Lecture 2 - Kinematics-1
Lecture 2 - Kinematics-1
SEMESTER 1, 2025
Characteristics of Motion
• Distance, Displacement, Speed, Velocity
• Acceleration
Graphs of Motion
• Distance Time Graph
• Velocity Time Graph
Linear Motion
• Equations of Linear Motion
• Free Fall Motion
Two Dimensional Motion
• Projectile Motion
• Circular Motion
• Rotary Motion
There are different types of motion occurring around us all the time. Some examples
are the movement of people walking, athletes running on tracks, cars being driven
along roads, aeroplanes flying in the sky, footballs being kicked, compact discs
rotating on CD players, trains travelling along tracks, mail being sorted and basketball
falling through the ring and so on. This movements form an important part of
everyday life.
Understanding Motion
• Motion in one dimension uses displacement (s), time (t), velocity (v), and acceleration
(a).
• The same applies to two-dimensional motion, but vector properties require more
clarification.
• Distance and displacement both describe length, but distance is a scalar quantity,
while displacement is a vector.
• Both use the symbol 's' and are measured in meters.
Example
Distance is the length of actual path travel from the starting point to the
finishing point. It has a magnitude (size) but no direction.
A girl walks 5 metres from point A to point B in the classroom and backs to
point A another 5 metres. The distance travelled by the girl from point A to
B and from B to A is 10 metres, but does not give the girl’s direction. Since
distance is a scalar quantity and does not give direction, the total length she
travelled is 10 metres (5m +5m =10m).
Displacement is that vector from the beginning position to the end position of a motion.
Example 1
A body moves from A to C via B. It has travelled a total distance of 16m.
Displacement representation
The distance travelled is 16m. However, its displacement from the starting
position is 12m to the East or displacement is equal to 12m east. The
displacement is calculated using Pythagoras theorem which you will come
across later in the unit. Displacement is a vector quantity. For straight line
motion, positive displacement shows forwards motion while a negative
displacement shows backward motion. Displacement can also be referred to
by compass direction.
Positive displacement is always to the right and negative displacement is always to the left.
Now consider a person running around a circular track. The circumference
of the circular track is always the distance travelled, which is calculated by
using and the displacement would be the diameter of the track. This is
because the displacement is always in a straight line in a certain direction.
In the Figure 5, the circular track is 400m and the radius is 63.69m, thus
giving us the diameter of 127.38 metres. Using the formula above as:
If the motion consists of many parts, then the change in displacement is the
sum of the displacement in each part of the motion. Take for example, if an
object starts at an origin let us say 15m and then by -5m then by 2m, the
change in displacement is 15 – 5 + 2 = 12m. The final displacement is 12 +
0 = 12m.
Measurement of time
Time is used to measure speed and velocity.
Time, t, is a scalar and is measured in seconds.
For example, t = 2min 10s which is equal to 130 s.
Speed and velocity
In the last unit, you learnt about the difference between scalar and vector
quantities. Now that we are studying motion, you expect to meet more
vector quantities because object has motions in particular directions. We use
speed as a scalar which has a magnitude (size) and velocity as a vector that
has magnitude and direction. So velocity is both the speed and direction of
the motion of an object.
We can use some terms to describe the motion of a motor vehicle. The terms
commonly used include speed, velocity, acceleration and distance. The
everyday use of these terms is often different from the scientific usage. For
example, most people use the words speed and velocity to mean the same
thing. But to the scientist, the two terms have slightly different meanings.
When we talk about an object’s speed, we have no idea about its direction
since it is a scalar. We can say the speed is the time rate of change of
distance. Velocity, on the other hand, is the time rate of change of
displacement. Both quantities use the symbol, v, and both units of
measurement are in metres per second, .
For Example
From the equation, the dimensions of the average velocity are . While the
average velocity is a vector quantity, and therefore has direction and
magnitude, average speed is a scalar quantity and is found by dividing the
total distance by the total time.
Average velocity
Two very simple required measurements for the calculation of an average
velocity are:
• displacement(s) of an object and
• time (t) for this displacement to occur.
Displacement, s, is the straight line distance from a reference position. The
average velocity is given the symbol . Mathematically, average velocity is
the displacement undergone by an object in unit time.
In everyday situations, for example in a car, the units of velocity are
kilometres per hour . However, SI units for velocity are metres per second ()
as displacement has unit of measures in metres (m) and the time taken in
seconds(s).
The table below shows the average velocity of some things you are familiar
with in both and . These velocities are useful for future comparison.
