Module 1 Introducing Todays Technologies Computers, Devices, and The Web
Module 1 Introducing Todays Technologies Computers, Devices, and The Web
Technologies:
Computers, Devices
and the Web
Objectives:
Intro. to Computing
with IT Fundamentals
…COMPUTERS cont.
*electronic components in
computers process data
using instructions.
*a collection of related
instructions organized for
common purpose is referred
to as software or program.
*using a software can
complete a variety of
activities , such as search
for information. Intro. to Computing
with IT Fundamentals
PERSONAL COMPUTERS
Laptop – a ”notebook computer”, is a thin,
lightweight mobile computer with a screen in its
lid and a keyboard in its base. Designed to fit in
the lap for easy transport.
Server – is a computer
dedicated to to providing
one or more services to
other computers or
devices on a network.
Network – is a collection
of computers and devices
connected together.
Intro. to Computing
with IT Fundamentals
MOBILE AND GAME
DEVICES
Mobile Device - a computing device small enough to hold in
your hand.
- can be categorized as computers because they
operate under the control of instructions.
Digital Cameras
- a device that allows you to
take photos and store the
photographed images
digitally.
Intro. to Computing
with IT Fundamentals
MOBILE AND GAME
DEVICES
Intro. to Computing
with IT Fundamentals
MOBILE AND GAME
DEVICES
E-Book Reader
- A mobile device that is used
primarily for reading e-books.
- a digital version of printed
books.
Intro. to Computing
with IT Fundamentals
MOBILE AND GAME
DEVICES
Wearable Devices
- a small, mobile computing
consumer device designed to
be worn. These devices often
communicate with a mobile
device or computer
- activity trackers that
monitors heart rate, measure
pulse, count steps, and tracks
sleep patterns.
Intro. to Computing
with IT Fundamentals
MOBILE AND GAME
DEVICES
Game Console
- a mobile computing device
designed for single-player or
multiplayer video games
- often connect to a
television; handheld game
devices contain a built-in
screen
Intro. to Computing
with IT Fundamentals
Consider
this:
Are digital cameras, portable media players,
e-book readers, and handheld game devices
becoming obsolete as more and more
smartphones and tablets include their
functionality?
Digital Service converge
- means that consumers may need fewer devices for
functionality
- is the phenomenon of combining different media,
information, voice telephony, television, etc., into a single
service.
Intro. to Computing
with IT Fundamentals
DATA AND INFORMATION
Computer process data (input) into
information (output) and often
store the data, resulting information
for future use
DATA - is a collection of
unprocessed items, which can
include text, numbers, images,
audio, and video.
INPUT DEVICE
– any hardware component that
allows you to enter data and
instructions into a computer or
mobile device.
OUTPUT DEVICE
– conveys information from a
computer mobile device to one or
more people
Intro. to Computing
with IT Fundamentals
MEMORY AND STORAGE
Intro. to Computing
with IT Fundamentals
MEMORY AND STORAGE
Types of Storage
1. HARD DISKS - is an electro-
mechanical data storage device
that stores and retrieves digital
data using magnetic storage
with one or more rigid rapidly
rotating platters coated with
magnetic material
Intro. to Computing
with IT Fundamentals
MEMORY AND STORAGE
Types of Storage
2. SOLID STATE DRIVES -
device that uses integrated
circuit assemblies to store
data persistently, typically
using flash memory, and
functioning as secondary
storage in the hierarchy of
computer hierarchy of computer
storage.
Intro. to Computing
with IT Fundamentals
MEMORY AND STORAGE
Types of Storage
2. SOLID STATE DRIVES -
device that uses integrated
circuit assemblies to store
data persistently, typically
using flash memory, and
functioning as secondary
storage in the hierarchy of
computer hierarchy of computer
storage.
Intro. to Computing
with IT Fundamentals
THE WEB and INTERNET
Internet
- is the network of interconnected computers
on which the web runs and the conduit
through which emails and data pass.
Intro. to Computing
with IT Fundamentals
Access the web to accomplish the
following tasks:
• Search for Information
• Conduct Research
• Communicate with & meet other people
• Share information, photos, and videos with
others
• Access news, weather, and sports
• Participate in online training
• Shop for goods and services
• Play games with others
• Download or listen to music
• Watch videos
• Download or read books
• Make reservations
Intro. to Computing
with IT Fundamentals
About the
web
• The web consists of a worldwide collection
of electronic documents.
• Each electronic document on the web is
called a webpage which can contain text,
graphics, audio, and video.
• A website is a collection of related
webpages, which are stored on a web
server.
• A web server is a computer that delivers
requested webpages to your computer or
mobile device.
Intro. to Computing
with IT Fundamentals
About the
web
• The web consists of a worldwide collection
of electronic documents.
• Each electronic document on the web is
called a webpage which can contain text,
graphics, audio, and video.
• A website is a collection of related
webpages, which are stored on a web
server.
• A web server is a computer that delivers
requested webpages to your computer or
mobile device.
