Advance Java Programming(22517)
Abstract Windowing
Toolkit AWT(12 Marks)
Miss.P.S.Dungarwal
Miss.P.S.Dungarwal
Lecturer in CM Department.
1 SHHJB Polytechnic, Chandwad.
INTRODUCTION
Java AWT (Abstract Windowing Toolkit) is an API to
develop GUI or window-based application in java.
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Java AWT components are platform-dependent i.e.
components are displayed according to the view of
operating system.
AWT is heavyweight i.e. its components uses the
resources of system.
The java.awt package provides classes for AWT API
such as TextField, Label, TextArea, RadioButton,
CheckBox, Choice, List etc.
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GUI
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AWT HIERARCHY
OBJECT
The Object class is the top most class and
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parent of all the classes in java by default.
Every class in java is directly or indirectly
derived from the object class.
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COMPONENT
The Component is abstract class that encapsulates
all the attributes of visual component.
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All User interface (UI) elements that are displayed
on screen are subclasses of Component.
Component is responsible for remembering the current
foreground and background color and the currently
selected text font.
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METHODS OF COMPONENT CLASS
Method Description
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public void add(Component c) inserts a component on this
component.
public void setSize(int width, int sets the size (width and height) of the
height) component.
public void setLayout(LayoutManager defines the layout manager for the
m) component.
public void setVisible(boolean status) changes the visibility of the component,
by default false.
void remove(Component c) Remove a component
void setBounds(int x,int y, int width, int Set the location and size of single
height) component and useful only with null
layout. 7
CONTAINER
• The Container is a component in AWT that can
contain another components like buttons,
textfields, labels etc.
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• The classes that extends Container class are known
as container such as Frame, Dialog and Panel.
• Container is responsible for laying out any
components that it contains through the use of
layout managers.
• Methods:
• void setFont(Font f)
• void setLayout(LayoutManager mgr)
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PANEL
Panel class is concrete class it doesn’t add
new methods.
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The Panel is the container that doesn't
contain title bar and menu bars and
Borders.
It can have other components like button,
textfield etc.
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AN APPLET IS PANEL IS A CONTAINER
java.lang.Object
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| +----java.awt.Component
| +----java.awt.Container
| +----java.awt.Panel
| +----
java.applet.Applet
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AN APPLET
Applet is a public class which is predefined by
java.applet.Applet
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There is no main() method in Applet like
Application program. The main() method is
defined by browser or Appletviewer for
Applet.
Life cycle methods: init, start, paint, stop,
destroy
Applet is one type of container and subclass
of Panel.
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TO CREATE AN APPLET
• import java.applet.*;
Import java.awt.*;
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•
• Applet tag code in comment.
• Extends Applet class
• Life cycle method
• Class must be public
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APPLET LIFE CYCLE
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WINDOW
The window is the container that have no
borders and menu bars.
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You must use frame, dialog or another window
for creating a window.
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FRAME
• It is subclass of Window.
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• The Frame is the container that contain title bar and
can have menu bars,borders, and resizing corners.
• It can have other components like button, textfield,
etc.
• Methods:
• void setTitle(String title)
• void setBackground(Color bgcolor)
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WORKING WITH FRAME WINDOW
Extends Frame class
Constructor are:
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Frame()
Frame(String title)
Setting and Getting window size:
void setSize(int width, int height)
void setSize(Dimension newsize)
Showing and Hiding Frame
void setVisible(boolean visibleFlag)
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FRAME CLASS
We can create stand-alone AWT based
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applications.
A Frame provides main window for the GUI
application.
There are two ways to create a Frame :
1. By instantiating Frame Class
2. By extending Frame class
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PROGRAM USING FRAMES
import java.awt.*;
class FirstFrame{ public static void main(String args[])
{
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FirstFrame(){ FirstFrame f=new FirstFrame();
Frame f=new Frame(); }
Button b=new Button("click
} me");
b.setBounds(30,50,80,30);
f.add(b);
f.setSize(300,300);
f.setLayout(null);
f.setVisible(true); }
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PROGRAM USING FRAMES
import java.awt.*; public static void main
class First extends Frame{ (String args[]){
First f=new First();
First(){ }
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Button b=new Button("click me"); }
b.setBounds(30,100,80,30);
add(b);
setSize(300,300);
setLayout(null);
setVisible(true);
}
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CONTROLS
Labels
Buttons
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Checkbox
CheckboxGroup
Textfield
TextFieldArea
ScollBar
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LABEL
The easiest control to use is a label.
