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TSTRAT 1 Lesson 15

The document outlines a lesson plan for social studies focused on integrating technology into teaching. It emphasizes the importance of adapting to the needs of digital learners and provides a framework for using various internet-based applications to enhance classroom engagement. Additionally, it discusses the advantages and disadvantages of technology in education and introduces the ADDIE model for instructional design.

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0% found this document useful (0 votes)
27 views32 pages

TSTRAT 1 Lesson 15

The document outlines a lesson plan for social studies focused on integrating technology into teaching. It emphasizes the importance of adapting to the needs of digital learners and provides a framework for using various internet-based applications to enhance classroom engagement. Additionally, it discusses the advantages and disadvantages of technology in education and introduces the ADDIE model for instructional design.

Uploaded by

leovincepalogan6
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 32

Le s s on Pla n for So cia l Studies

Technology-
based
Interactive
Teaching
Objectives
 Explain the framework of
technology in 21st century
education
 ldentify Internet-based
applications that can be used in
the classroom
 Incorporate digital interactive
learning in planning instruction
introduction
Introduction
While in class, Teacher Rommel noticed
that his students were not participative in the
activities. Being a contemplative teacher, he
was able to discern where the problems are
coming from. It was because his activities
mostly relied on written works such as essays
and reflection papers. With this scenario, he
began learning how to use PowerPoint
presentations and Internet-based activities.
As anticipated, Teacher Rommel's effort and
dedication paid off. He once again saw the
smile on his students' faces.
Introduction
Looking back, in the past, you may have
noticed that some of your teachers did not use
any technology in their lessons. This time,
however, that kind of classroom is no longer the
trend but is still relevant and applicable. As time
passed by, the nature of learners has changed,
along with their attention span and motivation
too. The learners of today are now called "digital
learners". Hence, to cater to their needs, they
should be taught by teachers who are
technologically savvy. In this chapter, you shall be
immersed with several strategies that could
enhance your planning, particularly the choice of
right technology.
Think
Technology has been over-associated with 21st
century teaching and learning processes. Having LED
TVS and LCD projectors inside classrooms became
the norm. The ways teachers incorporate
technologies into their classroom implies something
about their professional practices, In this time, we
acknowledge the potentialities of new technologies
such as laptops, wireless connectivity, interactive
whiteboards, and mobile communication devices to
reshape pedagogic activity within primary
classrooms. However, come to think of it, the TV and
projector should not be the basis of teaching;
teachers are still the best instructional materials
rather than PowerPoint presentations. Hence, it is
timely to re-examine the realities regarding the use of
technology as a tool in classroom instruction.
DepEd’s K-12 Conceptual Framework and
Exit Point

https://www.researchgate.net/figure/DepEdsK-to-12-Conceptual-Framework-and-exit-points-
2012_fig1_283083172
One of the skills to be harnessed among Filipino
learners is the information, communication, and
technology (ICT) skills. To achieve this, teachers must
be able to infuse technology in their instruction so as
to immerse the learners in a more interactive manner.
Also, when guided properly, the learners will be able to
harness the information and media skills that will be
useful in their daily living. However, teachers need to
value the importance of technology not just to inform
their learners but to transform them through the
assistance of technology.
As stipulated in DepEd Order No. 42, s. 2016, the
integration of technology inside the classroom shall be
grounded on these bases:
• ICT integration in teaching and learning involves all
activities and processes with the use of technology
that will help promote learning and enhance the
abilities and skills of both learners and teachers.
• The use of computers can speed up the preparation
of daily lessons .This way, teachers can support each
other by having a repository of lesson plans to
refer to in preparing for their daily lessons.
• Teachers can plan learning opportunities that
allow learners to access, organize, and process
information, create and develop products,
communicate, a collaborate with others using
ICTS.
Advantages and Disadvantages
Technology has been the greatest change that
we have seen in education. Several policies,
whether in the government or private sectors,
had been forwarded to ensure that classrooms
are infused with at least basic technologies.
However, even if technology is seen as
beneficial, there are still many debates,
especially on the extent of technology use and
exposure time.
Advantages and Disadvantages
Hence, there is really a need to closely monitor this
issue because it could make or break the learners.
The learners of today have been branded with
several names such as digital natives, where they
are born with the intellectual capacity to go over
technologies even with simple exposure because it
is part of their lives, and tech-savvy for they are
more proficient in using technologies compared to
the older generations.
Advantages and Disadvantages
On one hand, some teachers today are feeling
resentment toward the use of technologies
because it gives them more difficulty. On the other
hand, neophyte teachers are more versatile, for
they manage to use technology and traditional
pedagogies at the same time . To fully understand
the nature and limitations of technology in the
classroom, here are the advantages and
disadvantages of technology in the classroom:
Advantages Disadvantages
1. Using technology in the classroom allows 1.Technology in the classroom
you to experiment more in pedagogy and can be a distraction.
get instant feedback. 2. Technology can disconnect
2. Technology in the classroom helps students from social interactions.
ensure full participation. 3. Technology can foster cheating
3. There are countless resources for in class and on assignments.
enhancing education and making 4. Students don't have equal
learning more fun and effective. access to technological
4. Technology can automate many of your resources.
tedious tasks. 5. The quality of research and
5. With technology in the classroom, your sources they find may not be top-
students have instant access to fresh notch.
information that can supplement their 6. Lesson planning might become
learning experience. more labor-intensive with
6. We live in a digital world, and technology technology.
is a life skill.
ADDIE Model
The ADDIE model is a useful systematic instructional
design model that can be used in crafting technological
advancement in instruction. Consisting of fives stages,
this model has several versions.
A-nalysis. This phase is considered the goal-setting stage.
The focus of the designer is to target all learning
competencies.
D-esign. In this stage, all goals, tools, and performances
are laid down, ready for the next stage.
D-evelopment. This stage starts with the production and
testing of various methodologies used in the plan.
Relevant in this stage are the data gathered from the two
previous stages.
ADDIE Model

