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The document discusses various coordinate systems used in graphics programming, including 1D, 2D, and 3D systems, which help describe the position of objects in space. It emphasizes the importance of defining an origin and axes for these systems, particularly in 2D and 3D contexts. Additionally, it introduces the Object Coordinate System, which allows for the manipulation of objects within a modeling program based on a chosen origin point.

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0% found this document useful (0 votes)
13 views8 pages

Presentation 1

The document discusses various coordinate systems used in graphics programming, including 1D, 2D, and 3D systems, which help describe the position of objects in space. It emphasizes the importance of defining an origin and axes for these systems, particularly in 2D and 3D contexts. Additionally, it introduces the Object Coordinate System, which allows for the manipulation of objects within a modeling program based on a chosen origin point.

Uploaded by

alazarjesus4
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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ADMAS UNIVERSITY MEGENAGNA CAMPUS

DEPARTEMENT OF COMPUTER SCIENCE

GROUP ASSGENMENT I

NAME ID
1.Elias Abebe 1426/2
2.Abreham Kelkil 1543/22
3.Alazar Melkamu 1539/22
4. Mintesnot Dagne 1596/22
5.Temesgen Kasahun 1496/22
6. Tadele Negash 1307/22
COORDINATE SYSTEM
In graphics program, we may need to deal with a number of different coordinate
systems, and a good part of the work (and the cause of many headaches) is the
conversion of coordinates from one system to another.
▸ Here is a list of some of the coordinate systems you may encounter:
Coordinate systems are used to describe the position of an object in space. A
coordinate system is an artificial mathematical tool that we construct in order to
describe the position of a real object.
1D Coordinate systems
The easiest coordinate system to construct is one that we can use to describe the
location of objects in one dimensional space. For example, we may wish to
describe the location of a train along a straight section of track that runs in the
East-West direction. In order to do so, we must first define an “origin”, which is
the reference point of our coordinate system.
Example see in this figure:-
Figure 1.1: A 1d coordinate system describing the position of a train. The Kingston train station is the origin
and the East side of the track corresponds to positive values of x. The train is located at position x_{1}.

2D Coordinate systems
A 2D coordinate system is a way of locating points on a flat surface using two
perpendicular lines called axes: the horizontal axis (x-axis) and the vertical axis (y-axis).
Each point is defined by an ordered pair of numbers (x, y).
Figure 1.2: Example of Cartesian coordinate system and a point P with coordinates (x_{p}, y_{p}).

To describe the position of an object in two dimensions (e.g. a marble rolling on a


table), we need to specify two numbers. The easiest way to do this is to define
two axes, x and y, whose origin and direction we must define. Figure A1.1.2 shows
an example of such a coordinate system. Although it is not necessary to do so, we
chose x and y axes that are perpendicular to each other. The origin of the
coordinate system is where the two axes intersect. One is free to choose any two
directions for the axes (as long as they are not parallel). However, choosing axes
that are perpendicular (a “Cartesian” coordinate system) is usually the most
convenient.
To fully describe the position of an object, we must specify both its position along
the x and y axes. For example, point P in Figure 1.2 has two coordinates, x_p and
y_p, that define its position. The x coordinate is found by drawing a line through P
that is parallel to the y axis and is given by the intersection of that line with the x
axis. The y coordinate is found by drawing a line through point P that is parallel to
the x axis and is given by the intersection of that line with the y axis.
3D Coordinate systems
In three dimensions, we need to specify three numbers to describe the position of an object

OBJECT COORDINATE SYSTEM


Object Coordinate System - When each object is created in a modelling program, the modeler must pick
some point to be the origin of that particular object. and the orientation of the object to a set of model axes.

For example when modelling a desk, the modeler might choose a point in the center of the desk top for the
origin, or the point in the center of the desk at floor level, or the bottom of one of the legs of the desk.

When this object is moved to a point in the world coordinate system, it is really the origin of the object (in
object coordinate system) that is moved to the new world coordinates, and all other points in the model are
moved by an equal amount. Note that while the origin of the object model is usually somewhere on the
model itself. it does not have to be

An object coordinates system is a reference system associated with the object and it describes the alignment
of the object. This can be used, for instance, when moving or scaling objects with a slanting orientation.

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