Operating-System Structures
Operating-System Structures
Structures
Operating System Concepts – 9th Edition Silberschatz, Galvin and Gagne ©2013
Objectives
To describe the services an operating system provides to
users, processes, and other systems
To discuss the various ways of structuring an operating
system
To explain how operating systems are installed and
customized and how they boot
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Operating System Services
Operating systems provide an environment for execution of programs
and services to programs and users
One set of operating-system services provides functions that are
helpful to the user:
User interface - Almost all operating systems have a user
interface (UI).
Varies between Command-Line (CLI), Graphics User
Interface (GUI), Batch
Program execution - The system must be able to load a program
into memory and to run that program, end execution, either
normally or abnormally (indicating error)
I/O operations - A running program may require I/O, which may
involve a file or an I/O device
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Operating System Services (Cont.)
One set of operating-system services provides functions that are helpful to the
user (Cont.):
File-system manipulation - The file system is of particular interest.
Programs need to read and write files and directories, create and delete
them, search them, list file Information, permission management.
Communications – Processes may exchange information, on the same
computer or between computers over a network
Communications may be via shared memory or through message
passing (packets moved by the OS)
Error detection – OS needs to be constantly aware of possible errors
May occur in the CPU and memory hardware, in I/O devices, in user
program
For each type of error, OS should take the appropriate action to
ensure correct and consistent computing
Debugging facilities can greatly enhance the user’s and
programmer’s abilities to efficiently use the system
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Operating System Services (Cont.)
Another set of OS functions exists for ensuring the efficient operation of the
system itself via resource sharing
Resource allocation - When multiple users or multiple jobs running
concurrently, resources must be allocated to each of them
Many types of resources - CPU cycles, main memory, file storage,
I/O devices.
Accounting - To keep track of which users use how much and what
kinds of computer resources
Protection and security - The owners of information stored in a
multiuser or networked computer system may want to control use of that
information, concurrent processes should not interfere with each other
Protection involves ensuring that all access to system resources is
controlled
Security of the system from outsiders requires user authentication,
extends to defending external I/O devices from invalid access
attempts
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A View of Operating System Services
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User Operating System Interface - CLI
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User Operating System Interface - GUI
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Touchscreen Interfaces
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The Mac OS X GUI
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System Calls
Programming interface to the services provided by the OS
Typically written in a high-level language (C or C++)
Mostly accessed by programs via a high-level
Application Programming Interface (API) rather than
direct system call use
Three most common APIs are Win32 API for Windows,
POSIX API for POSIX-based systems (including virtually
all versions of UNIX, Linux, and Mac OS X), and Java API
for the Java virtual machine (JVM)
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How System Calls Work
The Applications run in an area of memory known as user space. A system
call connects to the operating system's kernel, which executes in kernel
space. When an application creates a system call, it must first obtain
permission from the kernel. It achieves this using an interrupt request, which
pauses the current process and transfers control to the kernel.
If the request is permitted, the kernel performs the requested action, like
creating or deleting a file. As input, the application receives the kernel's
output. The application resumes the procedure after the input is received.
When the operation is finished, the kernel returns the results to the
application and then moves data from kernel space to user space in memory.
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How System Calls Work
A simple system call may take few nanoseconds to
provide the result, like retrieving the system date
and time. A more complicated system call, such as
connecting to a network device, may take a few
seconds. Most operating systems launch a distinct
kernel thread for each system call to avoid
bottlenecks. Modern operating systems are multi-
threaded, which means they can handle various
system calls at the same time.