Movement m/s Km/h
Snail 0.003 0.01
Fast walker 2 7.2
Runner 5 18
Bicycling 14 50.4
Fast car 36 129
Sound in Air 340 1224
Jet Plane 600 2160
Earth around the Sun 30 000 108 000
Light and radio waves 300 000 000 1 080 000 000
Here, v is the speed, s is the distance and t is the time taken. Speed has a
variety of units, for example, kilometres per hour () or in millimetres per
second (). However, the correct S.I. unit for speed is the metre per second ().
Where (delta) represents ‘change in‘, t means change in time. The speed of
a car is sometimes given in kilometres per hour (km/h) or .
Example 2
A car travels from one city to another 96km away in 1.2 hours. What is the
car’s average speed in:
a) Km/h
b) m/s
Solution
Example 3
A person rides a bicycle 2km east and then 2km north. The trip takes 2
hours.
Find the,
a) person’s average speed and
b) average velocity Bicycle’s route
Solution
c)
The diagram below shows a car travelling at constant speed. Its velocity
changes each time it turns a corner because the direction of its motion
changes. The velocity of the car measured at a particular moment is called
the instantaneous velocity of the car.
Instantaneous speed is speed in a small time interval and can be plotted on a graph
such as the one given below.
a) 2.5 seconds = 0
b) 10.5 seconds. Speed = 20 m/s
Changing units
In many situations, the person solving the problem is required to change
the units of a given quantity. The following conversions are commonly
required.
1 kilometer = 1000 meters
1 minute = 60 seconds
1 hour = 60 minutes
1 hour = 60 x 60 = 3600 seconds
Imagine a velocity of 20 km/h is to be converted to m/s. Here, one unit
should be converted at a time.
Now 1 hour = 3600 s
So, 20 000 m/h = 20 000 m in 3600 s
= 5.5 m/s
In the laboratory you may require these conversions:
Acceleration
Whenever the velocity of an object is changing, it has acceleration. The
object could be speeding up, slowing down or changing direction. In each of
this case, its velocity is changing. The equations of motion you shall come
across later in the chapter describe the motion of objects that have a
constant acceleration in a straight line.
We have seen cars increasing their speed and
slowing down on a busy road. We must know that
the change of speed is called acceleration. When
we want to measure acceleration we need to know
how much time it takes for a certain change of
speed or velocity, and we define acceleration as
follows:
Acceleration, (a) is the change of velocity
Figure 8: Cars travelling at different speeds (v) over period of time (t).
So, we calculate the acceleration from the change of velocity which occurs in unit time.
Many objects move at a constant velocity. The velocity of a car increases when it starts
moving from rest and decreases on an application of a brake. Cars can thus speed up
(accelerate) or slow down (decelerate).
If the change in velocity is measured in metres per second and the time in
seconds, then the acceleration is measured in metres per second squared
that is .
A car slowing down is said to decelerate. In other words, it will have a
negative acceleration. Acceleration is a vector quantity. The term
retardation is sometimes used instead of deceleration. You may at times
encounter certain problems dealing with calculating acceleration of linear
motion. For example, if the words deceleration and retardation are used in
describing the motion, then the acceleration will have a minus sign in front
of the value.
Example 1
A train increases speed from 4 m/s to 10 m/s in 3 seconds. Find the acceleration.
Example 2
A taxi travelling at 15 m/s slows down to 5 m/s in 2 seconds. Find its acceleration.
Note: This worked example shows that the taxi is decelerating or slowing down.
Example 3
A large truck increases velocity from 6m/s to 10m/s in 2 seconds. Find its
acceleration.
Example 4
A train traveling at 20m/s slows down to 10m/s in 2 seconds. Find its acceleration.
Note: The negative sign here indicates that the car is slowing down. You can also
describe it by saying that the car is decelerating at or it has an acceleration of .
Adding other vectors
Often an object can be given two velocities at once. An aircraft, for example,
can be given a velocity by its engines and another by the wind. The two
velocities then are added to give the aircraft its actual velocities. When
adding a vector, the size and direction both affect the result. If the engine
speed is 4m/s and the wind speed is 3m/s, the aircraft’s actual speed can
work out to be 1m/s or 7 m/s or 5 m/s.
R is the resultant vector you get if you add X and Y (see diagram in the solution below). To
find the sum of the two velocity vectors we use the Pythagoras theorem. This is because
the two vectors form a right angle triangle.
The diagram illustrates how Pythagoras theorem is used to calculate the
resultant velocity of the plane when encountering a cross wind.
