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01 Introduction

Chapter 1 introduces the importance of programming and how computers serve as tools for users, emphasizing the role of programmers in creating software that meets user needs. It explains the basic concepts of programming, including the structure of code, the distinction between interactive and script programming, and the flow of program execution. The chapter also highlights the significance of understanding programming languages, particularly Python, and the necessity of structured programming for clarity and maintainability.

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Trong Nguyen Duc
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0% found this document useful (0 votes)
9 views50 pages

01 Introduction

Chapter 1 introduces the importance of programming and how computers serve as tools for users, emphasizing the role of programmers in creating software that meets user needs. It explains the basic concepts of programming, including the structure of code, the distinction between interactive and script programming, and the flow of program execution. The chapter also highlights the significance of understanding programming languages, particularly Python, and the necessity of structured programming for clarity and maintainability.

Uploaded by

Trong Nguyen Duc
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Why Program?

Chapter 1

Python for Everybody


www.py4e.com
Computers Want to be Helpful...
What
• Computers are built for one purpose - to Next?
do things for us

• But we need to speak their language to


describe what we want done

• Users have it easy - someone already put What What What


many different programs (instructions) into Next? Next? Next?
the computer and users just pick the ones
they want to use What What What
Next? Next? Next?
Programmers Anticipate
Needs
• iPhone applications are a market

• iPhone applications have over 3 billion


downloads

• Programmers have left their jobs to be


full-time iPhone developers Pick Pick Pick
Me! Me! Me!
• Programmers know the ways of the
program Pick Pick Pay
Me! Me! Me!
Users vs. Programmers
• Users see computers as a set of tools - word processor, spreadsheet, map,
to-do list, etc.

• Programmers learn the computer “ways” and the computer language

• Programmers have some tools that allow them to build new tools

• Programmers sometimes write tools for lots of users and sometimes


programmers write little “helpers” for themselves to automate a task
Why be a Programmer?
• To get some task done - we are the user and programmer

- Clean up survey data

• To produce something for others to use - a programming job

- Fix a performance problem in the Sakai software

- Add a guestbook to a web site


User

Computer
Programmer
Hardware + Software

Informatio
Data .... Networks
n
From a software creator’s point of view, we build the software. The end
users (stakeholders/actors) are our masters - who we want to please -
often they pay us money when they are pleased. But the data,
information, and networks are our problem to solve on their behalf.
The hardware and software are our friends and allies in this quest.
What is Code? Software? A Program?

• A sequence of stored instructions

- It is a little piece of our intelligence in the computer

- We figure something out and then we encode it and then give it to


someone else to save them the time and energy of figuring it out

• A piece of creative art - particularly when we do a good job on user


experience
Programs for Humans...

https://www.youtube.com/watch?v=XiBYM6g8Tck
Programs for Humans...
while music is playing:
Left hand out and up
Right hand out and up
Flip Left hand
Flip Right hand
Left hand to right shoulder
Right hand to left shoulder
Left hand to back of head
Right ham to back of head
Left hand to right hit
Right hand to left hit
Left hand on left bottom
Right hand on right bottom
Wiggle
Wiggle
Jump
https://www.youtube.com/watch?v=XiBYM6g8Tck
Programs for Humans...
while music is playing:
Left hand out and up
Right hand out and up
Flip Left hand
Flip Right hand
Left hand to right shoulder
Right hand to left shoulder
Left hand to back of head
Right ham to back of head
Left hand to right hit
Right hand to left hit
Left hand on left bottom
Right hand on right bottom
Wiggle
Wiggle
Jump
https://www.youtube.com/watch?v=XiBYM6g8Tck
Programs for Humans...
while music is playing:
Left hand out and up
Right hand out and up
Flip Left hand
Flip Right hand
Left hand to right shoulder
Right hand to left shoulder
Left hand to back of head
Right hand to back of head
Left hand to right hip
Right hand to left hip
Left hand on left bottom
Right hand on right bottom
Wiggle
Wiggle
Jump
https://www.youtube.com/watch?v=XiBYM6g8Tck
Programs for Python...

the clown ran after the car and the car ran into the tent and
the tent fell down on the clown and the car

Image: https://www.flickr.com/photos/allan_harris/4908070612/ Attribution-NoDerivs 2.0 Generic (CC BY-ND 2.0)


Programs for Python...

