SlideShare a Scribd company logo
Introduction to
Object Oriented Programming
• The goals:
– Understand the concept of
1. object,
2. class,
3. attribute,
4. operation,
5. constructor,
6. accessor and mutator,
7. visibility, and
8. encapsulation and information hiding.
– Able to build algorithm using OOP
• We can distinguish the
following learning curve of
someone who learns to
program:
1. unstructured
programming,
2. modular programming,
and
3. object-oriented
programming.
What is OOP?
• In old style (unstructured and modular)
programming, you had:
– data, which was completely passive
– functions, which could manipulate any data.
• Meanwhile, in OOP you will have:
– Objects and
– communication among objects.
1. OBJECT
• An object contains both
data and methods that
manipulate that data
– An object is active, not
passive; it does things
– An object is responsible for its
own data
• But: it can expose that data to
other objects
• Each object can be viewed as an independent
machine with a distinct role or responsibility.
Operations are closely associated with the objects,
carry their own operators around with them.
2. CLASS
• An object contains both
data and methods that
manipulate that data
– An object is active, not
passive; it does things
– An object is responsible for its
own data
• But: it can expose that data to
other objects
• Each object can be viewed as an independent
machine with a distinct role or responsibility.
Operations are closely associated with the objects,
carry their own operators around with them.
Classes and Objects
Object
<7_series_BMW>
Object
<Ford_Mustang>
Object
<VW_Beetle>
Class
<CAR>
Objects
• The term object is not easily defined
• According to Webster:
– Object: a visible or tangible thing of relative
stable form; A thing that may be apprehended
intellectually; A thing to which thought or action is
directed
• In this class, we will use the following
definition:
– An object has state, behavior, and identity (Booch)
State
• The state of an object
encompasses all of the (static)
properties of the object plus the
current (dynamic) values of each
of these properties
• A property is an inherent or
distinctive characteristic, trait,
quality, or feature that contribute
to making an object uniquely that
object
• We will use the word attribute, or
data member, to refer to the
state of an object
• State of the object
Ford_Mustang is THIS
COOL LOOKING RED
Ford_Mustang.
• A property of THIS
Mustang is its Color.
• Attribute is another
name for the property
e.g. color.
Examples
• Properties ( Attributes ) :
– Elevators travel up or down
– Vending machines accept coins
– Clocks indicate the current time
• Values
– Current floor
– Number of coins deposited
– The number of minutes since the last hour
Messages to Objects
Object
<7_series_BMW>
“Start the
engine of the
BMW”
Start_Engine
Method of a Class
Class
<CAR>
Start_Engine
Behavior
• Behavior is how an object acts and reacts, in
terms of state changes and interactions with
other objects.
• An operation is some action that one object
performs upon another in order to elicit a
reaction.
• We will use the word method to describe
object behavior in java.
• Invoking a method causes the behavior to take
place.
Types of Methods
• There are 4 basic types of methods:
– Modifier (sometimes called a mutator)
• Changes the value associated with an attribute of the object
• E.g. A method like Change_Car_Color
– Accessor
• Returns the value associated with an attribute of the object
• E.g. A method like Price_of_Car
– Constructor
• Called once when the object is created (before any other method will
be invoked)
• E.g. Car(Mustang)
– Destructor
• Called when the object is destroyed
• E.g.~Car( )
Identity
• Identity is the property of an object that
distinguishes it from all other objects.
• The failure to recognize the difference
between the name of the object and the
object itself is the source of many errors in
object-oriented (OO) programming.
Assignment and Equality
• What does it mean to assign one object to another?
– Copy the name only (shallow copy)
– Duplicate the object, creating a different object (with a
different name) whose state and behavior is the same as
the original (deep copy)
• Equality like assignment, can mean two things
– Two names designate the same object
