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Understanding Arduino LCD Code

The document explains how to use Arduino code to control an LCD, specifically through I2C communication using libraries like Wire.h and Adafruit_LiquidCrystal.h. It details the initialization of the LCD object, setup function for configuring the display, and the loop function which currently does nothing. Key points include setting cursor position, printing text, and potential modifications to enhance functionality.

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0% found this document useful (0 votes)
7 views8 pages

Understanding Arduino LCD Code

The document explains how to use Arduino code to control an LCD, specifically through I2C communication using libraries like Wire.h and Adafruit_LiquidCrystal.h. It details the initialization of the LCD object, setup function for configuring the display, and the loop function which currently does nothing. Key points include setting cursor position, printing text, and potential modifications to enhance functionality.

Uploaded by

padhako.harsh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Understanding Arduino LCD Code

A Simple 'Hello, World!' Example


Libraries Used

• 1. Wire.h:
• - Handles I2C communication between the
Arduino and devices like the LCD.

• 2. Adafruit_LiquidCrystal.h:
• - Provides functions for controlling the LCD
via the I2C interface.
LCD Object Initialization

• Adafruit_LiquidCrystal lcd(0x3F);
• - Initializes an LCD object with the I2C address
0x3F (this may vary).
• - Replace 0x3F with the correct address if
necessary.
Setup Function

• lcd.begin(16, 2);
• - Initializes the LCD with 16 columns and 2
rows.

• lcd.setBacklight(true);
• - Turns the backlight of the LCD on.

• lcd.setCursor(0, 0);
Loop Function

• void loop() {
• // Nothing to do in the loop for now
• }
• - The loop runs continuously, but there is no
logic here, so it remains empty.
Key Points

• 1. I2C Communication: Allows communication


between the Arduino and the LCD via SDA and
SCL pins.
• 2. LCD Dimensions: Defined by
lcd.begin(columns, rows).
• 3. Cursor Position: Set using lcd.setCursor(x,
y).
• 4. Printing Text: Use lcd.print() to display text
on the LCD.
What Happens When Code Runs

• 1. The LCD displays "Hello, World!" at the top-


left corner (first row, first column).
• 2. The display remains unchanged since the
loop is empty.
Possible Modifications

• 1. Change the text in lcd.print() to display


different messages.
• 2. Modify cursor position using
lcd.setCursor(x, y) to print at different
locations.
• 3. Add more functionality in the loop() to
update the display continuously.

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