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Ch7 Implementation

Chapter 7 discusses the design and implementation phase of software engineering, focusing on object-oriented design using UML, design patterns, and implementation issues. It emphasizes the importance of understanding system context and interactions, identifying object classes, and creating design models to facilitate communication and organization in large systems. Additionally, it addresses practical considerations such as the build-or-buy decision, reuse of existing components, and configuration management during development.

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0% found this document useful (0 votes)
8 views30 pages

Ch7 Implementation

Chapter 7 discusses the design and implementation phase of software engineering, focusing on object-oriented design using UML, design patterns, and implementation issues. It emphasizes the importance of understanding system context and interactions, identifying object classes, and creating design models to facilitate communication and organization in large systems. Additionally, it addresses practical considerations such as the build-or-buy decision, reuse of existing components, and configuration management during development.

Uploaded by

qatotoqat
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Chapter 7 – Design and Implementation

Chapter 7 Design and Implementation 1


Topics covered

 Object-oriented design using the UML


 Design patterns
 Implementation issues
 Open source development

Chapter 7 Design and Implementation 2


Design and implementation

 Software design and implementation is the stage in the


software engineering process at which an executable
software system is developed.
 Software design and implementation activities are
invariably inter-leaved.
 Software design is a creative activity in which you identify
software components and their relationships, based on a
customer’s requirements.
 Implementation is the process of realizing the design as a
program.

Chapter 7 Design and Implementation 3


Build or buy

 In a wide range of domains, it is now possible to buy off-


the-shelf systems (COTS) that can be adapted and
tailored to the users’ requirements.
 For example, if you want to implement a medical records
system, you can buy a package that is already used in hospitals.
It can be cheaper and faster to use this approach rather than
developing a system in a conventional programming language.
 When you develop an application in this way, the design
process becomes concerned with how to use the
configuration features of that system to deliver the
system requirements.

Chapter 7 Design and Implementation 4


Object-oriented design using the UML

Chapter 7 Design and Implementation 5


An object-oriented design process

 Structured object-oriented design processes involve


developing a number of different system models.
 They require a lot of effort for development and
maintenance of these models and, for small systems,
this may not be cost-effective.
 However, for large systems developed by different
groups design models are an important communication
mechanism.

Chapter 7 Design and Implementation 6


Process stages

 There are a variety of different object-oriented design


processes that depend on the organization using the
process.
 Common activities in these processes include:
 Define the context and modes of use of the system;
 Design the system architecture;
 Identify the principal system objects;
 Develop design models;
 Specify object interfaces.

Chapter 7 Design and Implementation 7


System context and interactions

 Understanding the relationships between the software


that is being designed and its external environment is
essential for deciding how to provide the required system
functionality and how to structure the system to
communicate with its environment.
 Understanding of the context also lets you establish the
boundaries of the system. Setting the system boundaries
helps you decide what features are implemented in the
system being designed and what features are in other
associated systems.

Chapter 7 Design and Implementation 8


Context and interaction models

 A system context model is a structural model that


demonstrates the other systems in the environment of
the system being developed.
 An interaction model is a dynamic model that shows how
the system interacts with its environment as it is used.

Chapter 7 Design and Implementation 9


System context for the weather station

Chapter 7 Design and Implementation 10


Weather station use cases

Chapter 7 Design and Implementation 11


Use case description—Report weather

System Weather station


Use case Report weather
Actors Weather information system, Weather station
Description The weather station sends a summary of the weather data that has been
collected from the instruments in the collection period to the weather
information system. The data sent are the maximum, minimum, and average
ground and air temperatures; the maximum, minimum, and average air
pressures; the maximum, minimum, and average wind speeds; the total
rainfall; and the wind direction as sampled at five-minute intervals.
Stimulus The weather information system establishes a satellite communication link
with the weather station and requests transmission of the data.
Response The summarized data is sent to the weather information system.
Comments Weather stations are usually asked to report once per hour but this frequency
may differ from one station to another and may be modified in the future.

Chapter 7 Design and Implementation 12


Architectural design

 Once interactions between the system and its


environment have been understood, you use this
information for designing the system architecture.
 You identify the major components that make up the
system and their interactions, and then may organize the
components using an architectural pattern such as a
layered or client-server model.
 For example: The weather station is composed of
independent subsystems that communicate by
broadcasting messages on a common infrastructure.