– Two objects are different but their state and behavior are
the same
Relationships
• Objects contribute to the behavior of a system by
collaborating with one another
– A car is a collection of parts like the Engine, Steering
Wheel, Wipers,Wheels each sending messages to each
other so that the car can be driven!!
• The relationship between any two objects
encompasses the assumptions that each makes
about the other, including what operations can be
performed and what behavior results from it.
Relationships
• There are two kinds of relationships that are
of particular interest.
– Using relationship
• E.g. Owner uses the Car.
– Containing relationship
• E.g. Car contains an Engine
Therefore a Class is?
• According to Webster
– A group, set, or kind marked by common
attributes or a common attribute
• A class is a set of objects that share a common
structure and a common behavior
– An object is a concrete entity that exists in space
and time, an instance of a class
– A class represents only an abstraction, the essence
of an object from the class
Class
• A class can be thought of as a cookie cutter, form
which objects can be instantiated
– A class is to an object, as a blueprint is to a building
• The class mammal represents the characteristics
common to all mammals
– Live birth, nurse young, have hair, …
• “Paul”, “PJ”, “Lisa”, “Heidi”, and “James” are specific
instances from the class mammal
Class Relationships
• Consider for a moment the following classes
– Flowers
– Daisies
– Red roses
– Yellow roses
– Petals
• What observations can you make?
Kinds of Relationships
• Classes, like objects, do not exist in isolation.
• Relations between classes can be made for
one of two reasons.
– To indicate some sort of sharing.
• A yellow rose and a red rose are both roses and have
petals, roots, leaves, thorns, etc.
– Some kind of semantic connection.
• Daisies and roses are both flowers that are pollinated in
the same way.
Kinds of Class Relationships
• There are three basic kinds of class relationships
– Generalization (“kind of”)
• A rose is a kind-of a flower
• Generalization provides the ability to create subclasses
• Subclasses share the structure of the parent class
– Aggregation (“part of”)
• A petal is part-of a rose
• Aggregation allows one to construct new classes from existing one
– Association
Inheritance
• The term, inheritance, is used in many object
oriented (OO) programming languages to
describe the generalization relationship
• Inheritance is a relationship where one class
shares the structure or behavior defined in
one class (single inheritance) or more
(multiple inheritance)
Types of Inheritance
Form of Inheritance
Description
Specification The superclass defines behavior that is implemented in the
subclass but not in the superclass. Provides a way to
guarantee that subclass implement the same behavior.
Specialization The subclass is a specialized form of the superclass but
satisfies the specifications of the parent class in all relevant
aspects.
Extension The subclass adds new functionality to the parent
class, but does not change any inherited behavior.
Limitation The subclass restricts the use of some of the behavior
inherited from the superclass.
Combination The subclass inherits features from more than one
superclass (i.e. multiple inheritance).
Benefits of Inheritance
• One view of inheritance is that it provides a
way to specify some properties/behaviors that
all subclasses must exhibit
• Inheritance can be used to re-use code
• Inheritance also provides the ability to
generalize
– A method can be written to work with the super-
class but subclasses can be passed as arguments
Views of a Class
• A class can be viewed as a sort of contract that
specifies what instances of the class can, and
cannot do
• It is possible to distinguish between the
outside and inside view of a class
• The interface of a class provides its outside
view and emphasizes the abstraction
• The implementation of a class is its inside view
Access
• Most classes provide three levels of access to their
members (state and behavior):
– Public
• The part of the class of the class that is visible to all clients of the
class
– Protected
• The part of the class that is only visible to subclasses of the class
– Private
• A part of the class that is not visible to any other classes

