Presentation 1
Presentation 1
GROUP ASSGENMENT I
NAME ID
1.Elias Abebe 1426/2
2.Abreham Kelkil 1543/22
3.Alazar Melkamu 1539/22
4. Mintesnot Dagne 1596/22
5.Temesgen Kasahun 1496/22
6. Tadele Negash 1307/22
COORDINATE SYSTEM
In graphics program, we may need to deal with a number of different coordinate
systems, and a good part of the work (and the cause of many headaches) is the
conversion of coordinates from one system to another.
▸ Here is a list of some of the coordinate systems you may encounter:
Coordinate systems are used to describe the position of an object in space. A
coordinate system is an artificial mathematical tool that we construct in order to
describe the position of a real object.
1D Coordinate systems
The easiest coordinate system to construct is one that we can use to describe the
location of objects in one dimensional space. For example, we may wish to
describe the location of a train along a straight section of track that runs in the
East-West direction. In order to do so, we must first define an “origin”, which is
the reference point of our coordinate system.
Example see in this figure:-
Figure 1.1: A 1d coordinate system describing the position of a train. The Kingston train station is the origin
and the East side of the track corresponds to positive values of x. The train is located at position x_{1}.
2D Coordinate systems
A 2D coordinate system is a way of locating points on a flat surface using two
perpendicular lines called axes: the horizontal axis (x-axis) and the vertical axis (y-axis).
Each point is defined by an ordered pair of numbers (x, y).
Figure 1.2: Example of Cartesian coordinate system and a point P with coordinates (x_{p}, y_{p}).
For example when modelling a desk, the modeler might choose a point in the center of the desk top for the
origin, or the point in the center of the desk at floor level, or the bottom of one of the legs of the desk.
When this object is moved to a point in the world coordinate system, it is really the origin of the object (in
object coordinate system) that is moved to the new world coordinates, and all other points in the model are
moved by an equal amount. Note that while the origin of the object model is usually somewhere on the
model itself. it does not have to be
An object coordinates system is a reference system associated with the object and it describes the alignment
of the object. This can be used, for instance, when moving or scaling objects with a slanting orientation.