Image: https://www.flickr.com/photos/allan_harris/4908070612/ Attribution-NoDerivs 2.0 Generic (CC BY-ND 2.0)


name = input('Enter file:')
handle = open(name)
python words.py
counts = dict()
for line in handle: Enter file: words.txt
words = line.split() to 16
for word in words:
counts[word] = counts.get(word,0) + 1

bigcount = None
bigword = None
for word,count in counts.items(): python words.py
if bigcount is None or count > bigcount: Enter file: clown.txt
bigword = word the 7
bigcount = count

print(bigword, bigcount)
Hardware Architecture
http://upload.wikimedia.org/wikipedia/commons/3/3d/RaspberryPi.jpg
Generic
Software What
Next? Computer
Input Central
and Output Processing
Devices Unit
Secondary
Memory

Main
Memory
Definitions
• Central Processing Unit: Runs the Program - The CPU is What
always wondering “what to do next”. Not the brains Next?
exactly - very dumb but very very fast

• Input Devices: Keyboard, Mouse, Touch Screen

• Output Devices: Screen, Speakers, Printer, DVD Burner

• Main Memory: Fast small temporary storage - lost on reboot - aka RAM

• Secondary Memory: Slower large permanent storage - lasts until deleted - disk
drive / memory stick
Generic
Software What
Next? Computer
Input Central
and Output Processing
Devices Unit
Secondary
if x< 3: print Memory

Main
Memory
Generic
Software What
Next? Computer
Input Central
and Output Processing
Devices Unit
01001001 Secondary
00111001 Memory

Main
Memory
Machine
Language
Totally Hot CPU
What
Next?

http://www.youtube.com/watch?v=y39D4529FM4
Hard Disk in Action

http://www.youtube.com/watch?v=9eMWG3fwiEU
Python as a Language
Parseltongue is the language of serpents
and those who can converse with them. An
individual who can speak Parseltongue is
known as a Parselmouth. It is a very
uncommon skill, and may be hereditary.
Nearly all known Parselmouths are
descended from Salazar Slytherin.

http://harrypotter.wikia.com/wiki/Parseltongue
Python is the language of the Python
Interpreter and those who can converse with
it. An individual who can speak Python is
known as a Pythonista. It is a very uncommon
skill, and may be hereditary. Nearly all known
Pythonistas use software initially developed
by Guido van Rossum.
Early Learner: Syntax Errors
• We need to learn the Python language so we can communicate our instructions to
Python. In the beginning we will make lots of mistakes and speak gibberish like
small children.

• When you make a mistake, the computer does not think you are “cute”. It says
“syntax error” - given that it knows the language and you are just learning it. It
seems like Python is cruel and unfeeling.

• You must remember that you are intelligent and can learn. The computer is simple
and very fast, but cannot learn. So it is easier for you to learn Python than for the
computer to learn English...
IDE for Python
Talking to Python
csev$ python3
Python 3.5.1 (v3.5.1:37a07cee5969, Dec 5 2015, 21:12:44)
[GCC 4.2.1 (Apple Inc. build 5666) (dot 3)] on darwinType
"help", "copyright", "credits" or "license" for more information.
>>>
What
next?
csev$ python3
Python 3.5.1 (v3.5.1:37a07cee5969, Dec 5 2015, 21:12:44)
[GCC 4.2.1 (Apple Inc. build 5666) (dot 3)] on darwinType
"help", "copyright", "credits" or "license" for more information.
>>> x = 1
>>> print(x)
1
>>> x = x + 1 This is a good test to make sure that you have
>>> print(x) Python correctly installed. Note that quit() also
2 works to end the interactive session.
>>> exit()
What Do We Say?
Elements of Python
• Vocabulary / Words - Variables and Reserved words (Chapter 2)
• Sentence structure - valid syntax patterns (Chapters 3-5)
• Story structure - constructing a program for a purpose
name = input('Enter file:')
handle = open(name)
A short “story”
counts = dict() about how to count
for line in handle:
words = line.split() words in a file in
for word in words:
counts[word] = counts.get(word,0) + 1
Python

