Windows Programs Assignment
Windows Programs Assignment
programming
assignment
Object
• an object in Windows programming is a
fundamental concept that represents a specific
instance of a class with its own state and behavior,
allowing developers to create modular and
reusable code.
• In Windows programming, particularly in the
context of object-oriented programming (OOP), an
"object" refers to an instance of a class.
Class
• A class is a blueprint or template that defines the
properties (attributes) and behaviors (methods or
functions) that the objects created from it will
have..
• There are 4 key concepts in OOP:
1.Abstraction
2.Encapsulation
3.Polymorphism
4.Inheritance
Abstraction
Abstraction is a fundamental principle of object-oriented programming (OOP) that focuses on simplifying complex systems by modeling classes based on the
essential properties and behaviors an object should have, while hiding the unnecessary details. It allows programmers to define interfaces and abstract classes
that represent general concepts, which can then be implemented in more specific ways by concrete classes.
1. Simplification:
• Abstraction helps in reducing complexity by allowing developers to focus on high-level functionalities rather than low-level implementation details.
• Abstract Class: A class that cannot be instantiated on its own and is meant to be subclassed. It can contain both abstract methods (without implementation)
and concrete methods (with implementation).
• Interface: A contract that defines a set of methods that implementing classes must provide. Interfaces do not contain any implementation; they only specify
the method signatures.
• While encapsulation is about hiding the internal state of an object and protecting it from unauthorized access, abstraction is about hiding the complexity of the
system by providing a simplified interface.
4. Real-World Modeling:
• • Abstraction helps in modeling real-world entities by defining their essential characteristics while ignoring irrelevant details. This makes it easier to design
systems that reflect real-world process
Encapsulation
Encapsulation is one of the fundamental principles of object-oriented programming (OOP) that refers to the bundling of data (attributes) and methods (functions) that operate on the data
into a single unit, typically a class. It restricts direct access to some of an object's components and can prevent the accidental modification of data. This is achieved by using access
modifiers to control the visibility of class members.
1. Data Hiding:
• Encapsulation allows for hiding the internal state of an object from the outside world. By restricting access to certain components, you can protect the integrity of the object's data.
2. Access Modifiers:
• Access modifiers define the accessibility of classes, methods, and variables. Common access modifiers include:
• Protected: Members are accessible within the same class and by derived classes.
• Internal: Members are accessible only within the same assembly (in languages like C#).
1. Types of Polymorphism:
• Compile-time Polymorphism (Static Binding): This is achieved through method overloading and operator overloading. The method to be
executed is determined at compile time.
• Run-time Polymorphism (Dynamic Binding): This is achieved through method overriding, where a method in a derived class has the same
name and signature as a method in its base class. The method that gets executed is determined at runtime based on the object's actual type.
2. Method Overriding:
• In run-time polymorphism, a derived class can provide a specific implementation of a method that is already defined in its base class. This
allows for dynamic method resolution.
• • Polymorphism often utilizes interfaces and abstract classes, which define methods that derived classes must implement. This ensures
that different classes can be treated uniformly, even though they may have different implementations.
Inheritance
Inheritance is another fundamental principle of object-oriented programming (OOP) that allows a
new class to inherit properties and behaviors (methods) from an existing class. This mechanism
promotes code reusability and establishes a hierarchical relationship between classes.