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Week 3 & 4 - Object Oriented Design

The document provides an overview of Object-Oriented Design principles as discussed in the book 'Java Software Solutions'. It covers software development activities, class relationships, static methods and variables, interfaces, and method design, emphasizing the importance of requirements and design in the software development process. Additionally, it includes examples of static methods and interfaces in Java, illustrating their usage and significance in programming.

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0% found this document useful (0 votes)
9 views112 pages

Week 3 & 4 - Object Oriented Design

The document provides an overview of Object-Oriented Design principles as discussed in the book 'Java Software Solutions'. It covers software development activities, class relationships, static methods and variables, interfaces, and method design, emphasizing the importance of requirements and design in the software development process. Additionally, it includes examples of static methods and interfaces in Java, illustrating their usage and significance in programming.

Uploaded by

bilgehancan550
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Week 4 & 5

Object-Oriented Design

Java Software Solutions


Foundations of Program Design
Seventh Edition

John Lewis
William Loftus

Copyright © 2012 Pearson Education, Inc.


Object-Oriented Design
• Now we can extend our discussion of the design of classes
and objects

• Chapter 7 focuses on:


– software development activities
– determining the classes and objects that are needed for a program
– the relationships that can exist among classes
– the static modifier
– writing interfaces
– the design of enumerated type classes
– method design and method overloading

Copyright © 2012 Pearson Education, Inc.


Outline
Software Development Activities
Static Variables and Methods
Class Relationships
Interfaces
Enumerated Types Revisited
Method Design
Testing

Copyright © 2012 Pearson Education, Inc.


Program Development
• The creation of software involves four basic
activities:
– establishing the requirements

– creating a design

– implementing the code

– testing the implementation

• These activities are not strictly linear – they overlap


and interact

Copyright © 2012 Pearson Education, Inc.


Requirements
• Software requirements specify the tasks that a
program must accomplish
– what to do, not how to do it

• Often an initial set of requirements is provided, but


they should be critiqued and expanded

• It is difficult to establish detailed, unambiguous, and


complete requirements

• Careful attention to the requirements can save


significant time and expense in the overall project
Copyright © 2012 Pearson Education, Inc.
Design
• A software design specifies how a program will
accomplish its requirements
• A software design specifies how the solution can be
broken down into manageable pieces and what
each piece will do
• An object-oriented design determines which
classes and objects are needed, and specifies how
they will interact
• Low level design details include how individual
methods will accomplish their tasks
Copyright © 2012 Pearson Education, Inc.
Implementation
• Implementation is the process of translating a
design into source code

• Novice programmers often think that writing code is


the heart of software development, but actually it
should be the least creative step

• Almost all important decisions are made during


requirements and design stages

• Implementation should focus on coding details,


including style guidelines and documentation

Copyright © 2012 Pearson Education, Inc.


Testing
• Testing attempts to ensure that the program will
solve the intended problem under all the constraints
specified in the requirements

• A program should be thoroughly tested with the


goal of finding errors

• Debugging is the process of determining the cause


of a problem and fixing it

• We revisit the details of the testing process later in


this chapter

Copyright © 2012 Pearson Education, Inc.


Outline
Software Development Activities
Static Variables and Methods
Class Relationships
Interfaces
Enumerated Types Revisited
Method Design
Testing

Copyright © 2012 Pearson Education, Inc.


The Static Methods
• Recall that The methods of the Math class are
static methods (also called class methods)

• Static methods are invoked through the class name


– no object of the Math class is needed
value = Math.cos(90) + Math.sqrt(delta);

Copyright © 2012 Pearson Education, Inc.


Static Class Members
• Let’s Repeat one more time: A static method is one
that can be invoked through its class name

• For example, the methods of the Math class are


static:

result = Math.sqrt(25)

• Variables can be static as well

• Determining if a method or variable should be static


is an important design decision

Copyright © 2012 Pearson Education, Inc.


The static Modifier
• We declare static methods and variables using the
static modifier
• It associates the method or variable with the class
rather than with an object of that class
• Static methods are sometimes called class
methods and static variables are sometimes called
class variables
• Let's carefully consider the implications of each

Copyright © 2012 Pearson Education, Inc.


Static Variables
• Normally, each object has its own data space, but if
a variable is declared as static, only one copy of
the variable exists
private static float price;

• Memory space for a static variable is created when


the class is first referenced
• All objects instantiated from the class share its
static variables
• Changing the value of a static variable in one
object changes it for all others
Copyright © 2012 Pearson Education, Inc.
Static Methods
public class Helper
{
public static int cube (int num)
{
return num * num * num;
}
}

• Because it is declared as static, the cube method


can be invoked through the class name:
value = Helper.cube(4);

Copyright © 2012 Pearson Education, Inc.


Static Class Members
• The order of the modifiers can be interchanged, but
by convention visibility modifiers come first
• ! Recall that the main method is static – it is
invoked by the Java interpreter without creating an
object
• Static methods cannot reference instance variables
(non-static variables) because instance variables
don't exist until a object exists
• However, a static method can reference static
variables or local variables

Copyright © 2012 Pearson Education, Inc.


Static Class Members
• Static methods and static variables often work
together

• The following example keeps track of how many


Slogan objects have been created using a static
variable, and makes that information available
using a static method

• See SloganCounter.java
• See Slogan.java

Copyright © 2012 Pearson Education, Inc.


