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Paython 2

The document introduces Python programming using commands to perform tasks like displaying messages, doing math, and creating games. It explains fundamental concepts such as variables, data types, operators, control flow, functions, and lists, along with practical examples. Additionally, it encourages practice through challenges and emphasizes problem-solving and community support in learning Python.

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0% found this document useful (0 votes)
8 views3 pages

Paython 2

The document introduces Python programming using commands to perform tasks like displaying messages, doing math, and creating games. It explains fundamental concepts such as variables, data types, operators, control flow, functions, and lists, along with practical examples. Additionally, it encourages practice through challenges and emphasizes problem-solving and community support in learning Python.

Uploaded by

ictais020
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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•Instead of words, you use special codes called "commands.

"
•These commands tell the computer to do things like:
•Show messages on the screen: Like "Hello, world!"
•Do math: Add, subtract, multiply, and divide numbers.
•Make decisions: Choose what to do based on different situations.
•Repeat actions: Do the same thing over and over again.
•Create games and drawings: Make fun things happen on the computer!
Think of it like building with LEGOs:
•Each LEGO brick is like a small piece of code.
•You snap the bricks together to build something bigger and more complex.
•With Python, you use these code "bricks" to build amazing programs!
Here are some simple examples:
•print("Hello, world!"): This command tells the computer to show the message "Hello, world!" on

the screen.
•number1 = 5: This creates a "box" called "number1" and puts the number 5 inside it.
•number2 = 3: This creates another "box" called "number2" and puts the number 3 inside it.
•result = number1 + number2: This adds the numbers in the "boxes" and puts the answer (8) in a new

"box" called "result."


Want to try it yourself?
•There are many websites and apps that let you write and run Python code.
•You can find lots of fun tutorials and projects online.
Learning Python is like learning a new language, but it's also a lot of fun! You can use it to
create games,
solve puzzles, and even build your own robots!
Do you want to learn more about a specific part of Python, like how to make the computer
Let's Dive Deeper into Python!
1. Variables and Data Types
•Variables: We talked about them as boxes, but they're more like labels for values.
•age = 10
•name = "Bob"
•Data Types:
•Integers (int): Whole numbers (like 5, -3, 0)
•Floats: Numbers with decimals (like 3.14, -2.5)
•Strings (str): Text enclosed in quotes ("Hello", 'Python')
•Booleans (bool): True or False values
2. Operators
•Arithmetic Operators: +, -, *, /, // (floor division), % (modulus - gives the remainder)
•Comparison Operators: == (equal to), != (not equal to), > (greater than), < (less than), >= (greater than or equal to), <= (less
than or equal to)
•Logical Operators: and, or, not
1

3. Control Flow
•if/else Statements: Make decisions in your code.
Python
if age >= 18: print("You are an adult.") else: print("You are a minor.")
•Loops: Repeat actions.
•for loop: Repeats a block of code a specific number of times.
•while loop: Repeats a block of code as long as a condition is true.
4. Functions
•Functions: Reusable blocks of code that perform a specific task.
Python
def greet(name): print("Hello, " + name + "!") greet("Alice") # Output: Hello, Alice!
5. Lists
•Lists: Ordered collections of items.
Python
my_list = [1, 2, 3, "apple", "banana"]
You can access individual items by their index (position).
6. More Advanced Concepts (for Later)
•Dictionaries: Unordered collections of key-value pairs.
•Classes and Objects: Building your own custom data types.
Let's Practice!
•Challenge 1: Write a program that asks the user for their name
and age, then prints a personalized message.
•Challenge 2: Create a simple number guessing game.
Remember:
•Break down problems: Divide complex tasks into smaller, easier
steps.
•Experiment: Try different things and see what happens.
•Don't be afraid to ask for help: There are many online communities
and resources available.
I'm here to help you along the way. Feel free to ask any questions
you have!

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