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Example of System Calls
System call sequence to copy the contents of one file to another file
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System Call Implementation
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API – System Call – OS Relationship
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System Call Parameter Passing
Often, more information is required than simply identity of desired
system call
Exact type and amount of information vary according to OS
and call
Three general methods used to pass parameters to the OS
Simplest: pass the parameters in registers
In some cases, may be more parameters than registers
Parameters stored in a block, or table, in memory, and address
of block passed as a parameter in a register
This approach taken by Linux and Solaris
Parameters placed, or pushed, onto the stack by the program
and popped off the stack by the operating system
Block and stack methods do not limit the number or length of
parameters being passed
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Parameter Passing via Table
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Types of System Calls
Process control
create process, terminate process
end, abort
load, execute (Process loads another program and executes it)
get process attributes, set process attributes ()
wait for time (process waiting for time)
wait event, signal event (wait for a certain amount of time to pass,
processes should then signal when that event has occurred )
allocate and free memory
Dump memory if error
Locks for managing access to shared data between processes
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Types of System Calls
File management
create file, delete file
open, close file
read, write, reposition
get and set file attributes
Device management
request device, release device
read, write, reposition
get device attributes, set device attributes
logically attach or detach devices
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Types of System Calls (Cont.)
Information maintenance
get time or date, set time or date
get system data, set system data
get and set process, file, or device attributes
Communications
create, delete communication connection
send, receive messages using host name or process name
From client to server
Shared-memory model create and gain access to memory
regions
transfer status information
attach and detach remote devices
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Types of System Calls (Cont.)
Protection
Control access to resources
Get and set permissions
Allow and deny user access
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Examples of Windows and Unix System Calls
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System Programs
Provide a convenient environment for program development and
execution
Some of them are simply user interfaces to system calls; others
are considerably more complex
Status information
Some ask the system for info - date, time, amount of available
memory, disk space, number of users
Others provide detailed performance, logging, and debugging
information
Typically, these programs format and print the output to the
terminal or other output devices
Some systems implement a registry - used to store and
retrieve configuration information
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System Programs (Cont.)
File modification
Text editors to create and modify files
Special commands to search contents of files or perform
transformations of the text
Programming-language support - Compilers, assemblers,
debuggers and interpreters sometimes provided
Program loading and execution- Absolute loaders, relocatable
loaders, linkage editors, and overlay-loaders, debugging systems
for higher-level and machine language
Communications - Provide the mechanism for creating virtual
connections among processes, users, and computer systems
Allow users to send messages to one another’s screens,
browse web pages, send electronic-mail messages, log in
remotely, transfer files from one machine to another
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System Programs (Cont.)
Background Services
Launch at boot time
Some for system startup, then terminate
Some from system boot to shutdown
Provide facilities like disk checking, process scheduling, error
logging, printing
Run in user context not kernel context
Known as services, subsystems, daemons
Application programs
Don’t pertain to system
Run by users
Not typically considered part of OS
Launched by command line, mouse click, finger poke
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Traditional UNIX System Structure
Beyond simple but not fully layered
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Layered Approach
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Microkernel System Structure
Moves as much from the kernel into user space
Mach example of microkernel
Mac OS X kernel (Darwin) partly based on Mach
Communication takes place between user modules using
message passing
Benefits:
Easier to extend a microkernel
Easier to port the operating system to new architectures
More reliable (less code is running in kernel mode)
More secure
Detriments:
Performance overhead of user space to kernel space
communication, Increased level of inter module
communication degrades system performance.
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Microkernel System Structure
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Modules
Many modern operating systems implement loadable kernel
modules
Uses object-oriented approach
Each core component is separate
Each talks to the others over known interfaces
Each is loadable as needed within the kernel
Overall, similar to layers but with more flexible
Linux, Solaris, etc
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Solaris Modular Approach
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System Boot
The procedure of starting a computer by loading the kernel is known
as booting the system.
Operating system must be made available to hardware so hardware
can start it
Small piece of code – bootstrap loader, stored in ROM or
EEPROM locates the kernel, loads it into memory, and starts it
Sometimes two-step process where boot block at fixed
location loaded by ROM code, which loads bootstrap loader
from disk
Common bootstrap loader, GRUB, allows selection of kernel from
multiple disks, versions, kernel options
Kernel loads and system is then running
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End of Chapter 2
Operating System Concepts – 9th Edition Silberschatz, Galvin and Gagne ©2013