I-mplementation. The key word in this stage is procedure.


Teachers or designers must be guided by various steps
crafted in the preceding stages.
E-valuation. This final stage evaluates both the processes
and the outcomes of the model. In here, the teachers are
encouraged to see the results formatively
and summatively.
To see the connections between the stages, here are the
following questions to be answered in each specific stage.
Stage
Stage Essential Questions
Essential Questions
Analysis • Who is the
Analysis • Identify• the
Who audience and what are their characteristics?
is the audience and what are their
new behavioral outcome.
Phase • What typescharacteristics?
of learning constraints exist?
• What •are ldentify the new
the delivery behavioral outcome.
options?
• What
• What are typespedagogical
the online of learningconsiderations?
constraints exist?
What
• What is• the are the
timeline delivery
for project options?
completion?
Design • What are
• Documentation theproject's
of the online instructional,
pedagogicalvisual, and
Phase considerations?
technical design strategy
• Apply instructional
• What is the strategies
timelineaccording to thecompletion
for project intended ?
• behavioral outcomes by domain (cognitive, affective,
psychomotor)
• Create storyboards
• Design the user interface and user experience
• Prototype creation
• Apply visual design (graphic design)
Development Phase • What content is to be created?
• What designs can be used?
• How do you review the features of the design?
Implementation Phase • Are the implementers ready for the
technology?
• Do the implementers have enough knowledge
about the technology?
Evaluation Phase Formative evaluation:
• How does each step perform?
• What is needed to improve in each
step?
Summative evaluation:
• What is the overall impact of the
technology in the instruction?
• What needs to be done to further
improve instruction?

Source: Culatta 2019


List of Applications for Teaching
In the contemporary educational milieu, many innovations were created
to make educational technology accessible to both teachers and learners.
Here are some of the applications that you can use in your classroom.
Application Description
Reading Eggs- Reading Eggs is a multi-awarded
application that helps children to read.
Learn to Read Using interactive reading games and
reading lessons, the children will learn to
read while
enjoying over 2,000 e-books.
Curious World: This app is packed with various types of
activities to
Play Learn educate and amuse children. From videos
Grow to fun-filled
activities, the learners will be inspired to
participate in
class.
MentalUP This type of app enhances the critical
Educational thinking skills of
Games children as they solve different types of
problems in
various ways.
Edmodo Edmodo is a social platform used for
communication, polling, assignments,
quizzes, etc. Teachers can easily
send handouts and quizzes on this app.

Kahoot! Kahoot! is an app that teachers use to


facilitate online and real-time quizzes.
Questions are projected on the
Screen and children answer with their
smartphone or computer.
BrainPOP BrainPOp®generates animated
UK Featured educational content that adds
Movie excitement to lessons.

Khan Academy Khan Academy is a non-profit Open-


source educational website which aims
to change education for the better.
Teachers can explore thousands of
videos and lessons for free.
Socrative Student This app establishes an interactive
environment for learning. Teachers can
ask questions and conduct
assessments on a real-time basis.
Gauging students has never been so
easy!
Nearpod Nearpod allows teachers to create
interactive lessons, assessments, and
lesson contents.
Quizlet Teachers can explore the content in this
app which can be used for assessments.