A label is an object of type Label, and it
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contains a string, which it displays.
Labels are passive controls that do not
support any interaction with the user.
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LABELS
• Label defines the following constructors:
• Label( )
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• Label(String str)
• Label(String str, int how)
• The first version creates a blank label.
• The second version creates a label that contains the
string specified by str. This string is left-justified.
• The third version creates a label that contains the string
specified by str using the alignment specified by how.
The value of how must be one of these three constants:
Label.LEFT, Label.RIGHT, or Label.CENTER.
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LABEL
Methods
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void setText(String str)
String getText( )
void setAlignment(int how)
int getAlignment( )
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CONTROLS
// Demonstrate Labels
public void init()
import java.awt.*; {
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import java.applet.*; Label one = new Label("One");
/* Label two = new Label("Two");
<applet code="LabelDemo" Label three = new Label("Three");
width=300 height=200> // add labels to applet window
</applet> add(one);
add(two);
*/
add(three);
public class LabelDemo }
extends Applet }
{
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BUTTONS
The most widely used control is the push button.
A push button is a component that contains a label
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and that generates an event when it is pressed.
Push buttons are objects of type Button.
Button defines these two constructors:
Button()
Button(String str)
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BUTTONS
• String getLabel()
• void setLabel(String str)
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• void setEnabled(Boolean enable)
• Void addActionListener(ActionListener l)
• void removeActionListener(ActionListener l)
• String getActionCommand()
• void setActionCommand(String Cmd)
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Button yes, no, maybe;
// Demonstrate Buttons public void init()
import java.awt.*; {
import java.applet.*; yes = new Button("Yes");
/* no = new Button("No");
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<applet code="ButtonDemo" maybe = new Button(“Understand");
width=250 height=150> add(yes);
</applet> add(no);
*/ add(maybe);
public class ButtonDemo extends }
Applet public void paint(Graphics g)
{ {
String msg = ""; g.drawString(msg, 6, 100);
}
}
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CHECK BOXES
A check box is a control that is used to turn an
option on or off.
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It consists of a small box that can either contain
a check mark or not.
There is a label associated with each check box
that describes what option the box represents.
We change the state of a check box by clicking
on it. Check boxes can be used individually or
as part of a group.
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CHECKBOX CONSTRUCTORS:
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Checkbox( )
Checkbox(String str)
Checkbox(String str, boolean on)
Checkbox(String str, boolean on, CheckboxGroup
cbGroup)
Checkbox(String str, CheckboxGroup cbGroup,
boolean on)
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METHODS
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boolean getState( )
void setState(boolean on)
String getLabel( )
void setLabel(String str)
void addItemListener(ItemListener l)
void removeItemListener(ItemListener l)
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public void init()
// Demonstrate check boxes. {
import java.awt.*; Win98 = new Checkbox("Windows 98/XP",
import java.applet.*; null, true);
winNT = new Checkbox("Windows
/*
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NT/2000");
<applet code="CheckboxDemo" solaris = new Checkbox("Solaris");
width=250 height=200> mac = new Checkbox("MacOS");
</applet> add(Win98);
*/ add(winNT);
public class CheckboxDemo extends add(solaris);
add(mac);
Applet
}
{ public void paint(Graphics g)
String msg = ""; {}
Checkbox Win98, winNT, solaris, mac; }
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CHECKBOX GROUP
Itis possible to create a set of mutually exclusive
check boxes in which one and only one check box
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in the group can be checked at any one time.
These check boxes are often called radio button.
Check box groups are objects of type
CheckboxGroup.
Only the default constructor is defined, which
creates an empty group.
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METHODS
Checkbox getSelectedCheckbox( )
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void setSelectedCheckbox(Checkbox wh)
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public void init()
{
import java.awt.*; cbg = new CheckboxGroup();
import java.applet.*;
/*
Win98 = new Checkbox("Windows 98/XP",
<applet code="CBGroup" cbg, true);
width=250 height=200> winNT = new Checkbox("Windows NT/2000",
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</applet> cbg, false);
*/ solaris = new Checkbox("Solaris", cbg,
public class CBGroup extends Applet
{ false);
String msg = ""; mac = new Checkbox("MacOS", cbg,
Checkbox Win98, winNT, false);
solaris, mac; add(Win98); add(winNT);
CheckboxGroup cbg; add(solaris); add(mac);}
public void paint(Graphics g)
{
msg = "Current selection: ";
msg +=
cbg.getSelectedCheckbox().getLabel();
g.drawString(msg, 6, 100); 35
}}
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CHOICE CONTROLS
The Choice class is used to create a pop-up
list of items from which the user may choose.