More Related Content

PPT
Ooad Uml
PPTX
UML constructs
PPT
Object analysis and design
PPTX
Java class &amp; object
PDF
ER&EER models
PPT
classes & objects introduction
PPTX
Entity Relationship Diagrams
PPTX
E-R diagram in Database
Ooad Uml
UML constructs
Object analysis and design
Java class &amp; object
ER&EER models
classes & objects introduction
Entity Relationship Diagrams
E-R diagram in Database

What's hot (20)

PPT
enhanced er diagram
PPTX
Software enginering.group-no-11 (1)
PPTX
Object orientation
PPT
Introduction of object oriented analysis &amp; design by sarmad baloch
PDF
0-oop java-intro
DOC
Object Oriented Analysis And Design
PPTX
Data Models
PPTX
Abstraction1
PPT
ER-Model-ER Diagram
PPT
PPTX
Object oriented modeling
PPTX
Polishing Diamonds In Owl2 Ekaw 2008 Acitrezza
PDF
2 er
PPTX
SAD02 - Object Orientation
PPT
encapsulation and abstraction
PPTX
Javasession8
PDF
Big Challenges in Data Modeling: Supertyping and Subtyping
PPTX
Enhanced entity relationship model
enhanced er diagram
Software enginering.group-no-11 (1)
Object orientation
Introduction of object oriented analysis &amp; design by sarmad baloch
0-oop java-intro
Object Oriented Analysis And Design
Data Models
Abstraction1
ER-Model-ER Diagram
Object oriented modeling
Polishing Diamonds In Owl2 Ekaw 2008 Acitrezza
2 er
SAD02 - Object Orientation
encapsulation and abstraction
Javasession8
Big Challenges in Data Modeling: Supertyping and Subtyping
Enhanced entity relationship model
Ad

Similar to 07 intro2 oop (20)

PPTX
object oriented programing lecture 1
PPT
Object -oriented analysis and design.ppt
PPTX
OOP Presentation.pptx
PPTX
OOP Presentation.pptx
PPTX
4-OOPS.pptx
PDF
CS8392-OOPS-Printed-Notes-All-Units.pdf for students
DOCX
Ooad notes
PPT
Object-oriented concepts
PPTX
Object Oriented Programming - Copy.pptxb
PPTX
[OOP - Lec 04,05] Basic Building Blocks of OOP
PPTX
bbbnnjxhxshjsjskshsjsjshssddhjddjdjddhgd
PDF
PPTX
java part 1 computer science.pptx
PPTX
Object Oriented Programming Tutorial.pptx
PPTX
Object oriented programming
PDF
JAVA-PPT'S.pdf
PDF
Object-Oriented Programming in Java (Module 1)
DOC
C# by Zaheer Abbas Aghani
DOC
C# by Zaheer Abbas Aghani
object oriented programing lecture 1
Object -oriented analysis and design.ppt
OOP Presentation.pptx
OOP Presentation.pptx
4-OOPS.pptx
CS8392-OOPS-Printed-Notes-All-Units.pdf for students
Ooad notes
Object-oriented concepts
Object Oriented Programming - Copy.pptxb
[OOP - Lec 04,05] Basic Building Blocks of OOP
bbbnnjxhxshjsjskshsjsjshssddhjddjdjddhgd
java part 1 computer science.pptx
Object Oriented Programming Tutorial.pptx
Object oriented programming
JAVA-PPT'S.pdf
Object-Oriented Programming in Java (Module 1)
C# by Zaheer Abbas Aghani
C# by Zaheer Abbas Aghani
Ad

Recently uploaded (20)

PPTX
PPT_M4.3_WORKING WITH SLIDES APPLIED.pptx
PPTX
ENCOR_Chapter_11 - ‌BGP implementation.pptx
PPTX
nagasai stick diagrams in very large scale integratiom.pptx
PDF
The Internet -By the Numbers, Sri Lanka Edition
PPTX
international classification of diseases ICD-10 review PPT.pptx
PDF
Dantes Peak Lessons English About Dantes Peak Lessons English About
PPTX
Slides PPTX World Game (s) Eco Economic Epochs.pptx
PDF
APNIC Update, presented at PHNOG 2025 by Shane Hermoso
PDF
Centralized Business Email Management_ How Admin Controls Boost Efficiency & ...
PPTX
EthicalHack{aksdladlsfsamnookfmnakoasjd}.pptx
PDF
Behind the Smile Unmasking Ken Childs and the Quiet Trail of Deceit Left in H...
PDF
Decoding a Decade: 10 Years of Applied CTI Discipline
PDF
RPKI Status Update, presented by Makito Lay at IDNOG 10
PDF
Project English Paja Jara Alejandro.jpdf
PPTX
QR Codes Qr codecodecodecodecocodedecodecode
PPTX
522797556-Unit-2-Temperature-measurement-1-1.pptx
PDF
www-codemechsolutions-com-whatwedo-cloud-application-migration-services.pdf
PDF
WebRTC in SignalWire - troubleshooting media negotiation
PPTX
innovation process that make everything different.pptx
PPTX
ENCOR_Chapter_10 - OSPFv3 Attribution.pptx
PPT_M4.3_WORKING WITH SLIDES APPLIED.pptx
ENCOR_Chapter_11 - ‌BGP implementation.pptx
nagasai stick diagrams in very large scale integratiom.pptx
The Internet -By the Numbers, Sri Lanka Edition
international classification of diseases ICD-10 review PPT.pptx
Dantes Peak Lessons English About Dantes Peak Lessons English About
Slides PPTX World Game (s) Eco Economic Epochs.pptx
APNIC Update, presented at PHNOG 2025 by Shane Hermoso
Centralized Business Email Management_ How Admin Controls Boost Efficiency & ...
EthicalHack{aksdladlsfsamnookfmnakoasjd}.pptx
Behind the Smile Unmasking Ken Childs and the Quiet Trail of Deceit Left in H...
Decoding a Decade: 10 Years of Applied CTI Discipline
RPKI Status Update, presented by Makito Lay at IDNOG 10
Project English Paja Jara Alejandro.jpdf
QR Codes Qr codecodecodecodecocodedecodecode
522797556-Unit-2-Temperature-measurement-1-1.pptx
www-codemechsolutions-com-whatwedo-cloud-application-migration-services.pdf
WebRTC in SignalWire - troubleshooting media negotiation
innovation process that make everything different.pptx
ENCOR_Chapter_10 - OSPFv3 Attribution.pptx