Edublogs Edublogs allows teachers to easily create


and supervise learner blogs. It's easy to
customize designs and include videos,
photos, and podcasts.
Google Earth offers the means to present
Google geographic data from a wide variety of
Earth sources together in a geospatial. context.
This can be used in geography subjects.
ShowMe ShowMe Interactive whiteboard app allows
Interactive teachers and students to create ShowMe
Whiteboard presentations that can be shared via the device to
a group of students.
Teachers can record and |Create engaging
presentations by using tools such as adding text
and images.
Book Creator It is a rare lesson creation app that is very
accessible.With this app, both teachers and
students can create useful and astonishing e-books,
magazines, and others easily.
Snowbie This app can help teachers to easily and quickly
distribute assignments, handouts, videos, etc. to
students. Students can also send their works
through
Showbie.
Educreations This is an app engineered for teachers to present
interactive lessons that can be shared to students, other
Whiteboard teachers, and parents, Educreations is an
exceptional interactive whiteboard with a
screencasting tool that is powerful and fun to
use.
Grade Level 4
Learning Area Araling Panlipunan
Quarter Ikalawa
I. Objectives
Content Standard Naipapamalas ang pang-unawa at
pagpapahalaga ng iba't ibang kuwento and mga
sagisag na naglalarawan ng sariling lalawigan at
mga karatig lalawigan sa kinabibilangang
rehiyon.
Performance Standard Nakapagpapamalas ang mga mag-aaral ng
pagmamalaki sa iba't ibang kuwento at sagisag
na naglalarawan ng sariling lalawigan at mga
karatig lalawigan sa kinabibilangang rehiyon.
Learning 1. Nauunawaan ang kasaysayan ng
Competencies/ kinabibilangang rehiyon.
Objectives 1.1 Naisalaysay ang pinagmulan ng sariling
lalawigan at mga karatig na lalawigan sa
pamamagitan ng malikhaing pagpapahayag at
iba pang likhang sining.
1.1.1 Natutukoy ang kasaysayan ng pagbuo ng
sariling lalawigan ayon sa batas.
II. Content 1. Pinagmulan at mga Pagbabago
2. Makasaysayang pook at pangyayari sa lba't
lbang
Lalawigan
3. Simbolo ng mga Lalawigan
4. Mga Bayani ng mga Lalawigan
III. Learning
Resources
References Araling Panlipunan 4 Learner's Module
Araling Panlipunan 4 Teacher's Guide
Other Learning  PowerPoint Presentation
Resources  TV/Projector
 Internet Connection/ Wi-Fi
 Smartphone/Tablet per group
IV. Procedures
1. Pagbabalik-aral at Pagganyak (5 minuto)
Balik Aral. Gamit ang 4pics 1word sa PPT,
huhulaan ng mga mag-aaral ang nais ipahiwatig
Before the Lesson ng mga larawan.
Pagkatapos mahulaan, kailangang ipaliwanag ito
para sa karagdagang puntos (formative).
Pagganyak. Magpapapanood ang guro ng isang
video clip tungkol sa kanilang probinsiya o munisipyo.
Babanggitin muna ng guro ang mga guide questions
Before the para sa pagproseso:
Lesson Itatanong ng guro sa klase ang sumusunod:
1. Saan nagmula ang pangalan ng ating lalawigan?
2. Bakit kailanggng malaman ang pinagmulan ng ating
komunidad?
Pagllahad ng maa Paksa at maa Layunin (2 minuto)
"Pag-aaralan natin ang kasaysayan ng ating
Ialawigan, mga pagbabagong nagangp dito, mga
maipagmamalaking pook at mga tao, at mga bayani."
Ipapabasa sa mga mag-aaral ang mga layunin ng aralin.
I. Pagtalakay (3 minuto)
Sa pagtalakay, magpapakita ang guro ng mga
During the Lesson larawan na sumisimbulo sa komunidad.
II. Gawain: Interactive Discussion (30 minuto)
Formative Assessment: Gamit ang Kahoot
(isang application), maglalaro ang mga bata ng
isang online quiz bee na magsisilbing lunsaran
ng talakayan.
HALIMBAWA NG MGA LARAWANG MAAARING
IPAKITA:
• Mga tanawin tulad ng mga bundok, talon,
dalampasigan, ilog, at mga tanawing gawang
tao
Mga bantog na mamamayan at mga bayani; at
• lba pang simbolo na makikita sa lokalidad
During the Lesson Tuwing matatapos ang laro sa Kahoot, ipapaliwanag
ng guro ang mga detalye tungkol sa mga
tanong/larawan na sinagutan ng mga bata.
*Malayang makapagtatanong ang mga bata tungkol
sa aralin.
Pagbubuod (5 minuto)
Itatanong ng guro ang sumusunod:
After the Lesson 1. Anu-ano ang mga dahilan ng pagbabago sa ating
lugar?
2. Bakit natin kailangang pangalagaan ang mga
biyayang ibinigay sa atin ng Maykapal?
3. Paano mo maipagmamalaki ang iyong komunidad?
( ipagpapatuloy at mas palalalimin ang aralin sa
susunod na pagkikita)
Assess
1. Why is there a need for teachers of today to innovate
their pedagogies?

2. On the issue of teaching and learning, who shall adjust


with regard to the use of technology, students or the
teacher?

3. Give three hindering factors in attaining a technology-


infused classroom.
Challenge

1. Create your own philosophy in educational technology


which shall include and don'ts inside the classroom.

2 Using the ADDIE model, try to innovate your pedagogies


by crafting your original model.

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