SP14 CS188 Lecture 3 Informed Search
SP14 CS188 Lecture 3 Informed Search
Informed Search
Informed Search
Heuristics
Greedy Search
A* Search
Graph Search
Recap: Search
Recap: Search
Search problem:
States (configurations of the world)
Actions and costs
Successor function (world dynamics)
Start state and goal test
Search tree:
Nodes: represent plans for reaching states
Plans have costs (sum of action costs)
Search algorithm:
Systematically builds a search tree
Chooses an ordering of the fringe (unexplored nodes)
Optimal: finds least-cost plans
Uninformed Search
Uniform Cost Search
Strategy: expand lowest path cost c1
…
c2
c3
The bad:
Explores options in every “direction”
No information about goal location Start Goal
10
5
11.2
Example: Heuristic Function
h(x)
Greedy Search
Example: Heuristic Function
h(x)
Greedy Search
Expand the node that seems closest…
A common case:
Best-first takes you straight to the (wrong) goal b
…
UCS Greedy
A*
Combining UCS and Greedy
Uniform-cost orders by path cost, or backward cost g(n)
Greedy orders by goal proximity, or forward cost h(n)
8 g=0
S h=6
h=1 g=1
e a
1 h=5
1 3 2 g=2 g=9
S a d G
h=6 b d g=4 e h=1
h=6 h=5 h=2
1 h=2 h=0
1 g=3 g=6
c b g = 10
h=7 c G h=0 d
h=2
h=7 h=6
g = 12
A* Search orders by the sum: f(n) = g(n) + h(n) G h=0
2 A 2
S h=3 h=0 G
2 B 3
h=1
1 A 3
S h=7
G h=0
366
15
With A*: a trade-off between quality of estimate and work per node
As heuristics get closer to the true cost, you will expand fewer nodes but usually
do more work per node to compute the heuristic itself
Semi-Lattice of Heuristics
Trivial Heuristics, Dominance
Dominance: ha ≥ hc if
Trivial heuristics
Bottom of lattice is the zero heuristic (what
does this give us?)
Top of lattice is the exact heuristic
Graph Search
Tree Search: Extra Work!
Failure to detect repeated states can cause exponentially more work.
d e p
b c e h r q
a a h r p q f
p q f q c G
q c G a
a
Graph Search
Idea: never expand a state twice
How to implement:
Tree search + set of expanded states (“closed set”)
Expand the search tree node-by-node, but…
Before expanding a node, check to make sure its state has never been
expanded before
If not new, skip it, if new add to closed set
A S (0+2)
1
1
S h=4
C
h=1 A (1+4) B (1+1)
h=2 1
2
3 C (2+1) C (3+1)
B
h=1
G (5+0) G (6+0)
G
h=0
Consistency of Heuristics
Main idea: estimated heuristic costs ≤ actual costs
Graph search:
A* optimal if heuristic is consistent
UCS optimal (h = 0 is consistent)