Module 4 Ux DWireframming and PRotottyping
Module 4 Ux DWireframming and PRotottyping
Module 4
116U01E734
User Experience Design
July-Dec 2024
Module 4: Wire framming & Prototyping 1
Wire framing & Prototyping
• Visual design principles, Interaction design,
Information design and data visualization,
Information architecture
• Wire framing and storyboards, Digital Designs,
Elements and Widgets, Screen design and
layout, prototyping tools.
• Usability testing – types and process.
• Hierarchy
• An optimal arrangement of screen elements, in such a way
that they appear to be balanced, organized, functional, and
aesthetically pleasing to the human eye.
• Negative Space
• Cluttered interface reduce the ability to scan and read
information effectively, whereas a dense interface has
information evenly spread with the help of proper spacing
between multiple screen elements.
• Without the proper use of white or negative spacing, it makes
the content looks flooded, unorganized, and overwhelming to
the user
Integrated approach
Module 4: UX Design Process: Prototype & Test 42
Reasons of something less usable
5. Design and implementation don’t always match.
• Design, in this case, relates to how the product
communicates, whereas implementation refers to how it
works
• Design expertise look at the system from communication
and human-oriented analysis point of view, while technical
expertise from programming and machine-oriented analysis
• With the advent of new-generation programming languages
and tools to automatically develop program code, the
challenge of technical implementation has diminished.
• Challenge of design has increased dramatically due to the
need to reach a broader, less sophisticated user population
and the rising expectations for ease of use