bigcount = None python words.py


bigword = None
for word,count in counts.items():
Enter file: words.txt
if bigcount is None or count > bigcount: to 16
bigword = word
bigcount = count

print(bigword, bigcount)
Reserved Words
You cannot use reserved words as variable names / identifiers

False class return is finally


None if for lambda continue
True def from while nonlocal
and del global not with
as elif try or yield
assert else import pass
break except in raise
Sentences or Lines

x = 2 Assignment statement
x = x + 2 Assignment with expression
print(x) Print statement

Variable Operator Constant Function


Structured Programming
 Structure of a program code should be organize in a manner so that it is

understandable, testable and readily modifiable.

It consists of simple logical constructs, each of which has one entry point

and one exit point.

 The beginning step for developing a program is DESIGN using

 pseudo-coding or

 flow charting
Structured Programming: Pseudo-code
Example: Calculating the absolute value of an integer inputted from
the keyboard.

 Prompt the user for an integer value


 Accept an integer value from the user and store it in x
 If x is negative then x = -x
 Display x
Structured Programming: Flowcharting
Describe the flow of a program unit symbolically
Programming Paragraphs
Python Scripts
• Interactive Python is good for experiments and programs of 3-4 lines
long.

• Most programs are much longer, so we type them into a file and tell
Python to run the commands in the file.

• In a sense, we are “giving Python a script”.

• As a convention, we add “.py” as the suffix on the end of these files to


indicate they contain Python.
Interactive versus Script
• Interactive
- You type directly to Python one line at a time and it responds

• Script
- You enter a sequence of statements (lines) into a file using a text
editor and tell Python to execute the statements in the file
Program Steps or Program Flow
• Like a recipe or installation instructions, a program is a sequence of
steps to be done in order.

• Some steps are conditional - they may be skipped.


• Sometimes a step or group of steps is to be repeated.
• Sometimes we store a set of steps to be used over and over as
needed several places throughout the program (Chapter 4).
Sequential Steps
x=2 Program:
Output:
print(x) x = 2
print(x) 2
x=x+2 x = x + 2 4
print(x)
print(x)

When a program is running, it flows from one step to the next. As


programmers, we set up “paths” for the program to follow.
x=5
Conditional Steps
Yes
x < 10 ?

print('Smaller') Program:
No Output:
x = 5
Yes if x < 10: Smaller
x > 20 ? print('Smaller') Finis
if x > 20:
print('Bigger') print('Bigger')
No
print('Finis')

print('Finis')
Conditional Steps
Conditional Steps
n=5 Repeated Steps
No Yes Output:
n>0? Program:
5
print(n) n = 5 4
while n > 0 :
3
print(n)
n = n -1 n = n – 1 2
print('Blastoff!') 1
Blastoff!
Loops (repeated steps) have iteration variables that
print('Blastoff')
change each time through a loop.
Repeated Steps
'''
Write a program that input an integer n from the keyboard, print the sum of
even numbers from 1 to n

Input : n
Out : s (sum of even numbers from 1 to n )
Step 01 : Prompt the user for an integer value
Step 02 : Accept an integer value from the user and store it in n
Step 03 : s = 0
i=1
Step 04 : while i <= n then
if i is even number then
s=s+i
i=i+1
Step 05 : print s
'''
Summary

• This is a quick overview of Chapter 1


• We will revisit these concepts throughout the course
• Focus on the big picture

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