child Class
The class that inherits from another class is called the child class or
subclass.
3 Reusability
Inheritance promotes code reuse by allowing subclasses to inherit existing
code from parent classes.
7. Polymorphism: Taking Many Forms
Polymorphism allows objects of different classes to be treated as objects of a common type, allowing for flexible and dynamic code.
Concept Description
Method Overriding A subclass can override a method from its parent class,
providing a different implementation.
Method Overloading A class can have multiple methods with the same name but
different parameters.
8. Syntax Example (Python):
#Creating an object of the Car class
my_car = Car(make="Toyota", model="Corolla", color="blue")
#Accessing attributes
print(my_car.color) # Output: blue
#Calling methods
my_car.start_engine() # Output: The blue Toyota Corolla's engine is now running. my_car.drive() # Output: The blue
Toyota Corolla is driving.
9. Abstraction: Simplifying Complexity
Abstraction focuses on the essential features of an object while hiding unnecessary details,
simplifying the interface for users.
Interface
An interface defines a set of methods that a class must implement.
DataHiding
Abstraction can hide complex internal implementation details, providing a simplified view.
Modularity
Abstraction promotes code modularity by breaking down complex problems into smaller, more
manageable units.
10. Benefits of Object-Oriented
Programming
Object-oriented programming offers numerous advantages for software development,
making it a popular and widely-used approach.
1 Code Reusability
Inheritance and abstraction allow for code reuse, reducing development
time and effort.
2 Maintainability
Object-oriented code is often easier to maintain and modify due to its
modular structure and encapsulation.
3 Flexibility
Polymorphism enables the creation of flexible and adaptable code that
can be easily extended and modified.
11. Real-World Examples of Objects
Objects are everywhere in the real world. They are representations of real-life entities, allowing us to model and interact with
them in a digital environment.
Car
A car can be represented as an object
with properties like color, make, model,
and methods like accelerate, brake,
and turn.
Dog
A dog can be represented as an object
with properties like breed, age, color,
and methods like bark, wag tail, and
fetch.
Phone
A phone can be represented as an
object with properties like brand,
model, color, and methods like call,
text, and take photos.
12. Object-Oriented Programming
Languages
Object-oriented programming is supported by a wide range of programming languages, each
with its own strengths and syntax.
1 Java
A popular language for enterprise applications and Android development.
2 C#
A language primarily used for Windows applications, web development, and game
development.
3 Python
A general-purpose language known for its simplicity and readability, widely used in data
science and machine learning.
4 C++
A powerful language used for systems programming, game development, and high-
performance applications.