L2 HCI - Cognitive Processes9
L2 HCI - Cognitive Processes9
interaction
Syed Zohair Haider
Lecturer
I.S.P University, Multan
Models of Attention
Consequences
Memory
A Model Of Memory
◦ Sensory Memory
◦ Short Term Memory
◦ Long Term Memory
Attention
What is attention.
◦ many competing stimuli, but.
◦ only limited capacity.
◦ therefore need to focus, and select.
Visual attention.
◦ based on location and colour.
Auditory attention.
◦ based on pitch, timbre, intensity, etc.
Available senses
capacity
Use techniques that make things stand out like colour, ordering,
spacing, underlining, sequencing and animation
Our Situation
Long
term
memory
Revised Memory Model
Working memory is a subset of
LTM.
Sensory
Items are semantically linked. memory
items in working memory are
activated.
activation is supplied from other Working
linked chunks and from sensory memory
input.
Long term
memory
Revised Human
Processor Model and
Related Memory
Visual Stimulus
Perceptual
processor
Visual Auditory
image image
store store
Motor
processor
Working
memory
Cognitive
Processor
Long term
memory
Sensory Memory/
Perceptual Store
Visual and auditory impressions
◦ visuospatial sketchpad, phonological loop
Types
◦ Iconic: for visual stimulus (fireworks trail, finger moving)
◦ Aural: for auditory stimulus (repeat a question)
◦ Haptic: touch stimulus
Sensory Memory/
Perceptual Store
Buffers for stimuli received through senses
◦ iconic memory: visual stimuli
◦ echoic memory: aural stimuli
◦ haptic memory: tactile stimuli
Examples
◦ “sparkler” trail, finger moving
◦ stereo sound
Continuously overwritten
Short Term Memory
Display format should match memory system used to perform task
35 x 6
Step 1: 30 x 6
Step 2: 5 x 6
Ans: step 1 + step 2
Short Term Memory
Example
212348278493202 (difficult)
LTM STM
Serial Position
The distracter task diminish the
Curve
recency effect since the items at the
end of the list no longer in the STM
Primacy effect is still present since the
information in LTM is not effected by
distracter task
Long Term Memory
Organized as a network of connected chunks of knowledge
chewe chased
d
food cat
stole
LT Memory Structure
Episodic memory
◦ Events & experiences in serial form
◦ Helps us recall what occurred
Semantic memory
◦ Structured record of facts, concepts & skills
◦ One theory says it’s like a network
◦ Another uses frames & scripts (like record structs)
Fixed Fixed
legs: 4 breed of: DOG
type: sheepdog
Default
diet: carniverous Default
sound: bark size: 65 cm
Variable Variable
size: colour
colour
Models of LTM - Scripts
Model of stereotypical information required to interpret situation
Script has elements
“John that
took his dog can
to the be instantiated
surgery. After seeing thewith values
vet he left.” for context
IF dog is growling
THEN run away
LTM processes
3 processes
◦ Storage
◦ Forgetting
◦ Information retrieval
LTM - Storage of
information
rehearsal
◦ information moves from STM to LTM
interference
◦ new information replaces old: retroactive interference
◦ old may interfere with new: proactive inhibition
recognition
◦ information gives knowledge that it has been seen before
◦ less complex than recall - information is cue
The problem with the
classic ‘72’
George Miller’s theory of how much information people can remember
Many designers have been led to believe that this is useful finding for
interaction design
What some designers get up to…
Present only 7 options on a menu
Display only 7 icons on a tool bar
Have no more than 7 bullets in a list
Place only 7 items on a pull down menu
Place only 7 tabs on the top of a website page
◦ But this is wrong? Why?
Why?
Inappropriate application of the theory
People can scan lists of bullets, tabs, menu items till they see the one they
want
They don’t have to recall them from memory having only briefly heard or
seen them
Facilitate existing memory strategies and try to assist users when they
get stuck
Problem Solving
Errors
Emotions