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Animetronics: Presented By: Arghya Ghosh Roll-08182003042 Reg-081820110096 8 Sem Ece

This document discusses the design of an animatronic robot called SSU-1 created by students to encourage learning science, technology, engineering and math. It describes the hardware and software used in SSU-1 including microcontrollers, sensors and a vision system. It also outlines how students worked collaboratively on tasks like dialogue, facial expressions and animation. The engineering challenge helped students learn about mechanics, electronics and teamwork while exploring concepts like human-robot interaction.

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0% found this document useful (0 votes)
239 views15 pages

Animetronics: Presented By: Arghya Ghosh Roll-08182003042 Reg-081820110096 8 Sem Ece

This document discusses the design of an animatronic robot called SSU-1 created by students to encourage learning science, technology, engineering and math. It describes the hardware and software used in SSU-1 including microcontrollers, sensors and a vision system. It also outlines how students worked collaboratively on tasks like dialogue, facial expressions and animation. The engineering challenge helped students learn about mechanics, electronics and teamwork while exploring concepts like human-robot interaction.

Uploaded by

Subir Maity
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
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ANIMETRONICS

Presented By: Arghya Ghosh Roll-08182003042 Reg-081820110096 8TH SEM ECE

CONTENTS

Abstract Introduction Physical Overview Hardware & Software Design Performance by SSU-1 Engineering challenge Student outreach program Conclusion Future directions References

ABSTRACT
The subject of animatronics, emotional display and recognition has evolved

into a major industry and has become more efficient through new technologies.
Animatronics is constantly changing due to rapid advancements and trends

that are taking place in hardware and software section of the industry.
This paper explores the hardware and software design of animatronics and

emotional face displays of robots.


Students were challenged to develop models with the purpose of creating

interest in learning Science, Technology, Engineering, and Mathematics.

INTRODUCTION
Animatronics was developed by Walt Disney in the early sixties. Animatronics was a popular way of entertainment that had proven itself in

the theme parks and cinematography industry. Animatronics is a subset of anthropomorphic robots which are designed drawing inspiration from nature. The most recent advancement in building an anthropomorphic robot is Kismet, that engages people in expressive face-to face interaction. There is a great deal of research around the world recently in Japan on developing of interactive robots with a human face. Machines displaying emotions is a relatively new endeavor that goes far back to earlier times. An extension of the engineering challenge is to explore the effectiveness of the projects capability to display human emotions, and to design the physical mechanisms that display realistic human facial movements.

PHYSICAL OVERVIEW
SSU-1 is an animatronic puppet that is animated by means of

electromechanical devices. There is a variety of mechanisms for both the facial gestures and enhancement of speed. Frames may be implemented in one of the following ways: 1. 2D Sliders on flat mask 2. Side view 3. Simple cross design 4. 3D Bulk heads and stringers 5. 3D Mold 6. 3D Adapt a toy or model There are two major sections to facial mechanisms for the animatronics figure: 1. Control of facial gesture mechanism 2. Machines to enhance mechanical advantage of actuator

HARDWARE AND SOFTWARE DESIGN


Hardware and software control architectures have been designed to meet the

engineering challenge. During the early execution stage the students handled the mechanical design portion of the project. The hardware section of SSU-1 uses Cypress PSOC (CY8C26443-24PI) microcontroller. The role of the control electronics was to create a clean interface between the SSU-1 and the high level C++ programming language and FreeStyler512 software to control the SSU-1. The communication protocol used in SSU-1 is DMX 512. The DMX 512 and MIDI protocols are two major standards used by Hollywood, the music industry and theme parks.

The block diagram of the hardware and software interface is shown in the Figure.

PERFORMANCE BY SSU-1
A group of 7th grade students built a talking audio-animatronics head to

encourage other students from grades 6 to 12 to learn more about technology. Each student worked on a different task and after a great deal of thoughtful consideration, consensus was reached that an alien would be a good choice to make the presentation. One student worked on the dialog, while a second student worked on facial expressions of the alien and a third student designed animation for the computer screen behind the alien head. To analyze the effect of the talking head, two experimental conditions are shown in the Figure.

ENGINEERING CHALLENGE
Engineering Challenge provides the opportunity for students interested in

art, music, robotics and entertainment to combine their interests building an animatronics display. This engineering challenge is designed with a high degree of flexibility, and can be implemented at the middle school, high school and college levels. The laws for animatronics performance are: 1. Law of Distance 2. Law of Time 3. Law of Numbers 4. Law of Non-Human 5. Law of Surprises 6. Law of Singing 7. Law of Personality 8. Law of Brevity 9. Law of Scale 10. Law of the Edge

Animatronics Engineering Challenge

STUDENT OUTREACH PROGRAM


The SSU-1 robot offered an opportunity for students to work with others in their

class whom they had never worked with. SSU-1 focused on important learning concepts such as Mechanics, Electronics, Programming, Teamwork, and cross disciplinary interaction. Basic mechanisms such as servos, motors, chassis and electronics which include microcontrollers, sensors and the vision system are the major components of the SSU-1. Integrating these components offered an opportunity for the students to understand the design/development of SSU-1.

CONCLUSION
This paper described the design and implementation of SSU-1. This research has served as a reference for providing students in

mathematics, science, and engineering technology with challenging and exciting learning experiences that involved various fields of mechanical, electrical, and artistic design concepts.
SSU-1 provided an excellent opportunity for both the faculty and students to

work in multi and cross disciplinary environment.

FUTURE DIRECTIONS
Future improvements will include interfaces for human-robot interaction

which is essential for upcoming generation of robots. Plans include the integration of voice recognition and voice output capabilities provided by the Microsoft XP operating system. Building a system that human can interact with and train in a natural manner with the robot is necessary for successfully implementing the program. There are many different issues that must be addressed as a result of SSU-1 effort. This research aims at incorporating artificial muscles, hepatic actuators, tactile sensors, and biometric sensors into the anthropomorphic robots.

REFERENCES
[1] Andrew Sempere. Animatronics, Children and Computation, Journal of

Educational Technology and Society, Vol. 8. No. 4, 2005, pp 11-21. [2] World-Wide Web URL http://www.mouseplanet.com/more/mm050629th.htm. Last Accessed May 25, 2006. [3] Toukonen, Mason. Robot Construction: Animatronic Polar Bear, Senior Capstone Project Final Descriptive Report, Ohio Northern University, 2003. [4] Breazeal C. Sociable Machines: Expressive Social Exchange Between Humans and Robots .Sc.D. dissertation, Department of Electrical Engineering and Computer Science, MIT, 2000.

Thank You

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