TSTRAT 1 Lesson 15
TSTRAT 1 Lesson 15
Technology-
based
Interactive
Teaching
Objectives
Explain the framework of
technology in 21st century
education
ldentify Internet-based
applications that can be used in
the classroom
Incorporate digital interactive
learning in planning instruction
introduction
Introduction
While in class, Teacher Rommel noticed
that his students were not participative in the
activities. Being a contemplative teacher, he
was able to discern where the problems are
coming from. It was because his activities
mostly relied on written works such as essays
and reflection papers. With this scenario, he
began learning how to use PowerPoint
presentations and Internet-based activities.
As anticipated, Teacher Rommel's effort and
dedication paid off. He once again saw the
smile on his students' faces.
Introduction
Looking back, in the past, you may have
noticed that some of your teachers did not use
any technology in their lessons. This time,
however, that kind of classroom is no longer the
trend but is still relevant and applicable. As time
passed by, the nature of learners has changed,
along with their attention span and motivation
too. The learners of today are now called "digital
learners". Hence, to cater to their needs, they
should be taught by teachers who are
technologically savvy. In this chapter, you shall be
immersed with several strategies that could
enhance your planning, particularly the choice of
right technology.
Think
Technology has been over-associated with 21st
century teaching and learning processes. Having LED
TVS and LCD projectors inside classrooms became
the norm. The ways teachers incorporate
technologies into their classroom implies something
about their professional practices, In this time, we
acknowledge the potentialities of new technologies
such as laptops, wireless connectivity, interactive
whiteboards, and mobile communication devices to
reshape pedagogic activity within primary
classrooms. However, come to think of it, the TV and
projector should not be the basis of teaching;
teachers are still the best instructional materials
rather than PowerPoint presentations. Hence, it is
timely to re-examine the realities regarding the use of
technology as a tool in classroom instruction.
DepEd’s K-12 Conceptual Framework and
Exit Point
https://www.researchgate.net/figure/DepEdsK-to-12-Conceptual-Framework-and-exit-points-
2012_fig1_283083172
One of the skills to be harnessed among Filipino
learners is the information, communication, and
technology (ICT) skills. To achieve this, teachers must
be able to infuse technology in their instruction so as
to immerse the learners in a more interactive manner.
Also, when guided properly, the learners will be able to
harness the information and media skills that will be
useful in their daily living. However, teachers need to
value the importance of technology not just to inform
their learners but to transform them through the
assistance of technology.
As stipulated in DepEd Order No. 42, s. 2016, the
integration of technology inside the classroom shall be
grounded on these bases:
• ICT integration in teaching and learning involves all
activities and processes with the use of technology
that will help promote learning and enhance the
abilities and skills of both learners and teachers.
• The use of computers can speed up the preparation
of daily lessons .This way, teachers can support each
other by having a repository of lesson plans to
refer to in preparing for their daily lessons.
• Teachers can plan learning opportunities that
allow learners to access, organize, and process
information, create and develop products,
communicate, a collaborate with others using
ICTS.
Advantages and Disadvantages
Technology has been the greatest change that
we have seen in education. Several policies,
whether in the government or private sectors,
had been forwarded to ensure that classrooms
are infused with at least basic technologies.
However, even if technology is seen as
beneficial, there are still many debates,
especially on the extent of technology use and
exposure time.
Advantages and Disadvantages
Hence, there is really a need to closely monitor this
issue because it could make or break the learners.
The learners of today have been branded with
several names such as digital natives, where they
are born with the intellectual capacity to go over
technologies even with simple exposure because it
is part of their lives, and tech-savvy for they are
more proficient in using technologies compared to
the older generations.
Advantages and Disadvantages
On one hand, some teachers today are feeling
resentment toward the use of technologies
because it gives them more difficulty. On the other
hand, neophyte teachers are more versatile, for
they manage to use technology and traditional
pedagogies at the same time . To fully understand
the nature and limitations of technology in the
classroom, here are the advantages and
disadvantages of technology in the classroom:
Advantages Disadvantages
1. Using technology in the classroom allows 1.Technology in the classroom
you to experiment more in pedagogy and can be a distraction.
get instant feedback. 2. Technology can disconnect
2. Technology in the classroom helps students from social interactions.
ensure full participation. 3. Technology can foster cheating
3. There are countless resources for in class and on assignments.
enhancing education and making 4. Students don't have equal
learning more fun and effective. access to technological
4. Technology can automate many of your resources.
tedious tasks. 5. The quality of research and
5. With technology in the classroom, your sources they find may not be top-
students have instant access to fresh notch.
information that can supplement their 6. Lesson planning might become
learning experience. more labor-intensive with
6. We live in a digital world, and technology technology.
is a life skill.
ADDIE Model
The ADDIE model is a useful systematic instructional
design model that can be used in crafting technological
advancement in instruction. Consisting of fives stages,
this model has several versions.
A-nalysis. This phase is considered the goal-setting stage.
The focus of the designer is to target all learning
competencies.
D-esign. In this stage, all goals, tools, and performances
are laid down, ready for the next stage.
D-evelopment. This stage starts with the production and
testing of various methodologies used in the plan.
Relevant in this stage are the data gathered from the two
previous stages.
ADDIE Model