//********************************************************************
// Slogan.java Author: Lewis/Loftus
//
// Represents a single slogan string.
//********************************************************************

public class Slogan


{
private String phrase;
private static int count = 0;

//-----------------------------------------------------------------
// Constructor: Sets up the slogan and counts the number of
// instances created.
//-----------------------------------------------------------------
public Slogan (String str)
{
phrase = str;
count++;
}

continue

Copyright © 2012 Pearson Education, Inc.


continue

//-----------------------------------------------------------------
// Returns this slogan as a string.
//-----------------------------------------------------------------
public String toString()
{
return phrase;
}

//-----------------------------------------------------------------
// Returns the number of instances of this class that have been
// created.
//-----------------------------------------------------------------
public static int getCount ()
{
return count;
}
}

Copyright © 2012 Pearson Education, Inc.


//********************************************************************
// SloganCounter.java Author: Lewis/Loftus
//
// Demonstrates the use of the static modifier.
//********************************************************************

public class SloganCounter


{
//-----------------------------------------------------------------
// Creates several Slogan objects and prints the number of
// objects that were created.
//-----------------------------------------------------------------
public static void main (String[] args)
{
Slogan obj;

obj = new Slogan ("Remember the Alamo.");


System.out.println (obj);

obj = new Slogan ("Don't Worry. Be Happy.");


System.out.println (obj);

continue

Copyright © 2012 Pearson Education, Inc.


continue

obj = new Slogan ("Live Free or Die.");


System.out.println (obj);

obj = new Slogan ("Talk is Cheap.");


System.out.println (obj);

obj = new Slogan ("Write Once, Run Anywhere.");


System.out.println (obj);

System.out.println();
System.out.println ("Slogans created: " + Slogan.getCount());
}
}

Copyright © 2012 Pearson Education, Inc.


continue Output
Remember
obj = new Slogan the or
("Live Free Alamo.
Die.");
Don't
System.out.println Worry. Be Happy.
(obj);
Live Free or Die.
obj = new Slogan ("Talk
Talk is Cheap.");
is Cheap.
System.out.println (obj);
Write Once, Run Anywhere.
obj = new Slogan ("Write Once, Run Anywhere.");
Slogans
System.out.println created: 5
(obj);

System.out.println();
System.out.println ("Slogans created: " + Slogan.getCount());
}
}

Copyright © 2012 Pearson Education, Inc.


Quick Check
Why can't a static method reference an instance
variable?

Copyright © 2012 Pearson Education, Inc.


Quick Check
Why can't a static method reference an instance
variable?

Because instance data is created only when an


object is created.
You don't need an object to execute a static method.
And even if you had an object, which object's instance
data would be referenced? (remember, the method is
invoked through the class name)

Copyright © 2012 Pearson Education, Inc.


Outline
Software Development Activities
Static Variables and Methods
Class Relationships
Interfaces
Enumerated Types Revisited
Method Design
Testing

Copyright © 2012 Pearson Education, Inc.


Interfaces
• A Java interface is a collection of abstract methods
and constants
• An abstract method is a method header without a
method body
• An abstract method can be declared using the
modifier abstract, but because all methods in an
interface are abstract, usually it is left off
• An interface is used to establish a set of methods
that a class will implement

Copyright © 2012 Pearson Education, Inc.


Interfaces
None of the methods in
an interface are given
interface is a reserved word a definition (body)

public interface Doable


{ int a = 10;
public void doThis();
public int doThat();
public void doThis2 (double value, char ch);
public boolean doTheOther (int num);
}

A semicolon immediately
follows each method header

Copyright © 2012 Pearson Education, Inc.


Interfaces
• An interface cannot be instantiated
• Methods in an interface have public visibility by
default
• A class formally implements an interface by:
– stating so in the class header
– providing implementations for every method in
the interface
• If a class declares that it implements an
interface, it must define all methods in the
interface
Copyright © 2012 Pearson Education, Inc.
Interfaces implements is a
reserved word

public class AliCanDo implements Doable


{
public void doThis ()
{
System.out.println(this is how Ali
does it);
}
Each method listed
public void doThat () in Doable is
{ given a definition
// whatever
}

// etc.
}
Copyright © 2012 Pearson Education, Inc.
Interfaces implements is a
reserved word

public class VeliCanDo implements Doable


{
public void doThis ()
{
System.out.println(this is how Veli
does it);
}
Each method listed
public void doThat () in Doable is
{ given a definition
// whatever
}

// etc.
}
Copyright © 2012 Pearson Education, Inc.
Doable AliCanDo VeliCanDo

doThis() doThis() doThis()

Bodies may differ


What these methods do differ

Copyright © 2012 Pearson Education, Inc.


Breakoutroom exercise in groups
(10 minutes)
Read, understand,
Create UML class for Question
be ready to discuss and explain

Copyright © 2012 Pearson Education, Inc.


Interfaces
• In addition to (or instead of) abstract methods, an
interface can contain constants
• When a class implements an interface, it gains
access to all its constants
• A class that implements an interface can implement
other methods as well
• See Complexity.java
• See Question.java
• See MiniQuiz.java

Copyright © 2012 Pearson Education, Inc.


//********************************************************************
// Complexity.java Author: Lewis/Loftus
//
// Represents the interface for an object that can be assigned an
// explicit complexity.
//********************************************************************

public interface Complexity


{
public void setComplexity (int complexity);
public int getComplexity();
}

ody
b
o
N !!
N: ds!
T IO ho
E N et
T T em
A r th
fo

Copyright © 2012 Pearson Education, Inc.


