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UML and Design Patterns in Software Development

This document discusses UML diagrams and design patterns in software development, highlighting their role in visualizing, planning, and implementing software systems. It covers various UML applications, including class, sequence, and activity diagrams, as well as common design patterns like Singleton and Factory patterns. Additionally, it addresses software debugging and testing methods, along with tools used in software development.
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0% found this document useful (0 votes)
0 views10 pages

UML and Design Patterns in Software Development

This document discusses UML diagrams and design patterns in software development, highlighting their role in visualizing, planning, and implementing software systems. It covers various UML applications, including class, sequence, and activity diagrams, as well as common design patterns like Singleton and Factory patterns. Additionally, it addresses software debugging and testing methods, along with tools used in software development.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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UML and Design Patterns

in Software Development
This presentation explores Unified Modeling Language (UML)
diagrams and design patterns in software development. We'll
examine how these tools help visualize, plan, and implement
robust software systems.
by IT Skills
Online Shopping Platform:
Actors and Use Cases
Customer Administrator
Browse products, add Manage product
items to cart, make listings, process orders,
purchases handle inquiries

Delivery Personnel
Update delivery status
Class Diagrams:
Organizing Your Room
Room Box
The overall space Container with attributes
containing all elements (contents) and methods
(open/close)

Specific Boxes
ToyBox, BookBox, ClothesBox as specialized instances
Sequence Diagrams:
Object Interactions
Open Boxes
User opens each storage box

Store Items
User puts toys/books/clothes inside respective boxes

Close Boxes
User closes each box after storing items
Activity Diagrams: Process
Flows
Start Point
Beginning of the process flow

Decision Points
Branches where different paths can be taken

Connectors
Link different parts of the diagram
UML Applications in Software Development

Development
Reference diagrams to
understand structure and
Planning relationships
Map system requirements and
design before coding
Communication
Help team members understand
system functionality
Introduction to Design Patterns
Design patterns are common solutions to problems in software development.

Reusability
Templates for faster, consistent coding

Structure
Organized approaches to common problems

Foundation
Building blocks for robust software
Commonly Used Design
Patterns

Singleton Pattern Factory Pattern Observer Pattern


Creates object only Creates objects Notifies dependents
once and reuses it without specifying when object
when needed exact class to changes state
create

Strategy Pattern
Selects algorithm at
runtime based on
situation
Software Debugging and Testing

Unit Testing
Test individual components in isolation

Integration Testing
Verify components work together correctly

System Testing
Test entire software as a whole

Acceptance Testing
Ensure software meets user requirements
Software Development Tools

4 2 3
Language Editors Translators IDEs
Tools like Notepad++ and VS Code Interpreters and compilers convert Comprehensive environments like
for writing code code to machine language Visual Studio and PyCharm

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