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Python Class and Methods Lecture

A class in Python is a blueprint for creating objects, allowing for the modeling of real-world entities and promoting code reusability and organization. It helps avoid repetitive code and keeps related data and functions together, making large projects more manageable. Methods are functions defined within classes that operate on the object's data, enhancing code structure and facilitating feature addition.

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0% found this document useful (0 votes)
0 views6 pages

Python Class and Methods Lecture

A class in Python is a blueprint for creating objects, allowing for the modeling of real-world entities and promoting code reusability and organization. It helps avoid repetitive code and keeps related data and functions together, making large projects more manageable. Methods are functions defined within classes that operate on the object's data, enhancing code structure and facilitating feature addition.

Uploaded by

Kabir
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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What is a Class in Python?

• • A class is a blueprint or template for creating


objects.
• • It allows us to model real-world entities in
code.
• • Think of it like a recipe – you define it once
and use it to make many dishes (objects).
• • Helps make code reusable, organized, and
clean.
Why Use Classes?
• • Avoids writing repetitive code.
• • Keeps related data and functions together.
• • Makes big projects manageable.
• • Easy to update or modify later.
• • Example: Instead of writing separate code
for each player in a game, create one Player
class.
Real-Life Example: Student Class
• class Student:
• def __init__(self, name, roll):
• self.name = name
• self.roll = roll

• def introduce(self):
• print(f"My name is {self.name} and my
roll number is {self.roll}")
Creating Objects
• student1 = Student("Ali", 101)
• student2 = Student("Sara", 102)

• student1.introduce()
• student2.introduce()

• • Each object has its own data but shares the


same structure (class).
What is a Method?
• • A method is a function defined inside a class.
• • It can work with the object’s data using the
keyword self.
• • Example: introduce() is a method that uses
self.name and self.roll.
Benefits of Using Classes &
Methods
• • Keeps code organized and logical.
• • Makes it easier to add features later.
• • Reusable across multiple parts of your
project.
• • Great for building games, websites, apps,
and more.

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