//********************************************************************
// Question.java Author: Lewis/Loftus
//
// Represents a question (and its answer).
//********************************************************************

public class Question implements Complexity


{
private String question, answer;
private int complexityLevel;

//-----------------------------------------------------------------
// Constructor: Sets up the question with a default complexity.
//-----------------------------------------------------------------
public Question (String query, String result)
{
question = query;
answer = result;
complexityLevel = 1;
}

continue

Copyright © 2012 Pearson Education, Inc.


continue

//-----------------------------------------------------------------
// Sets the complexity level for this question.
//-----------------------------------------------------------------
public void setComplexity (int level)
{
complexityLevel = level;
}

//-----------------------------------------------------------------
// Returns the complexity level for this question.
//-----------------------------------------------------------------
public int getComplexity()
{
return complexityLevel;
}

ody
b
//-----------------------------------------------------------------
// Returns the question. N:
T IO
//-----------------------------------------------------------------
public String getQuestion() E N
{ T T re!
A he
return question; is
}

continue

Copyright © 2012 Pearson Education, Inc.


continue

//-----------------------------------------------------------------
// Returns the answer to this question.
//-----------------------------------------------------------------
public String getAnswer()
{
return answer;
}

//-----------------------------------------------------------------
// Returns true if the candidate answer matches the answer.
//-----------------------------------------------------------------
public boolean answerCorrect (String candidateAnswer)
{
return answer.equals(candidateAnswer);
}

//-----------------------------------------------------------------
// Returns this question (and its answer) as a string.
//-----------------------------------------------------------------
public String toString()
{
return question + "\n" + answer;
}
}

Copyright © 2012 Pearson Education, Inc.


//********************************************************************
// MiniQuiz.java Author: Lewis/Loftus
//
// Demonstrates the use of a class that implements an interface.
//********************************************************************

import java.util.Scanner;

public class MiniQuiz


{
//-----------------------------------------------------------------
// Presents a short quiz.
//-----------------------------------------------------------------
public static void main (String[] args)
{
Question q1, q2;
String possible;

Scanner scan = new Scanner (System.in);

q1 = new Question ("What is the capital of Jamaica?",


"Kingston");
q1.setComplexity (4);

q2 = new Question ("Which is worse, ignorance or apathy?",


"I don't know and I don't care");
q2.setComplexity (10);

continue
Copyright © 2012 Pearson Education, Inc.
continue

System.out.print (q1.getQuestion());
System.out.println (" (Level: " + q1.getComplexity() + ")");
possible = scan.nextLine();
if (q1.answerCorrect(possible))
System.out.println ("Correct");
else
System.out.println ("No, the answer is " + q1.getAnswer());

System.out.println();
System.out.print (q2.getQuestion());
System.out.println (" (Level: " + q2.getComplexity() + ")");
possible = scan.nextLine();
if (q2.answerCorrect(possible))
System.out.println ("Correct");
else
System.out.println ("No, the answer is " + q2.getAnswer());
}
}

Copyright © 2012 Pearson Education, Inc.


continue Sample Run
What is the capital of Jamaica? (Level: 4)
System.out.print (q1.getQuestion());
Kingston
System.out.println (" (Level: " + q1.getComplexity() + ")");
Correct
possible = scan.nextLine();
if (q1.answerCorrect(possible))
System.out.println
Which ("Correct");
is worse, ignorance or apathy? (Level: 10)
else
apathy
System.out.println
No, the answer is ("No, the know
I don't answer is I" don't
and + q1.getAnswer());
care
System.out.println();
System.out.print (q2.getQuestion());
System.out.println (" (Level: " + q2.getComplexity() + ")");
possible = scan.nextLine();
if (q2.answerCorrect(possible))
System.out.println ("Correct");
else
System.out.println ("No, the answer is " + q2.getAnswer());
}
}

Copyright © 2012 Pearson Education, Inc.


Interfaces
• A class can implement multiple interfaces
• The interfaces are listed in the implements clause
• The class must implement all methods in all
interfaces listed in the header

class ManyThings implements interface1, interface2


{
// all methods of both interfaces
}

Copyright © 2012 Pearson Education, Inc.


Interfaces
• The Java API contains many helpful interfaces
• The Comparable interface contains one abstract
method called compareTo, which is used to
compare two objects
• We discussed the compareTo method of the
String class in Chapter 5
• The String class implements Comparable, giving
us the ability to put strings in lexicographic order

Copyright © 2012 Pearson Education, Inc.


The Comparable Interface
• Any class can implement Comparable to provide a
mechanism for comparing objects of that type
if (obj1.compareTo(obj2) < 0)
System.out.println ("obj1 is less than obj2");

• The value returned from compareTo should be


negative is obj1 is less that obj2, 0 if they are
equal, and positive if obj1 is greater than obj2

• It's up to the programmer to determine what makes


one object less than another

Copyright © 2012 Pearson Education, Inc.


The Iterator Interface
• As we discussed before (Ch. 5), an iterator is an
object that provides a means of processing a
collection of objects one at a time
• An iterator is created formally by implementing the
Iterator interface, which contains three methods
– The hasNext method returns a boolean result – true if
there are items left to process
– The next method returns the next object in the iteration
– The remove method removes the object most recently
returned by the next method

Copyright © 2012 Pearson Education, Inc.


Interfaces
• You could write a class that implements certain
methods (such as compareTo) without formally
implementing the interface (Comparable)
• However, formally establishing the relationship
between a class and an interface allows Java to
deal with an object in certain ways
• Interfaces are a key aspect of object-oriented
design in Java
• We discuss this idea further in Chapter 10

Copyright © 2012 Pearson Education, Inc.


Outline
Software Development Activities
Static Variables and Methods
Class Relationships
Interfaces
Enumerated Types Revisited
Method Design
Testing

Copyright © 2012 Pearson Education, Inc.


