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Graphical Programming 1

Graphical programming is a paradigm that allows users to create programs by manipulating graphical elements instead of writing code textually, making it more accessible to non-programmers. It includes types such as Visual Programming Languages (VPLs), Integrated Development Environments (IDEs), and Dataflow Programming. These approaches utilize visual representations of code constructs to design algorithms and workflows.

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Shabana Sultan
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0% found this document useful (0 votes)
6 views9 pages

Graphical Programming 1

Graphical programming is a paradigm that allows users to create programs by manipulating graphical elements instead of writing code textually, making it more accessible to non-programmers. It includes types such as Visual Programming Languages (VPLs), Integrated Development Environments (IDEs), and Dataflow Programming. These approaches utilize visual representations of code constructs to design algorithms and workflows.

Uploaded by

Shabana Sultan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
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Graphical

Programmin
g
.
Graphical Programming:

• Graphical
• Programming
• Graphical programming
• Type Graphical Programming
Visual Programming Languages (VPLs)
Integrated Development Environments (IDEs)
Dataflow Programming

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Lets Start!

3
What is Graphic?
.

Graphics refers to a technology that generates


images on a computer screen. It's used in digital
photography, film and television, video games, and
on electronic devices and is responsible for
displaying images effectively to user.

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Programming
.
Programming refers to a technological process for
telling a computer which tasks to perform in order to
solve problems. You can think of programming as a
collaboration between humans and computers, in
which humans create instructions for a computer to
follow (code) in a language computers can
understand.

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What is Graphical
Programming?
.
Graphical programming refers to a programming
paradigm where users create programs by
manipulating graphical elements, often in the form of
icons, symbols, or visual representations of code
constructs, instead of writing code textually. This
approach aims to make programming more
accessible to non-programmers or those with limited
coding experience by providing a visual interface for
designing algorithms and workflows.in graphical
programming environments, users typically connect
graphical elements representing different functions
or operations to create a sequence of actions or to
define the logic of a program. These graphical
elements might include blocks, nodes, or symbols
representing specific programming constructs such
as loops, conditionals, mathematical operations,
input/output operations, and more.

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Type of Graphical Programming:
1:Visual Programming Languages (VPLs) visual Programming Languages (VPLs):
These are programming languages specifically designed for graphical programming, where users can drag and drop visual
elements to create programs. Examples include Scratch, Blockly, LabVIEW, and Simulink.
2:Integrated Development Environments (IDEs):
Some traditional text-based programming environments also offer graphical programming features, allowing users to create
graphical user interfaces (GUIs), design workflows, or visualize data flows. Examples include MATLAB/Simulink, Microsoft
Visual Studio with Visual Basic or C#, and Unity with its visual scripting tool, Bolt.
3:Dataflow Programming:
This is a specific type of graphical programming where the flow of data through the system is represented visually. Nodes
represent data processing units, and edges represent the flow of data between them. Examples include Node-RED and
LabVIEW.

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