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Thus, a Choice control is a form of menu.
Each item in the list is a string that appears
as a left justified label in the order it is added
to the Choice object.
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METHODS
void add(String name)
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String
getSelectedItem( )
int getSelectedIndex( )
int getItemCount( )
void select(int index)
void select(String name)
String getItem(int index)
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import java.awt.*;
import java.applet.*; os.add("Solaris");
/* os.add("MacOS");
<applet code="ChoiceDemo" browser.add("Netscape 3.x");
width=300 height=180> browser.add("Netscape 4.x");
</applet> browser.add("Netscape 5.x");
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*/ browser.add("Netscape 6.x");
public class ChoiceDemo extends browser.add("Internet Explorer 4.0");
Applet browser.add("Internet Explorer 5.0");
{ browser.add("Internet Explorer 6.0");
Choice os, browser; browser.add("Lynx 2.4");
String msg = ""; browser.select("Netscape 4.x");
public void init() add(os);
{ add(browser);
os = new Choice(); }
browser = new Choice(); public void paint(Graphics g)
os.add("Windows 98/XP"); {}}
os.add("Windows NT/2000");
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LISTS
The List class provides a compact, multiple-
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choice, scrolling selection list.
Unlike the Choice object, which shows only
the single selected item in the menu, a List
object can be constructed to show any
number of choices in the visible Window.
It can also be created to allow multiple
selections.
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LIST
• List( )
• List(int numRows)
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• List(int numRows, boolean multipleSelect)
• The first version creates a List control that allows only one item to be
selected at any one time.
• In the second form, the value of numRows specifies the number of
entries in the list that will always be visible (others can be scrolled into
view as needed).
• In the third form, if multipleSelect is true, then the user may select two
or more items at a time.
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METHODS
void add(String name)
void add(String name, int
index)
String getSelectedItem( )
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int getSelectedIndex( )
String[ ] getSelectedItems( )
int[ ] getSelectedIndexes( )
int getItemCount( )
void select(int index)
String getItem(int index)
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SCROLLBARS
Scroll bars are used to select continuous values
between a specified minimum and maximum.
Scroll bars may be oriented horizontally or
vertically.
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A scroll bar is actually a composite of several
individual parts.
slider box (or thumb) for the scroll bar.
The slider box can be dragged by the user to a new
position, this action translates into some form of
page up and page down.
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CONSTRUCTORS
Scrollbar( )
Scrollbar(int style)
Scrollbar(int style, int iValue, int tSize, int
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min, int max)
• The first form creates a vertical scroll bar.
• The second and third forms allow us to specify style
Scrollbar.VERTICAL, Scrollbar.HORIZONTAL.
• In the third form, the initial value of the scroll bar is passed
in iValue. The number of units represented by the height of
the thumb is passed in tSize. The minimum and maximum
values for the scroll bar are specified by min and max.
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METHODS
void setValues(int iValue, int tSize, int min, int max)
int getValue( )
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void setValue(int newValue)
int getMinimum( )
int getMaximum( )
void setUnitIncrement(int newIncr)
void setBlockIncrement(int newIncr)
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TEXTFIELD
The TextField class implements a single-line
text-entry area, called an edit control.
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Text fields allow the user to enter strings
and to edit the text using the arrow keys,
cut and paste keys, and mouse selections.
TextField is a subclass of TextComponent.
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TEXTFIELD CONSTRUCTORS
TextField( )
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TextField(int numChars)
TextField(String str)
TextField(String str, int numChars)
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TEXTFIELD METHODS
String getText( )
void setText(String str)
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String getSelectedText( )
void select(int startIndex, int
endIndex)
boolean isEditable( )
void setEditable(boolean canEdit)
void setEchoChar(char ch)
boolean echoCharIsSet( ) 51
char getEchoChar( )
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TEXTAREA
Sometimes a single line of text input is not enough
for a given task. To handle these situations, the AWT
includes a simple multiline editor called TextArea.
Following are the constructors for TextArea:
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TextArea( )
TextArea(int numLines, int numChars)
TextArea(String str)
TextArea(String str, int numLines, int numChars)
TextArea(String str, int numLines, int numChars, int
sBars)
sBars must be one of these values:
SCROLLBARS_BOTH,
SCROLLBARS_NONE,SCROLLBARS_HORIZONTAL_ONLY, 53
SCROLLBARS_VERTICAL_ONLY
METHODS
TextArea is a subclass of TextComponent.
