Computer Essentials 2 - Chapter 4
Computer Essentials 2 - Chapter 4
Edition
Understanding
Computers
Today and Tomorrow
For Computer Essentials 2
Chapter 4:
The Internet and
the
World Wide Web
Deborah
Morley Copyright 2015 Cengage
Learning
Learning Objectives
• Internet
– Largest and most well-known computer network, linking
millions of computers all over the world
– The Internet has actually operated in one form or another
for several decades
• ARPANET
– The predecessor of the Internet
• Created in 1969 and named after the Advanced
Research Projects Agency (ARPA), which sponsored its
development
– Initially connected four supercomputers; eventually
evolved into today’s Internet
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Evolution of the Internet
– Infrastructure Companies
• Enterprises that own or operating the physical structure
of the Internet
• Conventional and mobile phone companies, cable
companies, and satellite Internet providers
– Hardware and Software Companies
• Provide the hardware and software used in conjunction
with the Internet and Web
• Selecting an ISP
– Type of device used, type of Internet connection, and
service desired, geographic location will likely
determine your ISP options
– Questions to ask include speed, outages, support, limits,
pricing options, etc.
– Pricing options between different ISP companies will vary
• Many ISPs offer tiers or different levels (speeds) of
service for different prices
Answers:
1) a; 2) True; 3) DSL
• Search Sites
– Web sites designed to help users search for Web pages
that match specified keywords or selected categories
• Typically use a search engine in conjunction with a
database containing information about Web pages to
locate appropriate Web pages
• Many search sites available (Google, Bing, Yahoo,
Ask.com, etc.)
• Real-time search engines are emerging
– Search the Web live rather than relying on a
database, i.e., MyLiveSearch
• Keyword Search
– Keywords are typed in a search box to locate information on the
Internet
– Matching Web pages are called hits
– Clicking on a Web page name displays that page
• Directory Search
– Categories are selected to locate information on the Internet
• Search Site Tools
– Search for music files, image files, news articles, maps, people,
videos
– Google is one of the most versatile search sites
• Using Phrases
– Phrase searching is typing more than one keyword in a
keyword search
• Does the title and listed description sound appropriate for the
information you are seeking?
• Is the URL from an appropriate company or organization?
• You should also evaluate:
– The author
– The source
• Determine if reliable or biased
– The date
• Many online articles are years old
• Verify online information with a second source
Answers:
1) b;Edition
15th 2) False; 3) search engine
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Beyond Browsing and E-
Mail
• Many types of other online communications methods exist
• Instant Messaging (IM) and Text Messaging
– Instant Messaging
• Exchanging real-time messages
• Example of presence technology
– Text Messaging
• Used by mobile phone users
• Also called Short Message Service (SMS)
• Beginning to replace e-mail for personal
communication
• Can be group messages
Geofencing
– Form of geobrowsing
– Businesses or individuals can set up
geofences
• Business can be notified when a
customer enters or exits a
geofence (location-based
marketing)
• Individual can be reminded of
tasks to perform when they
enter or exit a geofence
• Online Music
– Music played or obtained via the Web
• Online TV, Videos, and Movies
– Videos watched or downloaded via the Web
– Live or recorded TV shows available via the Web
– Feature films available via the Web
– Video-on-demand (VoD)
• Downloading movies and television shows, on demand,
via the Web
• Internet Protocol Television (IPTV) – content delivered
directly to your TV
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Online Entertainment
• Online Gaming
– Playing games via the Web
– Web-based games, online multiplayer games, etc.
– Quite often associated with Internet addiction
• The inability to stop using the Internet or to prevent
extensive use of the Internet from interfering with
other aspect’s of one’s life
– Gamification trend involves using gaming elements
(earning points or rewards) in a non-entertainment
context, such as for customer and employee engagement
Answers:
1) c; 2) True; 3) filtering