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Wip 2

The document outlines a team's learnings and experiences related to design thinking and innovation, focusing on user needs for a transportation app. Key insights include the importance of user control over fares, security, real-time updates, and the necessity of prototyping for effective design. The team emphasizes collaboration, user feedback, and iterative testing as crucial elements for developing a successful startup solution.
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0% found this document useful (0 votes)
10 views26 pages

Wip 2

The document outlines a team's learnings and experiences related to design thinking and innovation, focusing on user needs for a transportation app. Key insights include the importance of user control over fares, security, real-time updates, and the necessity of prototyping for effective design. The team emphasizes collaboration, user feedback, and iterative testing as crucial elements for developing a successful startup solution.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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KLU- DESIGN THINKING

AND INNOVATION
WIP-02
Section Team
Date
Sec-c 1
21-04-2025
S.NO ID.NO NAME ROLE
1. 2401510071 A. Pallavi Naga Sai Sarvani Leader

2. 2401510001 G. Leela Kumar Reddy Members

3. 2401510041 T. Bala Manikanta Reddy Members

4. 2401510095 K.S.S.R. Manikanta Members

5. 2401510146 K. Meghana Members

6. 2401510360 V. Gireesh Naik Members

7. 2401510171 U. Anil Kumar Members


Ideate: Submitted
Together with this
Report
Follow to given
Hyper Links=
• ideas
• Multi Voting
• Rapid estimation
• Group participation report CO-3
• TOP-3 Rapid estimation forms
Our Important Learnings
People want a simple and fast way to book and use
transport.
This is important because our app will be more
useful if it saves people time and effort.

Users like to choose and negotiate the fare before


the ride.
This is important because people feel more in
control when they can suggest or accept prices.
Security and safety are very important when using
digital apps.
This is important because people will trust and use
our app more if they feel their data and money are
safe.
Other
Things We
Learned
Users want real-time updates about transport arrivals.

People prefer digital payments over cash.

Fare transparency builds user trust.

Multi-modal transport in one app is more convenient.


Loyalty rewards make people use the app more.

Notifications and reminders help users stay on track.

People want to see available seats before boarding.

Fast and secure login improves the user experience.

Easy ticket transfer is useful in emergencies.

GPS tracking makes rides feel safer and smarter.


Things We
Learned
about
Design
Thinking
We learned We learned We learned
that it is easy that that voting
to develop a brainstorming helps us pick
low fidelity gives many the best ideas
prototype. creative ideas. quickly.
We learned We learned We learned
that teamwork that every idea that simple
makes idea should solve a ideas can lead
generation real user to strong
more effective. problem. solutions.
What We Will
Do Differently
in Step 3:
Ideate (Next
Time)
We will spend more time understanding user needs before ideating.

We will use more visuals or sketches to explain our ideas.

We will test small ideas early before finalizing.

We will explore even bolder and riskier ideas without fear.

We will get feedback on ideas before voting.


Rough Prototype
Our Learnings

Necessity of Prototype:
We learned that a prototype is needed to show how our idea will
really work.
It helps others understand and test our solution before we build the
final version.

Significance of Rough Prototyping:


We learned that a rough prototype is quick to make and easy to
change.
It helps us get early feedback and improve our idea step by step.
Testing : Submitted Together with
this Report
• Feedback attained on the prototype (hyperlink)

• Improvisations taken up to develop High fidelity


Prototype

• Need to make this


High Fidelity Prototype:
Our Most Important Learnings
Testing helps us find problems early.
It shows what works well and what needs to change.

User feedback is important to improve the design.


Real users tell us what they like or don’t understand.

High fidelity prototypes look and work like the real app.
This helps users and judges clearly see our final idea.
Entrepreneur
ial Skills :
• Lean Canvas
• Financial estimation
• Group participation report
CO-4
Things we
Learned about
transforming
Design
Thinking to
Start-up
We learned to start with the user's real problems before thinking of solutions.

We learned that empathy, brainstorming, and feedback are key tools in Design
Thinking.

We learned to use low-fidelity prototypes to test ideas quickly.

We learned that multi-voting helps in choosing the best ideas fairly.

We learned that collaboration gives better results than working alone.


Things We
Learned to
Convert Our
Project into a
Start-Up
We learned that solving a real need makes a
strong business idea.

We learned how to estimate costs and


prepare for funding.

We learned that early testing and feedback


help build a better product.

We learned that having a clear value


proposition is important to attract users.

We learned that we must keep improving


our solution based on user needs.
Things we Learned
about applying
Design Thinking in
future
Talk more with real users to understand their
Talk problems better

Be clear about the problem before jumping to


Be solutions

Come up with more creative ideas by working with


Come up different people

Make simple models (prototypes) earlier to test


Make ideas

Test solutions with real users and improve based on


Test feedback

Learn Learn from each project to do better next time

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