Class Relationships
• Classes in a software system can have various
types of relationships to each other
• Three of the most common relationships:
– Dependency: A uses B
– Aggregation: A has-a B
– Inheritance: A is-a B

• Let's discuss dependency and aggregation further


• Inheritance is discussed in detail in Chapter 9

Copyright © 2012 Pearson Education, Inc.


Dependency
• A dependency exists when one class relies on
another in some way, usually by invoking the
methods of the other
• We've seen dependencies in many previous
examples
• We don't want numerous or complex dependencies
among classes
• Nor do we want complex classes that don't depend
on others
• A good design strikes the right balance
Copyright © 2012 Pearson Education, Inc.
Dependency
• Some dependencies occur between objects of the
same class
• A method of the class may accept an object of the
same class as a parameter
• For example, the concat method of the String
class takes as a parameter another String object

str3 = str1.concat(str2);

Copyright © 2012 Pearson Education, Inc.


Dependency
• The following example defines a class called
RationalNumber
• A rational number is a value that can be
represented as the ratio of two integers
• Several methods of the RationalNumber class
accept another RationalNumber object as a
parameter
• See RationalTester.java
• See RationalNumber.java

Copyright © 2012 Pearson Education, Inc.


DIY (DoItYourself) before lab exercise
Read, understand

Copyright © 2012 Pearson Education, Inc.


//********************************************************************
// RationalNumber.java Author: Lewis/Loftus
//
// Represents one rational number with a numerator and denominator.
//********************************************************************

public class RationalNumber


{
private int numerator, denominator;

//-----------------------------------------------------------------
// Constructor: Sets up the rational number by ensuring a nonzero
// denominator and making only the numerator signed.
//-----------------------------------------------------------------
public RationalNumber (int numer, int denom)
{
if (denom == 0)
denom = 1;

// Make the numerator "store" the sign


if (denom < 0)
{
numer = numer * -1;
denom = denom * -1;
}

continue

Copyright © 2012 Pearson Education, Inc.


continue

numerator = numer;
denominator = denom;

reduce();
}

//-----------------------------------------------------------------
// Returns the numerator of this rational number.
//-----------------------------------------------------------------
public int getNumerator ()
{
return numerator;
}

//-----------------------------------------------------------------
// Returns the denominator of this rational number.
//-----------------------------------------------------------------
public int getDenominator ()
{
return denominator;
}

continue

Copyright © 2012 Pearson Education, Inc.


continue

//-----------------------------------------------------------------
// Returns the reciprocal of this rational number.
//-----------------------------------------------------------------
public RationalNumber reciprocal ()
{
return new RationalNumber (denominator, numerator);
}

//-----------------------------------------------------------------
// Adds this rational number to the one passed as a parameter.
// A common denominator is found by multiplying the individual
// denominators.
//-----------------------------------------------------------------
public RationalNumber add (RationalNumber op2)
{
int commonDenominator = denominator * op2.getDenominator();
int numerator1 = numerator * op2.getDenominator();
int numerator2 = op2.getNumerator() * denominator;
int sum = numerator1 + numerator2;

return new RationalNumber (sum, commonDenominator);


}

continue

Copyright © 2012 Pearson Education, Inc.


continue

//-----------------------------------------------------------------
// Subtracts the rational number passed as a parameter from this
// rational number.
//-----------------------------------------------------------------
public RationalNumber subtract (RationalNumber op2)
{
int commonDenominator = denominator * op2.getDenominator();
int numerator1 = numerator * op2.getDenominator();
int numerator2 = op2.getNumerator() * denominator;
int difference = numerator1 - numerator2;

return new RationalNumber (difference, commonDenominator);


}

//-----------------------------------------------------------------
// Multiplies this rational number by the one passed as a
// parameter.
//-----------------------------------------------------------------
public RationalNumber multiply (RationalNumber op2)
{
int numer = numerator * op2.getNumerator();
int denom = denominator * op2.getDenominator();

return new RationalNumber (numer, denom);


}

continue
Copyright © 2012 Pearson Education, Inc.
continue

//-----------------------------------------------------------------
// Divides this rational number by the one passed as a parameter
// by multiplying by the reciprocal of the second rational.
//-----------------------------------------------------------------
public RationalNumber divide (RationalNumber op2)
{
return multiply (op2.reciprocal());
}

//-----------------------------------------------------------------
// Determines if this rational number is equal to the one passed
// as a parameter. Assumes they are both reduced.
//-----------------------------------------------------------------
public boolean isLike (RationalNumber op2)
{
return ( numerator == op2.getNumerator() &&
denominator == op2.getDenominator() );
}

continue

Copyright © 2012 Pearson Education, Inc.


continue

//-----------------------------------------------------------------
// Returns this rational number as a string.
//-----------------------------------------------------------------
public String toString ()
{
String result;
if (numerator == 0)
result = "0";
else
if (denominator == 1)
result = numerator + "";
else
result = numerator + "/" + denominator;
return result;
}

continue

Copyright © 2012 Pearson Education, Inc.


continue

//-----------------------------------------------------------------
// Reduces this rational number by dividing both the numerator
// and the denominator by their greatest common divisor.
//-----------------------------------------------------------------
private void reduce ()
{
if (numerator != 0)
{
int common = gcd (Math.abs(numerator), denominator);

numerator = numerator / common;


denominator = denominator / common;
}
}

continue

Copyright © 2012 Pearson Education, Inc.


continue

//-----------------------------------------------------------------
// Computes and returns the greatest common divisor of the two
// positive parameters. Uses Euclid's algorithm.
//-----------------------------------------------------------------
private int gcd (int num1, int num2)
{
while (num1 != num2)
if (num1 > num2)
num1 = num1 - num2;
else
num2 = num2 - num1;

return num1;
}
}

Copyright © 2012 Pearson Education, Inc.


