The lecture covers key topics in computer graphics including the human visual system, illusions, pixel formats, image storage, and rendering techniques. It discusses various pixel formats used in graphics, the importance of compression methods, and different storage formats such as JPEG and PNG. Additionally, it introduces ray tracing as a method for building imaging models by following light from a source.
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CG 06
The lecture covers key topics in computer graphics including the human visual system, illusions, pixel formats, image storage, and rendering techniques. It discusses various pixel formats used in graphics, the importance of compression methods, and different storage formats such as JPEG and PNG. Additionally, it introduces ray tracing as a method for building imaging models by following light from a source.
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Computer Graphics
Lecture 06 Fasih ur Rehman Last Class
• Overview of Graphic Systems
– LED Display – Plasma TV – Hardcopy Devices – Input Devices • Human Visual System Today’s Agenda
• Human Visual System
– Illusions • Ray Tracing Illusions Illusions Illusions Illusions Illusions Pixel Formats • 1-bit gray scale—text and other images where intermediate grays are not desired (high resolution required) • 8-bit RGB fixed-range color (24 bits total per pixel)—web and email applications, consumer photographs • 8- or 10-bit fixed-range RGB (24–30 bits/pixel)—digital interfaces to computer displays; • 12- to 14-bit fixed-range RGB (36–42 bits/pixel)—raw camera images for professional photography • 16-bit fixed-range RGB (48 bits/pixel)—professional photography and printing, intermediate format for image processing of fixed- range images; • 16-bit fixed-range gray scale (16 bits/pixel)—radiology and medical imaging; • 16-bit “half-precision” floating-point RGB—HDR images; intermediate format for real-time rendering; • 32-bit floating-point RGB—general-purpose intermediate format for software rendering and processing of HDR images. Image Storage
• RGB images result in almost 3MB for 1 million
pixel image • To reduce storage space, various compression techniques are employed and used in image compression. • Generally compression is categorized as – Lossless Compression – Lossy Compression Storage Formats
• jpeg. This lossy format compresses image blocks
based on thresholds in the human visual system. This format works well for natural images. • tiff. This format is most commonly used to hold binary images or losslessly compressed 8- or 16- bit RGB although many other options exist. • ppm. (Portable Pixel Map)This very simple lossless, uncompressed format is most often used for 8-bit RGB images although many options exist. • png. (Portable Network Graphics) This is a set of lossless formats with a good set of open source management tools. Rendering Rendering Rendering
• Most basic task in graphics.
• Two types – Object Oder Rendering: each object is taken into account and for each object all the pixels that it influences are found and updated. – Image Oder Rendering: each pixel is considered in turn, and for each pixel all the objects that influence it are found and the pixel value is computed. Ray Tracing
•Building an imaging model by following light from a
source is known as Ray Tracing •A Ray is a semi infinite line that emerges from s source and continues to infinity in one direction •Part of ray contributes in making image. • Surfaces – Diffusing – Reflecting – Refracting Summary
• Human Visual System
– Illusions • Ray Tracing References
• Fundamentals of Computer Graphics Third Edition
by Peter Shirley and Steve Marschner • Interactive Computer Graphics, A Top-down Approach with OpenGL (Third Edition) by Edward Angel.