Therefore, it supports the getText( ), setText( ),
getSelectedText( ), select( ), isEditable( ), and
setEditable( ) methods as of TextField.
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TextArea adds the following methods:
void append(String str)
void insert(String str, int index)
void replaceRange(String str, int startIndex,
int endIndex)
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LAYOUT MANAGERS
Layout means arranging the components within
the container.
The task of lay outing can be done automatically
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by the Layout manager.
The layout manager is set by the setLayout( )
method.
If no call to setLayout( ) is made, then the default
layout manager is used.
Whenever a container is resized (or sized for the
first time), the layout manager is used to position
each of the components within it.
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The setLayout( ) method has the following
general form:
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void setLayout(LayoutManager layoutObj)
Here, layoutObj is a reference to the desired
layout manager.
If we wish to disable the layout manager and
position components manually, pass null for
layoutObj.
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LAYOUTMANAGER
LayoutManager is an interface that is
implemented by all the classes of layout
managers. There are following classes that
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represents the layout managers:
FlowLayout
BorderLayout
GridLayout
CardLayout
GridBagLayout
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FLOWLAYOUT
FlowLayout is the default layout manager.
FlowLayout implements a simple layout style,
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which is similar to how words flow in a text
editor.
Components are laid out from the upper-left
corner, left to right and top to bottom.
When no more components fit on a line, the
next one appears on the next line.
A small space is left between each
component, above and below, as well as left
and right. 59
FLOWLAYOUT CONSTRUCTORS
FlowLayout( )
FlowLayout(int how)
FlowLayout(int how, int horz, int vert)
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The first is default, which centers components
and leaves five pixels of space between each
component.
The second form lets us specify how each line is
aligned. Valid values for how are as follows:
FlowLayout.LEFT
FlowLayout.CENTER
FlowLayout.RIGHT
The third form allows us to specify the
horizontal and vertical space left between 60
components
FLOWLAYOUT METHODS
int getAlignment()
int getHgap()
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int getVgap()
int setAlignment(int align)
int setHgap(int hgap)
int setVgap(int vgap)
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public class FlowLayoutDemo extends Applet
{
Checkbox Win98, winNT, solaris, mac;
public void init()
{
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Win98 = new Checkbox("Windows 98/XP", null,
true);
winNT = new Checkbox("Windows NT/2000");
solaris = new Checkbox("Solaris");
mac = new Checkbox("MacOS");
setLayout(new
FlowLayout(FlowLayout.CENTER));
add(Win98); add(winNT);add(solaris);add(mac);
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}}
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BORDERLAYOUT
The BorderLayout class implements a
common layout style for top-level windows.
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It has four narrow, fixed-width components at
the edges and one large area in the center.
The four sides are referred to as
north,
south,
east, and
west.
The middle area is called the center.
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BORDERLAYOUT CONSTRUCTORS
BorderLayout( )
BorderLayout(int horz, int vert)
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The first form creates a default border layout.
The second allows us to specify the
horizontal and vertical space left between
components in horz and vert, respectively.
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BORDERLAYOUT
• BorderLayout defines the following constants that
specify the regions:
• BorderLayout.CENTER
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• BorderLayout.SOUTH
• BorderLayout.EAST
• BorderLayout.WEST
• BorderLayout.NORTH
• To add components, we use these constants with the
following form of add( ), which is defined by
Container:
• void add(Component compObj, Object region);
• Here, compObj is the component to be added, and
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region specifies where the component will be added.
public class BorderLayoutDemo extends Applet {
public void init() {
setLayout(new BorderLayout());
add(new Button("This is across the top."),
BorderLayout.NORTH);
add(new Label("The footer message."),
BorderLayout.SOUTH);
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add(new Button("Right"), BorderLayout.EAST);
add(new Button("Left"), BorderLayout.WEST);
String msg = "The reasonable man adapts himself to the
world;\n" +
"the unreasonable one persists in trying to adapt the world to
himself.\n" +
"Therefore all progress depends on the unreasonable man.\n\n"
+ " - George Bernard Shaw\n\n";
add(new TextArea(msg), BorderLayout.CENTER);
}
} 67
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GRIDLAYOUT
GridLayout lays out components in a two-
dimensional grid.
