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Destination-Sequenced Distance-Vector Routing Protocol

DSDV is a proactive routing protocol that uses destination sequencing numbers to ensure loop freedom. Each node maintains a routing table with destination addresses, next hops, metrics and sequence numbers. Nodes periodically broadcast their full routing tables to neighbors. Sequence numbers are incremented to identify stale routes and avoid counting to infinity problems when links fail. DSDV aims to provide quick convergence when topology changes but works to dampen fluctuations caused by frequent updates.

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0% found this document useful (0 votes)
206 views25 pages

Destination-Sequenced Distance-Vector Routing Protocol

DSDV is a proactive routing protocol that uses destination sequencing numbers to ensure loop freedom. Each node maintains a routing table with destination addresses, next hops, metrics and sequence numbers. Nodes periodically broadcast their full routing tables to neighbors. Sequence numbers are incremented to identify stale routes and avoid counting to infinity problems when links fail. DSDV aims to provide quick convergence when topology changes but works to dampen fluctuations caused by frequent updates.

Uploaded by

Sneha John
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
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DSDV

Destination-Sequenced Distance-Vector Routing Protocol

Outline

Introduction

Distance-Vector

DSDV Protocol Summary

Introduction

The property of ad-hoc networks


Topology may be quite dynamic No administrative host Hosts with finite power

Introduction

The properties of the ad-hoc network routing

protocol

Simple Less storage space Loop free Short control message (Low overhead) Less power consumption Multiple disjoint routes Fast rerouting mechanism

Introduction

Routing Protocol:

Table-driven (proactive) Source-initiated on-demand (reactive) Hybrid

Routing Algorithm

Link-State algorithm:

Each node maintains a view of the network topology Every node maintains the distance of each destination

Distance-Vector algorithm:

Link-State

Like the shortest-path computation method Each node maintains a view of the network topology with a cost for each link Periodically broadcast link costs to its outgoing links to all other nodes such as flooding

Link-State
A

link costs
F B E C D

Distance-Vector

known also as Distributed Bellman-Ford or RIP (Routing Information Protocol) Every node maintains a routing table

all available destinations the next node to reach to destination the number of hops to reach the destination

Periodically send table to all neighbors to maintain topology

Distance Vector (Tables)

A
Dest. Next Metric A A 0 B B 1 C B 3

B
Dest. Next Metric A A 1 B B 0 C C 2

C
Dest. Next Metric A B 3 B B 2 C C 0

DSDV Protocol

DSDV is Destination Based No global view of topology

DSDV Protocol

DSDV is Proactive (Table Driven)


Each node maintains routing information for all known destinations Routing information must be updated periodically Traffic overhead even if there is no change in network topology Maintains routes which are never used

DSDV Protocol

Keep the simplicity of Distance Vector Guarantee Loop Freeness

New Table Entry for Destination Sequence Number Make immediate route advertisement on significant changes in routing table but wait with advertising of unstable routes (damping fluctuations)

Allow fast reaction to topology changes

DSDV
Destination A B C D

(Table Entries)
Metric 0 1 3 4 Seq. Nr A-550 B-102 C-588 D-312 Install Time 001000 001200 001200 001200 Stable Data Ptr_A Ptr_B Ptr_C Ptr_D

Next A B B B

Sequence number originated from destination. Ensures loop freeness. Install Time when entry was made (used to delete stale entries from table) Stable Data Pointer to a table holding information on how stable a route is. Used to damp fluctuations in network.

DSDV (Route Advertisements)

Advertise to each neighbor own routing information


Destination Address Metric = Number of Hops to Destination Destination Sequence Number On each advertisement increase own destination sequence number (use only even numbers) If a node is no more reachable (timeout) increase sequence number of this node by 1 (odd sequence number) and set metric =

Rules to set sequence number information

DSDV (Route Selection)

Update information is compared to own routing table

1. Select route with higher destination sequence number (This ensure to use always newest information from destination) 2. Select the route with better metric when sequence numbers are equal.