Intro. to Computing
with IT Fundamentals
About the
web
• A link, short for
hyperlink, is a
built-in
connection to
other documents,
graphics, audio
files, videos,
webpages or
websites.
Intro. to Computing
with IT Fundamentals
Browsing the
•
web
A browser is
a software
that enables
users with an
internet
connection to
access and
view
webpages on
a computer or
mobile
device.
Intro. to Computing
with IT Fundamentals
Searching the
web
Intro. to Computing
with IT Fundamentals
Online Social
Networks
• An online social
network, also called a
social networking site, is a
website that encourages
members in its online
community to share their
interests, ideas, stories,
photos, music, and videos
with other registered
users.
Intro. to Computing
with IT Fundamentals
Ethics and Issue 1-
2
Should you be
required to obtain
permission before
posting photos of
others?
Intro. to Computing
with IT Fundamentals
Ethics and Issue 1-
2
Malware
- short for malicious software.
- a software that typically act
without the knowledge of the
user
- Viruses, worms, trojan
horses, rootkits, spyware
and adware
Intro. to Computing
with IT Fundamentals
DIGITAL SECURITY &
PRIVACY
Viruses and Other Malware
VIRUS
- a type of malicious software, or malware,
that spreads between computers and causes
damage to data and software.
- aim to disrupt systems, cause major
operational issues, and result in data loss
and leakage.
Intro. to Computing
with IT Fundamentals
DIGITAL SECURITY &
PRIVACY
Viruses and Other Malware
WORM
- a type of malicious software whose primary
function is to self-replicate and infect other
computers while remaining active on
infected systems.
TROJAN
- is any malware that misleads users of its
true intent by disguising itself as a standard
program.
Intro. to Computing
with IT Fundamentals
DIGITAL SECURITY &
PRIVACY
Viruses and Other Malware
ROOTKITS
- designed to enable access to a computer or an
area of its software that is not otherwise
allowed and often masks its existence or the
existence of other software.
SPYWARE
- software that enables a user to obtain covert
information about another's computer activities
by transferring data secretly from their hard
drive.
Intro. to Computing
with IT Fundamentals
DIGITAL SECURITY &
PRIVACY
Viruses and Other Malware
ADWARE
- Adware (or advertising software) is the term
used for various pop-up advertisements that
show up on your computer or mobile device
Intro. to Computing
with IT Fundamentals
DIGITAL SECURITY &
PRIVACY
Viruses and Other Malware
Protection from Viruses and Malware
practices:
- Use Virus Protection
-- Use a firewall of all
Be suspicious
unsolicited email and text
messages
- Download software with caution
- Close spyware windows
Intro. to Computing
with IT Fundamentals
DIGITAL SECURITY &
PRIVACY
Viruses and Other Malware
Protection from Viruses and Malware
practices:
- Scan for malware before
using any removable
media
- Keep current
- Back up regularly
Intro. to Computing
with IT Fundamentals
PROGRAMS AND APPS
SOFTWARE
- also called a program,
consists of a series of
related instructions,
organized for a common
purpose, the tells the
computer what tasks to
perform and how to
perform them.
Intro. to Computing
with IT Fundamentals
PROGRAMS AND APPS
Intro. to Computing
with IT Fundamentals
PROGRAMS AND APPS
Operating
- a widely System
recognized example of system
software. It is a set of programs that
coordinate all the activities among
computer or mobile device hardware it
provides a means for users to communicate
with the computer or mobile device and
other software.
Intro. to Computing
with IT Fundamentals
PROGRAMS AND APPS
Intro. to Computing
with IT Fundamentals
PROGRAMS AND APPS
Categories of applications:
1. Productivity
2. Graphics and Media
3. Personal Interest
4. Communications
5. Security
6. File System & Disk
Management
Intro. to Computing
with IT Fundamentals
PROGRAMS AND APPS
Applications include programs stored on a computer, as
well as those on a mobile device or delivered to your
device over the Internet.
1. Desktop app - an application stored on a
computer
Intro. to Computing
with IT Fundamentals
COMMUNICATIONS &
NETWORKS
Computer Communication
- describes a process in which two or more
computers or devices transfer (send and receive)
data, instructions, and information over
transmission media via a communications
device.
Communication Device
- is a hardware capable of transferring items from
computers and devices to transmission media
and vice versa.
Intro. to Computing
with IT Fundamentals
COMMUNICATIONS &
NETWORKS
Intro. to Computing
with IT Fundamentals
COMMUNICATIONS &
NETWORKS
Wired Communication:
Intro. to Computing
with IT Fundamentals
COMMUNICATIONS &
NETWORKS
Wireless Communication:
Intro. to Computing
with IT Fundamentals
TECHNOLOGY USES
1. Education & 6. Health
Teaching Care
7.
2. Government
3. Science
Finance 8. Travel
4.
5. Retail 9. Publishing
Entertainment
Intro. to Computing
with IT Fundamentals
QUESTIONS
Intro. to Computing
with IT Fundamentals
QUESTIONS