07 intro2 oop

  • 2. • The goals: – Understand the concept of 1. object, 2. class, 3. attribute, 4. operation, 5. constructor, 6. accessor and mutator, 7. visibility, and 8. encapsulation and information hiding. – Able to build algorithm using OOP
  • 3. • We can distinguish the following learning curve of someone who learns to program: 1. unstructured programming, 2. modular programming, and 3. object-oriented programming.
  • 4. What is OOP? • In old style (unstructured and modular) programming, you had: – data, which was completely passive – functions, which could manipulate any data. • Meanwhile, in OOP you will have: – Objects and – communication among objects.
  • 5. 1. OBJECT • An object contains both data and methods that manipulate that data – An object is active, not passive; it does things – An object is responsible for its own data • But: it can expose that data to other objects • Each object can be viewed as an independent machine with a distinct role or responsibility. Operations are closely associated with the objects, carry their own operators around with them.
  • 6. 2. CLASS • An object contains both data and methods that manipulate that data – An object is active, not passive; it does things – An object is responsible for its own data • But: it can expose that data to other objects • Each object can be viewed as an independent machine with a distinct role or responsibility. Operations are closely associated with the objects, carry their own operators around with them.
  • 8. Objects • The term object is not easily defined • According to Webster: – Object: a visible or tangible thing of relative stable form; A thing that may be apprehended intellectually; A thing to which thought or action is directed • In this class, we will use the following definition: – An object has state, behavior, and identity (Booch)
  • 9. State • The state of an object encompasses all of the (static) properties of the object plus the current (dynamic) values of each of these properties • A property is an inherent or distinctive characteristic, trait, quality, or feature that contribute to making an object uniquely that object • We will use the word attribute, or data member, to refer to the state of an object • State of the object Ford_Mustang is THIS COOL LOOKING RED Ford_Mustang. • A property of THIS Mustang is its Color. • Attribute is another name for the property e.g. color.
  • 10. Examples • Properties ( Attributes ) : – Elevators travel up or down – Vending machines accept coins – Clocks indicate the current time • Values – Current floor – Number of coins deposited – The number of minutes since the last hour
  • 11. Messages to Objects Object <7_series_BMW> “Start the engine of the BMW” Start_Engine
  • 12. Method of a Class Class <CAR> Start_Engine
  • 13. Behavior • Behavior is how an object acts and reacts, in terms of state changes and interactions with other objects. • An operation is some action that one object performs upon another in order to elicit a reaction. • We will use the word method to describe object behavior in java. • Invoking a method causes the behavior to take place.
  • 14. Types of Methods • There are 4 basic types of methods: – Modifier (sometimes called a mutator) • Changes the value associated with an attribute of the object • E.g. A method like Change_Car_Color – Accessor • Returns the value associated with an attribute of the object • E.g. A method like Price_of_Car – Constructor • Called once when the object is created (before any other method will be invoked) • E.g. Car(Mustang) – Destructor • Called when the object is destroyed • E.g.~Car( )
  • 15. Identity • Identity is the property of an object that distinguishes it from all other objects. • The failure to recognize the difference between the name of the object and the object itself is the source of many errors in object-oriented (OO) programming.
  • 16. Assignment and Equality • What does it mean to assign one object to another? – Copy the name only (shallow copy) – Duplicate the object, creating a different object (with a different name) whose state and behavior is the same as the original (deep copy) • Equality like assignment, can mean two things – Two names designate the same object – Two objects are different but their state and behavior are the same
