Chapter 5 - Using Design Thinking
Chapter 5 - Using Design Thinking
THINKING
CHAPTER 6
LEARNING OUTCOMES
• Design thinking has been written about and defined in many ways by
many people – but at its heart, what is it?
• What sets it apart from the design work of your parents and
grandparents – or even the design techniques you learned in school –
can be broken down into three major categories:
a. Focus
b. Speed
c. Process
Focus on Human-Centeredness
• It’s not likely that you’ll create the perfect design on the first try,
which is why revision is such an important part of any design process.
In design thinking, iterating through many different versions of an
idea is essential to figuring out what is working well in a design and
what is not. To do this, design thinkers use strategies like:
• Relying on quick prototypes/drafts to communicate ideas
• Creating prototypes/drafts that can easily be adjusted
• Producing a high-resolution prototype only after several rounds of
low-resolution prototyping
Increasingly Collaborative Process
• The 1960s and 1970s were revolutionary in many ways – people were
creating music, art, and change in ways the world had never seen
before. These two decades had a profound impact on design as well.
• The emergence of design science and ergonomics, as well as design
strategies such as cooperative design, set the stage for what would
later become design thinking and human-centered design.
Understanding Creators: 1980-1990
• For most designers, this is the fun part and the part that comes
most naturally – generating creative ideas. To promote creativity,
increase human-centeredness, and eliminate biases, use
strategies such as:
1. Collaboration. Work with a team to ideate. If 2 heads
are better than 1, imagine how many solutions you can
generate with 3, or 4, or…
2. Sticky note ideation. This is a strategy that lets all
members of your team quickly get all of their thoughts
out on the table by giving every idea – the good, the bad, and the
ugly – its own sticky note.
3. Pretotyping. No, that isn’t a typo. Before you pick a
solution and prototype it, create an even faster, lower
resolution prototype known as a pretotype to help you work
out early design kinks and compare different ideas.
Prototyping