//********************************************************************
// RationalTester.java Author: Lewis/Loftus
//
// Driver to exercise the use of multiple Rational objects.
//********************************************************************

public class RationalTester


{
//-----------------------------------------------------------------
// Creates some rational number objects and performs various
// operations on them.
//-----------------------------------------------------------------
public static void main (String[] args)
{
RationalNumber r1 = new RationalNumber (6, 8);
RationalNumber r2 = new RationalNumber (1, 3);
RationalNumber r3, r4, r5, r6, r7;

System.out.println ("First rational number: " + r1);


System.out.println ("Second rational number: " + r2);

continue

Copyright © 2012 Pearson Education, Inc.


continue

if (r1.isLike(r2))
System.out.println ("r1 and r2 are equal.");
else
System.out.println ("r1 and r2 are NOT equal.");

r3 = r1.reciprocal();
System.out.println ("The reciprocal of r1 is: " + r3);

r4 = r1.add(r2);
r5 = r1.subtract(r2);
r6 = r1.multiply(r2);
r7 = r1.divide(r2);

System.out.println ("r1 + r2: " + r4);


System.out.println ("r1 - r2: " + r5);
System.out.println ("r1 * r2: " + r6);
System.out.println ("r1 / r2: " + r7);
}
}

Copyright © 2012 Pearson Education, Inc.


continue Output
if (r1.isLike(r2))
First rational number: 3/4
System.out.println
Second ("r1 and r2number:
rational are equal.");
1/3
else
r1 and r2 are NOT equal.
System.out.println ("r1 and r2 are NOT equal.");
The reciprocal of r1 is: 4/3
r1 + r2: 13/12
r3 = r1.reciprocal();
r1 -("The
System.out.println r2: 5/12
reciprocal of r1 is: " + r3);
r1 * r2: 1/4
r4 = r1.add(r2);
r1 / r2: 9/4
r5 = r1.subtract(r2);
r6 = r1.multiply(r2);
r7 = r1.divide(r2);

System.out.println ("r1 + r2: " + r4);


System.out.println ("r1 - r2: " + r5);
System.out.println ("r1 * r2: " + r6);
System.out.println ("r1 / r2: " + r7);
}
}

Copyright © 2012 Pearson Education, Inc.


Let’s start from the output first
Students have school address and home address
Trace, follow, understan exercise

Copyright © 2012 Pearson Education, Inc.


Aggregation
• An aggregate is an object that is made up of other
objects
• Therefore aggregation is a has-a relationship
– A car has a chassis
• An aggregate object contains references to other
objects as instance data
• This is a special kind of dependency; the aggregate
relies on the objects that compose it

Copyright © 2012 Pearson Education, Inc.


Aggregation
• In the following example, a Student object is
composed, in part, of Address objects
• A student has an address (in fact each student has
two addresses)
• See StudentBody.java
• See Student.java
• See Address.java

Copyright © 2012 Pearson Education, Inc.


//********************************************************************
// Address.java Author: Lewis/Loftus
//
// Represents a street address.
//********************************************************************

public class Address


{
private String streetAddress, city, state;
private long zipCode;

//-----------------------------------------------------------------
// Constructor: Sets up this address with the specified data.
//-----------------------------------------------------------------
public Address (String street, String town, String st, long zip)
{
streetAddress = street;
city = town;
state = st;
zipCode = zip;
}

continue

Copyright © 2012 Pearson Education, Inc.


continue

//-----------------------------------------------------------------
// Returns a description of this Address object.
//-----------------------------------------------------------------
public String toString()
{
String result;

result = streetAddress + "\n";


result += city + ", " + state + " " + zipCode;

return result;
}
}

Copyright © 2012 Pearson Education, Inc.


//********************************************************************
// Student.java Author: Lewis/Loftus
//
// Represents a college student.
//********************************************************************

public class Student


{
private String firstName, lastName;
private Address homeAddress, schoolAddress;

//-----------------------------------------------------------------
// Constructor: Sets up this student with the specified values.
//-----------------------------------------------------------------
public Student (String first, String last, Address home,
Address school)
{
firstName = first;
lastName = last;
homeAddress = home;
schoolAddress = school;
}

continue

Copyright © 2012 Pearson Education, Inc.


continue

//-----------------------------------------------------------------
// Returns a string description of this Student object.
//-----------------------------------------------------------------
public String toString()
{
String result;

result = firstName + " " + lastName + "\n";


result += "Home Address:\n" + homeAddress + "\n";
result += "School Address:\n" + schoolAddress;

return result;
}
}

Copyright © 2012 Pearson Education, Inc.


//********************************************************************
// StudentBody.java Author: Lewis/Loftus
//
// Demonstrates the use of an aggregate class.
//********************************************************************

public class StudentBody


{
//-----------------------------------------------------------------
// Creates some Address and Student objects and prints them.
//-----------------------------------------------------------------
public static void main (String[] args)
{
Address school = new Address ("800 Lancaster Ave.", "Villanova",
"PA", 19085);
Address jHome = new Address ("21 Jump Street", "Lynchburg",
"VA", 24551);
Student john = new Student ("John", "Smith", jHome, school);

Address mHome = new Address ("123 Main Street", "Euclid", "OH",


44132);
Student marsha = new Student ("Marsha", "Jones", mHome, school);