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When we instantiate a GridLayout, we define
the number of rows and columns.
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GRIDLAYOUT CONSTRUCTORS
GridLayout( )
GridLayout(int numRows, int numColumns )
GridLayout(int numRows, int numColumns, int horz,
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int vert)
The first form creates a single-column grid layout.
The second creates a grid layout with specified
number of rows and columns.
Either numRows or numColumns can be zero.
Specifying numRows as zero allows for unlimited-
length columns.
Specifying numColumns as zero allows for
unlimited-length rows. 70
public class GridLayoutDemo extends Applet {
static final int n = 4;
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public void init(){
setLayout(new GridLayout(n, n));
setFont(new Font("SansSerif", Font.BOLD, 24));
for(int i = 0; i < n; i++){
for(int j = 0; j < n; j++){
int k = i * n + j;
if(k > 0)
add(new Button("" + k));
} }}} 71
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CARDLAYOUT
The CardLayout class is unique among the other
layout managers in that it stores several different
layouts.
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Each layout can be thought of as being on a
separate index card in a deck that can be shuffled
so that any card is on top at a given time.
This can be useful for user interfaces with optional
components that can be dynamically enabled and
disabled upon user input.
We can prepare the other layouts and have them
hidden, ready to be activated when needed.
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CardLayout provides these two constructors:
CardLayout( )
CardLayout(int horz, int vert)
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The first form creates a default card layout.
The second form allows us to specify the
horizontal and vertical space left between
components.
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METHODS
void add(Component panelObj, Object name);
Here name is a string that specifies the name of
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the card whose panel is specified by panelObj.
After we have created a deck, our program
activates a card by calling one of the following
methods:
void first(Container deck)
void last(Container deck)
void next(Container deck)
void previous(Container deck)
void show(Container deck, String cardName)
deck is a reference to the container (usually a
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panel) that holds the cards, and cardName is the
name of a card.
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• // Demonstrate CardLayout.
import java.awt.*;
import java.awt.event.*;
public class CardLayoutExample extends Frame i
mplements ActionListener{
CardLayout card;
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Button b1,b2,b3;
CardLayoutExample(){
card=new CardLayout(40,30);
setLayout(card);
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b1=new Button("Apple");
b2=new Button("Boy");
b3=new Button("Cat");
b1.addActionListener(this);
b2.addActionListener(this);
b3.addActionListener(this);
add(b1,”card1”); add(b2,”card2”); add(b3,”card3”); }
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public void actionPerformed(ActionEvent e) {
card.next(this);
}
public static void main(String[] args) {
CardLayoutExample cl=new CardLayoutExample();
cl.setSize(400,400);
cl.setVisible(true);
} }
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GRIDBAGLAYOUT
Each GridBagLayout object maintains a dynamic
rectangular grid of cells, with each component
occupying one or more cells, called its display
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area.
Each component managed by a grid bag layout
is associated with an instance of
GridBagConstraints that specifies how the
component is laid out within its display area.
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For customize a GridBagConstraints object by
setting one or more of its instance variables:
gridx, gridy: Specifies the cell at the upper left of
the component's display area, where the upper-
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left-most cell has address gridx = 0, gridy = 0.
gridwidth, gridheight: Specifies the number of
cells in a row (for gridwidth) or column (for
gridheight) in the component's display area. The
default value is 1.
fill: Used when the component's display area is
larger than the component's requested size to
determine whether (and how) to resize the
component. 81
import java.awt.*;
import java.util.*;
import java.applet.Applet;
public class GridBagEx1 extends Applet {
protected void makebutton(String name,
GridBagLayout gridbag,
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GridBagConstraints c) {
Button button = new Button(name);
gridbag.setConstraints(button, c);
add(button);
}
public void init() {
GridBagLayout gridbag = new GridBagLayout();
GridBagConstraints c = new GridBagConstraints();
setLayout(gridbag);
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c.fill = GridBagConstraints.BOTH;
c.weightx = 1.0;
makebutton("Button1", gridbag, c);
makebutton("Button2", gridbag, c);
makebutton("Button3", gridbag, c);
c.gridwidth = GridBagConstraints.REMAINDER; //end row
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makebutton("Button4", gridbag, c);
c.weightx = 0.0; //reset to the default
makebutton("Button5", gridbag, c); //another row
}
public static void main(String args[]) {
Frame f = new Frame("GridBag Layout Example");
GridBagEx1 ex1 = new GridBagEx1();
ex1.init(); f.add("Center", ex1); f.pack();
f.resize(f.preferredSize());
f.show(); }}
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MENU BARS AND MENUS
A menu bar displays a list of top-level menu
choices. Each choice is associated with a
dropdown menu.
