Computer Graphics Mutimedia Lab S8 Cse
Computer Graphics Mutimedia Lab S8 Cse
INTRODUCTION
Computer Graphics is concerned with generation , representation ,manipulation and display of pictures using computer Computer Graphics is divided to three areas:(1).Generative Graphics-Creation of 2D & 3D pictures from Mathematical rep of objects Eg: Graphs & pictures, Animations , CAD etc
(2) .Cognitive Graphics deals with Algorithms to Gen & Classify pictures Eg:Classification of thumb prints, faces, photos etc
blurred images & Generating clear pictures. Eg: processing blurred picts and genr clear picts
Display devices
Most common device Cathode ray tube(CRT) Consists of an evacuated glass tube enclosing a source of electrons ,an electrode to accelerate the electrons, a focusing system to narrow the beam, horizontal & vertical deflection system and a phosphor coated screen
Colour Displays
Uses shadow mask technique Inside CRTs viewing surface is coated with three different phosphors The three phosphors are coated as patterns of three dots or triads over the entire screen. Each of the three phosphors emits a different colour, red, green & blue (RGB) when beam hits The dots are so near & the colours merge into one and so different colours are obtained .
The individual phosphors in the triads are independently struck by three beam of electrons
The three beams are also arranged as a triad
surface .
The mask has one small hole aligned at each triad position on the screen By controlling the acceleration voltages intensity of the beams are changed to produce , a range of colours . The number of lines varies from 480 to 1000 depending upon the cost of the VDU
raster
In these the electron beam of the CRT sweeps from the left to right of the screen ,returns to the next line and the process repeated to cover the entire screen. The beam produces a flicker free display.
There is another type of display called Random Scan display :-in which points are plotted by applying appropriate voltages to X & Y
memory, Display Processing Unit & a GUI input unit Cathode Ray Tube Similar to Home TV to display computer generated pictures Pictures should be repeatedly displayed 30 to 60 times per second-for a flicker free picture. Block schematics is shown below..
Types of displays Colour CRT Direct View Storage Tubes ( DVST) Flat Panel Displays Liquid Crystal Displays (LCD)
Graphics Standards
ISO (International Standards Orgn) ANSI (American National Standards Institute) PHIGS (The Programmers Hierarchical Interactive Graphics Package) GKS (Graphical Kernel Systems ) is both an ISO & ANSI standard)
Applications of computer Graphics Computer is an essential and powerful tool for effective & economical presentation of pictures Computer Graphics-Wide usage /applications
Engg, Medicine, business,industry, Gvt, art, cinema advertisement, education etc
Typical Applications/Uses Computer Aided Design(CAD)-used for product design , building, Automobiles , aircraft, space craft, testing, PCBs etc Animations/simulations before actual production CAD/CAM-manufacturing items after design
Presentation Graphics- Produce illustration for reports, transparancies/films for projection Statistical,scientific,mathematical data presetn Multidimensional graphics,pie chart, bar chart.. Computer art- for fine arts /commercial applications Simulators- flight/ship /automobile simulators
Entertainment-making motion pictures,videos, television . Education/training- teaching s/w packages Simulators- flight/ship /automobile simulators Image processing To modify or interpret existing pictures/images to improve picture quality and for medical applns
Tomography-a technique of X-ray photography that allows cross sectional views of systems Visualization Analyze huge data and study behavior of systems/processes
Graphics and Multimedia Lab Cycle 1 Implement Line drawing using DDA Implement Line Using Bresenhams Algorithm Implement circle drawing using Bresenhams Algorithm Use a Circle using mid point Algorithm
Cycle 2 Implement line clipping Implement line transformations Translation, rotation and scaling Implement Polygon clipping
Cycle 3
Implement Benzier curve for a given set of control points Implement Polygon filling using flood fill algorithm Implement polygon filling using boundary fill algorithm
Cycle 4 Simulate a car movement Simulate a dynamic solar system simulate a leaky bucket
Simulate a man jumping from a parachute
. etc
Cycle 5 Familiarization with multimedia tools Photo shop, Macromedia flash, dream waver ,Power point etc
Typical Questions.. Best Wishes..
Thank U