System.out.println (john);
System.out.println ();
System.out.println (marsha);
}
}
Copyright © 2012 Pearson Education, Inc.
Output
//********************************************************************
// StudentBody.java Author: Lewis/Loftus
// John Smith
// Demonstrates the use of an
Home aggregate class.
Address:
//********************************************************************
21 Jump Street
Lynchburg, VA 24551
public class StudentBody
{ School Address:
800 Lancaster Ave.
//-----------------------------------------------------------------
Villanova,
// Creates some Address PA objects
and Student 19085 and prints them.
//-----------------------------------------------------------------
public static void main (String[]
Marsha Jones args)
{
Home Address:
Address school = new Address ("800 Lancaster Ave.", "Villanova",
123 Main Street"PA", 19085);
Euclid,
Address jHome = new AddressOH("21
44132
Jump Street", "Lynchburg",
School Address:
"VA", 24551);
800
Student john = new Lancaster
Student Ave.
("John", "Smith", jHome, school);
Villanova, PA 19085
Address mHome = new Address ("123 Main Street", "Euclid", "OH",
44132);
Student marsha = new Student ("Marsha", "Jones", mHome, school);

System.out.println (john);
System.out.println ();
System.out.println (marsha);
}
}
Copyright © 2012 Pearson Education, Inc.
Aggregation in UML

StudentBody Student
- firstName : String
+ main (args : String[]) : void - lastName : String
- homeAddress : Address
- schoolAddress : Address

+ toString() : String
Address
- streetAddress : String
- city : String
- state : String
- zipCode : long

+ toString() : String

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The this Reference
• The this reference allows an object to refer to itself
• That is, the this reference, used inside a method,
refers to the object through which the method is
being executed
• Suppose the this reference is used inside a
method called tryMe, which is invoked as follows:
obj1.tryMe();
obj2.tryMe();

• In the first invocation, the this reference refers to


obj1; in the second it refers to obj2

Copyright © 2012 Pearson Education, Inc.


The this reference
• The this reference can be used to distinguish the
instance variables of a class from corresponding
method parameters with the same names
• The constructor of the Account class from Chapter
4 could have been written as follows:

public Account (String name, long acctNumber,


double balance)
{
this.name = name;
this.acctNumber = acctNumber;
this.balance = balance;
}

Copyright © 2012 Pearson Education, Inc.


Outline

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Method Design
• As we've discussed, high-level design issues
include:
– identifying primary classes and objects
– assigning primary responsibilities

• After establishing high-level design issues, its


important to address low-level issues such as the
design of key methods
• For some methods, careful planning is needed to
make sure they contribute to an efficient and
elegant system design

Copyright © 2012 Pearson Education, Inc.


Method Decomposition
• A method should be relatively small, so that it can
be understood as a single entity
• A potentially large method should be decomposed
into several smaller methods as needed for clarity
• A public service method of an object may call one
or more private support methods to help it
accomplish its goal
• Support methods might call other support methods
if appropriate

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Breakoutroom exercise in groups
(10 minutes)
understand, solve, check your answer

Copyright © 2012 Pearson Education, Inc.


Class Diagram for Pig Latin

PigLatin

+ main (args : String[]) : void

PigLatinTranslator

+ translate (sentence : String) : String


- translateWord (word : String) : String
- beginsWithVowel (word : String) : boolean
- beginsWithBlend (word : String) : boolean

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Method Decomposition
• Let's look at an example that requires method
decomposition – translating English into Pig Latin
• Pig Latin is a language in which each word is
modified by moving the initial sound of the word to
the end and adding "ay"
• Words that begin with vowels have the "yay" sound
added on the end

book ookbay table abletay

item itemyay chair airchay

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Method Decomposition
• The primary objective (translating a sentence) is too
complicated for one method to accomplish
• Therefore we look for natural ways to decompose
the solution into pieces
• Translating a sentence can be decomposed into the
process of translating each word
• The process of translating a word can be separated
into translating words that:
– begin with vowels
– begin with consonant blends (sh, cr, th, etc.)
– begin with single consonants
Copyright © 2012 Pearson Education, Inc.
Method Decomposition
• In a UML class diagram, the visibility of a variable
or method can be shown using special characters
• Public members are preceded by a plus sign
• Private members are preceded by a minus sign
• See PigLatin.java
• See PigLatinTranslator.java

Copyright © 2012 Pearson Education, Inc.


//********************************************************************
// PigLatinTranslator.java Author: Lewis/Loftus
//
// Represents a translator from English to Pig Latin. Demonstrates
// method decomposition.
//********************************************************************

import java.util.Scanner;

public class PigLatinTranslator


{
//-----------------------------------------------------------------
// Translates a sentence of words into Pig Latin.
//-----------------------------------------------------------------
public static String translate (String sentence)
{
String result = "";

sentence = sentence.toLowerCase();

Scanner scan = new Scanner (sentence);

while (scan.hasNext())
{
result += translateWord (scan.next());
result += " ";
}

continue
Copyright © 2012 Pearson Education, Inc.
continue

return result;
}

//-----------------------------------------------------------------
// Translates one word into Pig Latin. If the word begins with a
// vowel, the suffix "yay" is appended to the word. Otherwise,
// the first letter or two are moved to the end of the word,
// and "ay" is appended.
//-----------------------------------------------------------------
private static String translateWord (String word)
{
String result = "";

if (beginsWithVowel(word))
result = word + "yay";
else
if (beginsWithBlend(word))
result = word.substring(2) + word.substring(0,2) + "ay";
else
result = word.substring(1) + word.charAt(0) + "ay";

return result;
}

continue

Copyright © 2012 Pearson Education, Inc.