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This concept is implemented in Java by the
following classes:
MenuBar, Menu, and MenuItem.
In general, a menu bar contains one or more
Menu objects. Each Menu object contains a list of
MenuItem objects. Each MenuItem object
represents something that can be selected by the
user.
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MenuBar Class Defines only default constructor.
Menu Class Constructors
Menu( )
Menu(String optionName)
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Menu(String optionName, boolean removable)
Here, optionName specifies the name of the menu
selection.
Individual menu items constructors:
MenuItem( )
MenuItem(String itemName)
MenuItem(String itemName, MenuShortcut keyAccel)
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METHODS
Disable or enable a menu item by using:
voidsetEnabled(boolean enabledFlag)
boolean isEnabled( )
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Label set and get using:
void setLabel(String newName)
String getLabel( )
Checkable menu item by using a subclass of
MenuItem called CheckboxMenuItem. :
CheckboxMenuItem( )
CheckboxMenuItem(String itemName)
CheckboxMenuItem(String itemName, boolean on)
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METHODS
Status about checkable MenuItem:
boolean getState( )
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void setState(boolean checked)
For add MenuItem:
MenuItem add(MenuItem item)
For add MenuBar
Menu add(Menu menu)
To get Item from Menu:
Object getItem( )
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import java.awt.*; menu.add(i1);
class MenuExample menu.add(i2); menu.add(i3);
{ submenu.add(i4);
MenuExample(){
submenu.add(i5);
Frame f= new Frame("Menu Example");
menu.add(submenu);
MenuBar mb=new MenuBar(); mb.add(menu);
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Menu menu=new Menu("Menu"); f.setMenuBar(mb);
Menu submenu=new Menu("Sub Menu"); f.setSize(400,400);
f.setLayout(null);
MenuItem i1=new MenuItem("Item 1");
f.setVisible(true);
MenuItem i2=new MenuItem("Item 2");
}
MenuItem i3=new MenuItem("Item 3");
MenuItem i4=new MenuItem("Item 4");
public static void main
MenuItem i5=new MenuItem("Item 5");
(String args[]) {
new MenuExample();
} }
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DIALOGBOX
Dialog boxes are primarily used to obtain user input.
They are similar to frame windows, except that
dialog boxes are always child windows of a top-level
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window.
Dialog boxes don’t have menu bars.
In other respects, dialog boxes function like frame
windows.
Dialog boxes may be modal or modeless.
When a modal dialog box is active, all input is
directed to it until it is closed.
When a modeless dialog box is active, input focus
can be directed to another window in your program.91
Constructors:.
Dialog(Frame parentWindow, boolean mode)
Dialog(Frame parentWindow, String title, boolean
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mode)
To create Dialog Box:
Create Frame or Applet
Create another class which extends Dialog class.
Call this new class from Frame/Applet class.
In constructor of Extended Dialog class, use super
method and pass vales to constructor of Dialog
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import java.awt.*;
import java.awt.event.*;
public class DialogExample {
private static Dialog d;
DialogExample() {
Frame f= new Frame();
d = new Dialog(f , "Dialog Example", true);
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d.setLayout( new FlowLayout() );
Button b = new Button ("OK");
b.addActionListener ( new ActionListener()
{ public void actionPerformed( ActionEvent e )
{ DialogExample.d.setVisible(false); }
});
d.add( new Label ("Click button to continue."));
d.add(b); d.setSize(300,300);
d.setVisible(true); }
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FILEDIALOG
Java provides a built-in dialog box that lets the user
specify a file.
To create a file dialog box, instantiate an object of
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type FileDialog.
Constructor:
FileDialog(Frame parent, String boxName)
FileDialog(Frame parent, String boxName, int
how)
FileDialog(Frame parent)
Int how: FileDialog.LOAD, FileDialog.SAVE
Methods:
String getDirectory( ) 94
String getFile( )
import java.awt.*;
class SampleFrame extends Frame
{
SampleFrame(String title){
super(title); }}
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class FileDialogDemo
{public static void main(String args[]){
Frame f = new SampleFrame("File Dialog Demo");
f.setVisible(true);
f.setSize(100, 100);
FileDialog fd = new FileDialog(f, "File Dialog");
fd.setVisible(true);
}} 95
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