DSDV (Tables)

C
Dest. Next A B B B C C Metric Seq. 1 A-550 2 B-100 0 C-588

Dest. Next Metric Seq A A 0 A-550 B B 1 B-100 C B 3 C-586

Dest. Next Metric Seq A A 1 A-550 B B 0 B-100 C C 2 C-588

DSDV (Route Advertisement)


B increases Seq.Nr from 100 -> 102 B broadcasts routing information to Neighbors A, C including destination sequence numbers

(A, 1, A-500) (B, 0, B-102) (C, 1, C-588)

(A, 1, A-500) (B, 0, B-102) (C, 1, C-588)

C
Dest. Next A B B B C C Metric Seq. 2 A-550 1 B-102 0 C-588

Dest. Next Metric Seq A A 0 A-550 B B 1 B-102 C B 2 C-588

Dest. Next Metric Seq A A 1 A-550 B B 0 B-102 C C 1 C-588

DSDV (Respond to Topology Changes)

Immediate advertisements

Information on new Routes, broken Links, metric change is immediately propagated to neighbors.

Full/Incremental Update:

Full Update: Send all routing information from own table. Incremental Update: Send only entries that has changed. (Make it fit into one single packet)

DSDV (New Node)


2. Insert entry for D with sequence number D-000 Then immediately broadcast own table

1. D broadcast for first time Send Sequence number D-000

(D, 0, D-000)

A
Dest. Next Metric A A 0 B B 1 C B 2 Seq. A-550 B-104 C-590

B
Dest. Next Metric Seq. A A 1 A-550 B B 0 B-104 C C 1 C-590

C
Dest. Next Metric A B 2 B B 1 C C 0 D D 1 Seq. A-550 B-104 C-590 D-000

DSDV (New Node cont.)


4. B gets this new information and updates its table. 3. C increases its sequence number to C-592 then broadcasts its new table.

(A, 2, A-550) (B, 1, B-102) (C, 0, C-592) (D, 1, D-000)

(A, 2, A-550) (B, 1, B-102) (C, 0, C-592) (D, 1, D-000)

A
Dest. Next Metric A A 0 B B 1 C B 2 Seq. A-550 B-104 C-590

B
Dest. Next Metric Seq. A A 1 A-550 B B 0 B-102 C C 1 C-592 D C 2 D-000

C
Dest. Next Metric A B 2 B B 1 C C 0 D D 1 Seq. A-550 B-102 C-592 D-000

DSDV (no loops, no count to infinity)


2. B does its broadcast -> no affect on C (C knows that B
has stale information because C has higher seq. number for destination D)

-> no loop -> no count to infinity

1. Node C detects broken Link: -> Increase Seq. Nr. by 1


(only case where not the destination sets the sequence number -> odd number)

(D, 2, D-100)

(D, 2, D-100)

A
Dest. Next Metric Seq. D B 3 D-100

B
Dest.c Next Metric Seq. D C 2 D-100

C
Dest. Next Metric Seq. D D D-101

DSDV (Immediate Advertisement)


3. Immediate propagation B to A:
(update information has higher Seq. Nr. -> replace table entry)

2. Immediate propagation C to B:
(update information has higher Seq. Nr. -> replace table entry)

1. Node C detects broken Link: -> Increase Seq. Nr. by 1


(only case where not the destination sets the sequence number -> odd number)

(D, , D-101)

(D, , D-101)

A
Dest. Next Metric Seq. ... D B 4 D-100 3

B
Dest.c Next Metric Seq. ... 2 D C 3 D-100

C
Dest. Next Metric Seq. 1 D B D-100 D

D-101

D-101

D-101

DSDV
P A Q

(Problem of Fluctuations) What are Fluctuations

Entry for D in A: [D, Q, 14, D-100]

11 Hops

10 Hops

D makes Broadcast with Seq. Nr. D-102 A receives from P Update (D, 15, D-102) -> Entry for D in A: [D, P, 15, D-102] A must propagate this route immediately. A receives from Q Update (D, 14, D-102) -> Entry for D in A: [D, Q, 14, D-102] A must propagate this route immediately.

(D,0,D-102)

This can happen every time D or any other node does its broadcast and lead to unnecessary route advertisements in the network, so called fluctuations.

DSDV
P A Q

(Damping Fluctuations) How to damp fluctuations

11 Hops

10 Hops

Record last and avg. Settling Time of every Route in a separate table. (Stable Data) Settling Time = Time between arrival of first route and the best route with a given seq. nr. A still must update his routing table on the first arrival of a route with a newer seq. nr., but he can wait to advertising it. Time to wait is proposed to be 2*(avg. Settling Time). Like this fluctuations in larger networks can be damped to avoid unececarry adverdisment, thus saving bandwith.

Summery

Advantages

Simple (almost like Distance Vector) Loop free through destination seq. numbers No latency caused by route discovery

Disadvantages

No sleeping nodes Overhead: most routing information never used

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