continue

//-----------------------------------------------------------------
// Determines if the specified word begins with a vowel.
//-----------------------------------------------------------------
private static boolean beginsWithVowel (String word)
{
String vowels = "aeiou";

char letter = word.charAt(0);

return (vowels.indexOf(letter) != -1);


}

continue

Copyright © 2012 Pearson Education, Inc.


continue

//-----------------------------------------------------------------
// Determines if the specified word begins with a particular
// two-character consonant blend.
//-----------------------------------------------------------------
private static boolean beginsWithBlend (String word)
{
return ( word.startsWith ("bl") || word.startsWith ("sc") ||
word.startsWith ("br") || word.startsWith ("sh") ||
word.startsWith ("ch") || word.startsWith ("sk") ||
word.startsWith ("cl") || word.startsWith ("sl") ||
word.startsWith ("cr") || word.startsWith ("sn") ||
word.startsWith ("dr") || word.startsWith ("sm") ||
word.startsWith ("dw") || word.startsWith ("sp") ||
word.startsWith ("fl") || word.startsWith ("sq") ||
word.startsWith ("fr") || word.startsWith ("st") ||
word.startsWith ("gl") || word.startsWith ("sw") ||
word.startsWith ("gr") || word.startsWith ("th") ||
word.startsWith ("kl") || word.startsWith ("tr") ||
word.startsWith ("ph") || word.startsWith ("tw") ||
word.startsWith ("pl") || word.startsWith ("wh") ||
word.startsWith ("pr") || word.startsWith ("wr") );
}
}

Copyright © 2012 Pearson Education, Inc.


//********************************************************************
// PigLatin.java Author: Lewis/Loftus
//
// Demonstrates the concept of method decomposition.
//********************************************************************

import java.util.Scanner;

public class PigLatin


{
//-----------------------------------------------------------------
// Reads sentences and translates them into Pig Latin.
//-----------------------------------------------------------------
public static void main (String[] args)
{
String sentence, result, another;

Scanner scan = new Scanner (System.in);

continue

Copyright © 2012 Pearson Education, Inc.


continue

do
{
System.out.println ();
System.out.println ("Enter a sentence (no punctuation):");
sentence = scan.nextLine();

System.out.println ();
result = PigLatinTranslator.translate (sentence);
System.out.println ("That sentence in Pig Latin is:");
System.out.println (result);

System.out.println ();
System.out.print ("Translate another sentence (y/n)? ");
another = scan.nextLine();
}
while (another.equalsIgnoreCase("y"));
}
}

Copyright © 2012 Pearson Education, Inc.


continue Sample Run
do Enter a sentence (no punctuation):
{ Do you speak Pig Latin
System.out.println ();
System.out.println
That sentence ("Enter
in Piga sentence
Latin is:(no punctuation):");
sentence
oday= scan.nextLine();
ouyay eakspay igpay atinlay
System.out.println ();
resultTranslate another sentence (y/n)?
= PigLatinTranslator.translate y
(sentence);
System.out.println ("That sentence in Pig Latin is:");
Enter a sentence
System.out.println (no punctuation):
(result);
Play it again Sam
System.out.println ();
System.out.print ("Translate
That sentence in Pig another sentence (y/n)? ");
Latin is:
another = scan.nextLine();
ayplay ityay againyay amsay
}
while (another.equalsIgnoreCase("y"));
} Translate another sentence (y/n)? n
}

Copyright © 2012 Pearson Education, Inc.


Class Diagram for Pig Latin

PigLatin

+ main (args : String[]) : void

PigLatinTranslator

+ translate (sentence : String) : String


- translateWord (word : String) : String
- beginsWithVowel (word : String) : boolean
- beginsWithBlend (word : String) : boolean

Copyright © 2012 Pearson Education, Inc.


Objects as Parameters
• Another important issue related to method design
involves parameter passing
• Parameters in a Java method are passed by value
• A copy of the actual parameter (the value passed
in) is stored into the formal parameter (in the
method header)
• When an object is passed to a method, the actual
parameter and the formal parameter become
aliases of each other

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DIY (DoItYourself) before next lab
(10 minutes)
understand, solve, check your answer

Copyright © 2012 Pearson Education, Inc.


Passing Objects to Methods
• What a method does with a parameter may or may
not have a permanent effect (outside the method)

• Note the difference between changing the internal


state of an object versus changing which object a
reference points to

• See ParameterTester.java
• See ParameterModifier.java
• See Num.java

Copyright © 2012 Pearson Education, Inc.


//********************************************************************
// ParameterTester.java Author: Lewis/Loftus
//
// Demonstrates the effects of passing various types of parameters.
//********************************************************************

public class ParameterTester


{
//-----------------------------------------------------------------
// Sets up three variables (one primitive and two objects) to
// serve as actual parameters to the changeValues method. Prints
// their values before and after calling the method.
//-----------------------------------------------------------------
public static void main (String[] args)
{
ParameterModifier modifier = new ParameterModifier();

int a1 = 111;
Num a2 = new Num (222);
Num a3 = new Num (333);

continue

Copyright © 2012 Pearson Education, Inc.


continue

System.out.println ("Before calling changeValues:");


System.out.println ("a1\ta2\ta3");
System.out.println (a1 + "\t" + a2 + "\t" + a3 + "\n");

modifier.changeValues (a1, a2, a3);

System.out.println ("After calling changeValues:");


System.out.println ("a1\ta2\ta3");
System.out.println (a1 + "\t" + a2 + "\t" + a3 + "\n");
}
}

Copyright © 2012 Pearson Education, Inc.