Chapter 7 Design and Implementation 13


High-level architecture of the weather station

Chapter 7 Design and Implementation 14


Architecture of data collection system

Chapter 7 Design and Implementation 15


Object class identification

 Identifying object classes is often a difficult part of object


oriented design.
 There is no 'magic formula' for object identification. It
relies on the skill, experience
and domain knowledge of system designers.
 Object identification is an iterative process. You are
unlikely to get it right first time.

Chapter 7 Design and Implementation 16


Approaches to identification

 Use a grammatical approach based on a natural


language description of the system.
 Base the identification on tangible things in the
application domain.
 Use a behavioural approach and identify objects based
on what participates in what behaviour.
 Use a scenario-based analysis. The objects, attributes
and methods in each scenario are identified.

Chapter 7 Design and Implementation 17


Weather station object classes

 Object class identification in the weather station system


may be based on the tangible hardware and data in the
system:
 Ground thermometer, Anemometer, Barometer
• Application domain objects that are ‘hardware’ objects related to the
instruments in the system.
 Weather station
• The basic interface of the weather station to its environment. It
therefore reflects the interactions identified in the use-case model.
 Weather data
• Encapsulates the summarized data from the instruments.

Chapter 7 Design and Implementation 18


Weather station object classes

Chapter 7 Design and Implementation 19


Design models

 Design models show the objects and object classes and


relationships between these entities.
 There are two kinds of design model:
 Structural models describe the static structure of the system in
terms of object classes and relationships.
 Dynamic models describe the dynamic interactions between
objects.

Chapter 7 Design and Implementation 20


Examples of design models

 Subsystem models that show logical groupings of


objects into coherent subsystems.
 Sequence models that show the sequence of object
interactions.
 State machine models that show how individual objects
change their state in response to events.
 Other models include use-case models, aggregation
models, generalisation models, etc.

Chapter 7 Design and Implementation 21


Subsystem models

 Shows how the design is organised into logically related


groups of objects.
 In the UML, these are shown using packages - an
encapsulation construct. This is a logical model. The
actual organisation of objects in the system may be
different.

Chapter 7 Design and Implementation 22


Sequence models

 Sequence models show the sequence of object


interactions that take place
 Objects are arranged horizontally across the top;
 Time is represented vertically so models are read top to bottom;
 Interactions are represented by labelled arrows, Different styles
of arrow represent different types of interaction;
 A thin rectangle in an object lifeline represents the time when the
object is the controlling object in the system.

Chapter 7 Design and Implementation 23


Sequence diagram describing data collection

Chapter 7 Design and Implementation 24


State diagrams

 State diagrams are used to show how objects respond to


different service requests and the state transitions
triggered by these requests.
 State diagrams are useful high-level models of a system
or an object’s run-time behavior.
 You don’t usually need a state diagram for all of the
objects in the system. Many of the objects in a system
are relatively simple and a state model adds
unnecessary detail to the design.

Chapter 7 Design and Implementation 25


Weather station state diagram

Chapter 7 Design and Implementation 26


Interface specification

 Object interfaces have to be specified so that the objects


and other components can be designed in parallel.
 Designers should avoid designing the interface
representation but should hide this in the object itself.
 Objects may have several interfaces which are
viewpoints on the methods provided.
 The UML uses class diagrams for interface specification
but Java may also be used.

Chapter 7 Design and Implementation 27


Weather station interfaces

Chapter 7 Design and Implementation 28


Implementation issues

Chapter 7 Design and Implementation 29


Implementation issues

 Focus here is not on programming, although this is


obviously important, but on other implementation issues
that are often not covered in programming texts:
 Reuse Most modern software is constructed by reusing existing
components or systems. When you are developing software, you
should make as much use as possible of existing code.
 Configuration management During the development process,
you have to keep track of the many different versions of each
software component in a configuration management system.
 Host-target development Production software does not usually
execute on the same computer as the software development
environment. Rather, you develop it on one computer (the host
system) and execute it on a separate computer (the target
system).
Chapter 7 Design and Implementation 30

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