  • 17. Relationships • Objects contribute to the behavior of a system by collaborating with one another – A car is a collection of parts like the Engine, Steering Wheel, Wipers,Wheels each sending messages to each other so that the car can be driven!! • The relationship between any two objects encompasses the assumptions that each makes about the other, including what operations can be performed and what behavior results from it.
  • 18. Relationships • There are two kinds of relationships that are of particular interest. – Using relationship • E.g. Owner uses the Car. – Containing relationship • E.g. Car contains an Engine
  • 19. Therefore a Class is? • According to Webster – A group, set, or kind marked by common attributes or a common attribute • A class is a set of objects that share a common structure and a common behavior – An object is a concrete entity that exists in space and time, an instance of a class – A class represents only an abstraction, the essence of an object from the class
  • 20. Class • A class can be thought of as a cookie cutter, form which objects can be instantiated – A class is to an object, as a blueprint is to a building • The class mammal represents the characteristics common to all mammals – Live birth, nurse young, have hair, … • “Paul”, “PJ”, “Lisa”, “Heidi”, and “James” are specific instances from the class mammal
  • 21. Class Relationships • Consider for a moment the following classes – Flowers – Daisies – Red roses – Yellow roses – Petals • What observations can you make?
  • 22. Kinds of Relationships • Classes, like objects, do not exist in isolation. • Relations between classes can be made for one of two reasons. – To indicate some sort of sharing. • A yellow rose and a red rose are both roses and have petals, roots, leaves, thorns, etc. – Some kind of semantic connection. • Daisies and roses are both flowers that are pollinated in the same way.
  • 23. Kinds of Class Relationships • There are three basic kinds of class relationships – Generalization (“kind of”) • A rose is a kind-of a flower • Generalization provides the ability to create subclasses • Subclasses share the structure of the parent class – Aggregation (“part of”) • A petal is part-of a rose • Aggregation allows one to construct new classes from existing one – Association
  • 24. Inheritance • The term, inheritance, is used in many object oriented (OO) programming languages to describe the generalization relationship • Inheritance is a relationship where one class shares the structure or behavior defined in one class (single inheritance) or more (multiple inheritance)
  • 25. Types of Inheritance Form of Inheritance Description Specification The superclass defines behavior that is implemented in the subclass but not in the superclass. Provides a way to guarantee that subclass implement the same behavior. Specialization The subclass is a specialized form of the superclass but satisfies the specifications of the parent class in all relevant aspects. Extension The subclass adds new functionality to the parent class, but does not change any inherited behavior. Limitation The subclass restricts the use of some of the behavior inherited from the superclass. Combination The subclass inherits features from more than one superclass (i.e. multiple inheritance).
  • 26. Benefits of Inheritance • One view of inheritance is that it provides a way to specify some properties/behaviors that all subclasses must exhibit • Inheritance can be used to re-use code • Inheritance also provides the ability to generalize – A method can be written to work with the super- class but subclasses can be passed as arguments
  • 27. Views of a Class • A class can be viewed as a sort of contract that specifies what instances of the class can, and cannot do • It is possible to distinguish between the outside and inside view of a class • The interface of a class provides its outside view and emphasizes the abstraction • The implementation of a class is its inside view
  • 28. Access • Most classes provide three levels of access to their members (state and behavior): – Public • The part of the class of the class that is visible to all clients of the class – Protected • The part of the class that is only visible to subclasses of the class – Private • A part of the class that is not visible to any other classes