Output
continue Before calling changeValues:
a1 a2 a3
111
System.out.println 222
("Before 333
calling changeValues:");
System.out.println ("a1\ta2\ta3");
System.out.println
Before (a1 + "\t" +the
changing a2 values:
+ "\t" + a3 + "\n");
f1 f2 f3
modifier.changeValues (a1, a2, a3);
111 222 333
System.out.println ("After calling changeValues:");
After
System.out.println changing the values:
("a1\ta2\ta3");
f1
System.out.println f2 + "\t" f3
(a1 + a2 + "\t" + a3 + "\n");
} 999 888 777
}
After calling changeValues:
a1 a2 a3
111 888 333

Copyright © 2012 Pearson Education, Inc.


//********************************************************************
// ParameterModifier.java Author: Lewis/Loftus
//
// Demonstrates the effects of changing parameter values.
//********************************************************************

public class ParameterModifier


{
//-----------------------------------------------------------------
// Modifies the parameters, printing their values before and
// after making the changes.
//-----------------------------------------------------------------
public void changeValues (int f1, Num f2, Num f3)
{
System.out.println ("Before changing the values:");
System.out.println ("f1\tf2\tf3");
System.out.println (f1 + "\t" + f2 + "\t" + f3 + "\n");

f1 = 999;
f2.setValue(888);
f3 = new Num (777);

System.out.println ("After changing the values:");


System.out.println ("f1\tf2\tf3");
System.out.println (f1 + "\t" + f2 + "\t" + f3 + "\n");
}
}

Copyright © 2012 Pearson Education, Inc.


//********************************************************************
// Num.java Author: Lewis/Loftus
//
// Represents a single integer as an object.
//********************************************************************

public class Num


{
private int value;

//-----------------------------------------------------------------
// Sets up the new Num object, storing an initial value.
//-----------------------------------------------------------------
public Num (int update)
{
value = update;
}

continue

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continue

//-----------------------------------------------------------------
// Sets the stored value to the newly specified value.
//-----------------------------------------------------------------
public void setValue (int update)
{
value = update;
}

//-----------------------------------------------------------------
// Returns the stored integer value as a string.
//-----------------------------------------------------------------
public String toString ()
{
return value + "";
}
}

Copyright © 2012 Pearson Education, Inc.


Copyright © 2012 Pearson Education, Inc.
DIY (DoItYourself) before next lab
(10 minutes)
understand, solve, check your answer

Copyright © 2012 Pearson Education, Inc.


Method Overloading
• Let's look at one more important method design
issue: method overloading
• Method overloading is the process of giving a
single method name multiple definitions in a
class
• If a method is overloaded, the method name is not
sufficient to determine which method is being called
• The signature of each overloaded method must be
unique
• The signature includes the number, type, and order
of the parameters
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Method Overloading
• The compiler determines which method is being
invoked by analyzing the parameters

float tryMe(int x)
{
Invocation
return x + .375;
} result = tryMe(25, 4.32)

float tryMe(int x, float y)


{
return x*y;
}

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Method Overloading
• The println method is overloaded:
println (String s)
println (int i)
println (double d)

and so on...
• The following lines invoke different versions of the
println method:
System.out.println ("The total is:");
System.out.println (total);

Copyright © 2012 Pearson Education, Inc.


Overloading Methods
• The return type of the method is not part of the
signature

• That is, overloaded methods cannot differ only by


their return type

• Constructors can be overloaded

• Overloaded constructors provide multiple ways to


initialize a new object

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Outline
Software Development Activities
Static Variables and Methods
Class Relationships
Interfaces
Enumerated Types Revisited
Method Design
Testing

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Testing
• Testing can mean many different things
• It certainly includes running a completed program
with various inputs
• It also includes any evaluation performed by human
or computer to assess quality
• Some evaluations should occur before coding even
begins
• The earlier we find an problem, the easier and
cheaper it is to fix

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Testing
• The goal of testing is to find errors
• As we find and fix errors, we raise our confidence
that a program will perform as intended
• We can never really be sure that all errors have
been eliminated
• So when do we stop testing?
– Conceptual answer: Never
– Cynical answer: When we run out of time
– Better answer: When we are willing to risk that an
undiscovered error still exists
Copyright © 2012 Pearson Education, Inc.
Reviews
• A review is a meeting in which several people
examine a design document or section of code
• It is a common and effective form of human-based
testing
• Presenting a design or code to others:
– makes us think more carefully about it
– provides an outside perspective

• Reviews are sometimes called inspections or


walkthroughs

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Test Cases
• A test case is a set of input and user actions,
coupled with the expected results
• Often test cases are organized formally into test
suites which are stored and reused as needed
• For medium and large systems, testing must be a
carefully managed process
• Many organizations have a separate Quality
Assurance (QA) department to lead testing efforts

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Defect and Regression Testing
• Defect testing is the execution of test cases to
uncover errors
• The act of fixing an error may introduce new errors
• After fixing a set of errors we should perform
regression testing – running previous test suites to
ensure new errors haven't been introduced
• It is not possible to create test cases for all possible
input and user actions
• Therefore we should design tests to maximize their
ability to find problems
Copyright © 2012 Pearson Education, Inc.
Black-Box Testing
• In black-box testing, test cases are developed
without considering the internal logic
• They are based on the input and expected output
• Input can be organized into equivalence categories
• Two input values in the same equivalence category
would produce similar results
• Therefore a good test suite will cover all
equivalence categories and focus on the
boundaries between categories

Copyright © 2012 Pearson Education, Inc.


White-Box Testing
• White-box testing focuses on the internal structure
of the code
• The goal is to ensure that every path through the
code is tested
• Paths through the code are governed by any
conditional or looping statements in a program
• A good testing effort will include both black-box and
white-box tests

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