The document discusses three design patterns: Composite, Decorator, and Facade. The Composite Design Pattern allows clients to treat individual objects and compositions uniformly, while the Decorator Pattern enables dynamic addition of functionality to objects without altering their structure. The Facade Pattern simplifies interactions with complex subsystems by providing a unified interface, minimizing dependencies and communication between components.
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Composite, Decorator, Facade
The document discusses three design patterns: Composite, Decorator, and Facade. The Composite Design Pattern allows clients to treat individual objects and compositions uniformly, while the Decorator Pattern enables dynamic addition of functionality to objects without altering their structure. The Facade Pattern simplifies interactions with complex subsystems by providing a unified interface, minimizing dependencies and communication between components.
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Composite Design Pattern
• The Composite Design Pattern is a
structural design pattern that lets you compose objects into tree-like structures to represent part-whole hierarchies. It allows clients to treat individual objects and compositions of objects uniformly. In other words, whether dealing with a single object or a group of objects (composite), clients can use them interchangeably. Composite Design Pattern example 1. Task (Component) • Represents the common interface for both simple tasks and task lists. • Defines methods such as getTitle(), setTitle(), and display(). 2. SimpleTask (Leaf) • Represents an individual task with a title. • Implements the Task interface. 3. TaskList (Composite) • Represents a collection of tasks, which can include both simple tasks and other task lists. • Implements the Task interface but also has a list of tasks (List<Task>). • Defines methods to add, remove, and display tasks. 4. TaskManagementApp (Client) • Represents the application that uses the Composite Design Pattern to manage tasks. • It creates a mix of simple tasks and task lists, showcasing how the Composite pattern allows treating both individual tasks and task collections uniformly. • The created tasks are displayed in a hierarchical structure to illustrate the pattern’s flexibility and uniform handling of different task types. Need of Composite Design Pattern • Uniform Interface • Hierarchical Structures • Flexibility and Scalability • Common Operations • Client Simplification When to use Composite Design Pattern? • Composite Pattern should be used when clients need to ignore the difference between compositions of objects and individual objects. • If programmers find that they are using multiple objects in the same way, and often have nearly identical code to handle each of them, then composite is a good choice, it is less complex in this situation to treat primitives and composites as homogeneous. Decorator Method Design • Decorator design pattern allows us to dynamically add functionality and behavior to an object without affecting the behavior of other existing objects within the same class. We use inheritance to extend the behavior of the class. This takes place at compile-time, and all the instances of that class get the extended behavior. • Decorator patterns allow a user to add new functionality to an existing object without altering its structure. So, there is no change to the original class. • The decorator design pattern is a structural pattern, which provides a wrapper to the existing class. • The decorator design pattern uses abstract classes or interfaces with the composition to implement the wrapper. • Decorator design patterns create decorator classes, which wrap the original class and supply additional functionality by keeping the class methods’ signature unchanged. • Decorator design patterns are most frequently used for applying single responsibility principles since we divide the functionality into classes with unique areas of concern. • The decorator design pattern is structurally almost like the chain of responsibility pattern. Procedure • Create an interface. • Create concrete classes implementing the same interface. • Create an abstract decorator class implementing the above same interface. • Create a concrete decorator class extending the above abstract decorator class. • Now use the concrete decorator class created above to decorate interface objects. • Lastly, verify the output • Step 1: Creating an interface named ‘Shape’ • Step 2: Create concrete classes implementing the same interface. Rectangle.java and Circle.java are as follows. • Step 3: Create an abstract decorator class implementing the Shape interface. • Step 4: Create a concrete decorator class extending the ShapeDecorator class. • Step 5: Using the RedShapeDecorator to decorate Shape objects. Facade Method Design Pattern • It hides the complexity of the underlying system and provides a simple interface that clients can use to interact with the system. • Facade Method Design Pattern provides a unified interface to a set of interfaces in a subsystem. Facade defines a high-level interface that makes the subsystem easier to use. • Structuring a system into subsystems helps reduce complexity. • A common design goal is to minimize the communication and dependencies between subsystems. • One way to achieve this goal is to introduce a Facade object that provides a single simplified interface to the more general facilities of a subsystem. When to use Facade Method Design Pattern • When you want to provide simple interface to a complex sub-system. • When several dependencies exist between clients and the implementation classes of an abstraction. Example of Facade Pattern • Step 5 • Create a ShopKeeper concrete class that will use MobileShop interface. • Step 6 • Now, Creating a client that can purchase the mobiles from MobileShop through ShopKeeper.
Pattern What Is Pattern How To Create It. Types Ofpatterns. Pattern Matching Explain Examples Method of Thepatterns. Laudagues of Pattern. Examples Related Types Ofpatterns