Network Fundamentals CH 2
Network Fundamentals CH 2
LECTURER #1,2,3,4
CHAPTER # 2
In this chapter, focus on the platform for this digital communication that is
built upon fundamental communication concepts.
These concepts are applied to devices and media that enable the sending of
data messages between end users.
The Elements of
Communication
People exchange ideas using many different communication methods. All of
these methods have three elements in common:
1) Message source, or sender: Sending Device
2) Destination, or receiver of the message: Receiving Device
3) Channel: media that carries the massage from source to destination.
Segmentation: in which all messages are broken into smaller pieces that
can be easily transported together across a medium.
Example: For example, consider what happens if someone in Las Vegas e-mails a
picture of her new kitten to a friend in Boston. First, the picture of the kitten is
segmented into small pieces and each piece is given, among other things, a
destination address and a code telling where the piece belongs in the big picture.
When the message is under way, the pieces might not travel along the same route.
Traffic conditions on the Internet are constantly changing, and a large file with many
segments can take a couple different routes. Depending on traffic conditions, the data
containing the kitten’s ears might go through Chicago on the way to Boston, the paws
might go through Denver, and the whiskers and tail might travel through Atlanta. It
doesn’t matter which way the pieces travel as long as they all get to Boston and the
destination computer can reassemble them into one photograph.
The downside to using segmentation and multiplexing :
To transmit messages across a network is the level of complexity that is added to the
process.
Imagine if you had to send a 100-page letter, but each envelope would hold only one
page. The process of addressing, labeling, sending, receiving, and opening the entire
hundred envelopes would be time consuming for both the sender and the recipient.
Various types of devices throughout the network participate in ensuring that the
pieces of the message arrive reliably at their destination.
Components of the Network
Devices and media are the physical elements or hardware of the network.
Another generic term for an end device that sends or receives messages is a
host.
Computers, including workstations, laptops, and servers connected to a network
Network printers
Voice over Internet Protocol (VoIP) phones
Cameras on a network, including webcams and security cameras
Handheld devices such as PDAs and handheld scanners
Remote monitoring stations for weather observation
Conti….
An end user is a person or group using an end device.
Not all end devices are operated by people all of the time.
For example, file servers are end devices that are set up by people but perform
their tasks on their own.
Servers are hosts that are set up to store and share information with other
hosts called clients.
Clients request information and services, like e-mail and web pages, from
servers, and servers reply with the requested information if they recognize
the client.
When hosts communicate with each other, they use addresses to find each
other. The host address is a unique physical address used by hosts
inside a local-area network (LAN),
Intermediary Devices and Their Role
on the Network
Getting a message from the source to the destination can be a complex task
involving several intermediary devices along the way
Intermediary devices connect the individual hosts to the network and can
connect multiple individual networks to form an internetwork.
Each of these media has vastly different physical properties and uses
different methods to encode messages.
Internet service providers (ISP), which are often also TSPs, connect their
customers to the Internet. The customer can be a home user, a company, or a
government institution.
All Internet users access the web through ISPs.
The ISPs cooperate with TSPs and other ISPs to make sure that all users have access to
the web. This involves implementing rules and standards that enable any user to
communicate with any other user regardless of location and equipment type.
Network Representations
Network interface card (NIC):
A NIC, or LAN adapter, provides the physical connection to the network at the PC or other
host device.
The media connecting the PC to the networking device plugs directly into the NIC.
Each NIC has a unique physical address that identifies it on the LAN.
Physical port:
A physical port is a connector or outlet on a networking device where the media is connected
to a host or other networking device. You can assume that all network host devices used in
this book have a physical port that allows a connection to the network.
Interface:
The term interface refers to how the device can allow two different networks to communicate.
Routers connect to different networks, and the specialized NICs on routers are simply called
interfaces. The interface on a router device has a unique physical address and appears as a
host on the local network.
Protocols
All communication, whether face-to-face or over a network, is governed by
predetermined rules called protocols.
The standards and protocols for the physical media govern how the signals are
sent over the media and how they are interpreted by the receiving clients.
Previous example of Apple, Microsoft, and Linux, the operating systems using
TCP/IP
Using Layered Models
The IT industry uses layered models to describe the complex process of network
communication.
The OSI model is just a reference model, so manufacturers have been free to
create protocols and products that combine functions of one or more layers.
Conti…
As designed, the communication process begins at the application
layer of the source, and data is passed down to each lower layer to
be encapsulated with supporting data until it reaches the physical
layer and is put out on the media.
When the data arrives at the destination, it is passed back up through layers
and de-capsulated by each layer. Each layer provides data services to the
layer directly above by preparing information coming down the model or
going up.
TCP/IP Model
The TCP/IP model defines the four communication functions that protocols
perform.
TCP/IP is an open standard, which means that one company does not control it.
The rules and implementations of the TCP/IP model were cooperatively developed
by members of the industry using Request for Comments (RFC) documents.
RFC documents are publicly accessible documents that define specifications and
policies of the protocols.
5. Reception of the data at the network access layer of the destination end
device.
Each layer adds control information at each step. The generic term for data at
each level is protocol data unit (PDU), but a PDU is different at each layer.
For example, a PDU at the internetwork layer is different from the PDU at the
transport layer, because internetwork layer data has been added to the transport
layer data.
Encapsulation
Sending and Receiving Process
An end user, using an e-mail application, creates data. The application layer
codes the data as e-mail and sends the data to the transport layer.
When all data has arrived and is ready, it is sent to the application layer, and
then the original application data goes to the receiver’s e-mail application.
The message is successful.
Comparing the OSI Model to
the TCP/IP Model
functions of the application,
presentation, and session
layers of the OSI model are
combined into one
application layer in the
TCP/IP model.