Solution Solution
The angle R makes with X from Y is
Adding other vectors is carried out in the same way as forces. These vectors
include velocity and displacement. The example below can be resolved into
components as well.
Example 1
A pilot aims his plane due east at 50 m/s while the wind is blowing north 20
m/s. The resultant speed and direction of the plane are found from the
diagonal of the parallelogram.
Note: the calculated answers are rounded to the nearest whole number.
Adding velocities
a) .
A man inside the train can walk along the train either to the right or to the left at a
velocity of 5km/h. How fast is the man on the train moving about the railway
track?
It gives the train a velocity of +80 km/h in two cases. The man has a velocity of +5 km/h if
he went towards the right and he has -5 km/h if he went towards the left. Therefore, we
add the velocities of the train and the man in both cases to find their resultant or combine
the velocity relative to the track.
a)
b)
Direction reference
Figure 15: Direction of aeroplane flying East with Wind flowing West
In this case, the vectors are added head to tail and the resultant is found by
joining the starting point to the finishing point as shown in the diagram on
the next page.
Figure 16 Direction of aeroplane
flying
East with Wind
blowing North
The resultant is the diagonal to the parallelogram. This is constructed by using the
component velocity vectors as sides. In a scaled diagram such as this one, you can
use a ruler to measure your resultant velocity. The resultant is 150 km/h in the
East direction. Now to find the angle, you can still measure it with a protractor. It
should approximately measure up to .
Here, vector B has its direction reversed, and when added to a vector A, it
falls under the subtraction process for an unlike sign. The determination of
resultant is in the same way.
For example, if you want to subtract a displacement of 12 m south which is
B and a displacement of 18 m north which is A. Then we add the vectors
and obtain an answer 30 m north. Other vectors can be subtracted in the
same way as the displacement.
A = 18m North = +18
B =12m South = -12
18m - (-12)m = 30m North
Figure 18: Vector illustration on
subtracting opposing direction
It is where the area under the velocity versus time graph gives us the size of the
displacement. We cannot calculate without additional information, therefore, we
find out where an object is at a particular time from a velocity – time graph. It is
simply because the graph only gives us the displacement or change in position. To
find out the object’s final position, we need to know its initial position to which the
displacement can be added. The area under the acceleration-time graph has the
units of acceleration multiplied by time (a x t) which gives the units of velocity . In
this case, a velocity-time graph can be created by calculating the area under the
acceleration-time graph.
If you move to a different part of the room, you might have a displacement
of 2 metres in an Easterly direction. The direction is important. The ticker
timer measurements are sometimes used to draw displacement-time
graphs, although they are not as useful as velocity time graphs.
When the speed of the body is changing, the slope of the distance-time graph
varies and at any point, equals the slope of the tangent. For example, the slope
of the tangent is . The velocity at that instant corresponding to T is therefore 20
m/s.
DISPLACEMENT-TIME GRAPH FOR NON CONSTANT SPEED
The two graphs shown above are distance–time graph for a constant speed
and a non constant speed. We can now conclude about the slope of the two
graphs.
The slope of a distance - time graph gives the speed.
Displacement-time graph
If the car moves away at constant velocity, then the displacement will
increase. If the car moves away at a higher velocity, then the line will be
steeper. The velocity is shown by the slope (or gradient) of the displacement–
time graph. The diagram shows a displacement time graph for a car at rest
(stationary, not moving).
The graph shown above as well as the three on the previous page is
displacement-time graph for four different bodies. We can now conclude
about the slope of the four graphs.
You can still convert a displacement-time graph into a distance time graph. Consider
the displacement time graph given below. We may extract following information from
it. The initial displacement is zero. This means that a body started from rest and
moves with a positive velocity of 1m/s for 5 seconds. For the next 5 seconds, the
body was resting. It then moves with a negative velocity of -1ms-1 for the next 20
seconds. This means that the body is now travelling in the opposite direction between
10 seconds and 20 seconds.
• Velocity at 4 s = 1 m/s
• Velocity at 15 s = 1 m/s DISPLACEMENT-TIME GRAPH
If you convert the graph into a distance – time graph, it will be like the one shown on
the next page. There is no negative value of distance travelled. Distance time graph
cannot be changed to a displacement-time graph as there is not enough information
available.
Speed is the gradient of the distance–time graph at the time indicated.
Speed at time 4s = 1m/s.
Speed at time 15s = 1m/s
DISTANCE –TIME GRAPH
Velocity–Time Graph
When the velocity of a body is plotted against time, the graph obtained will
be a velocity time graph. It provides a way of solving motion problems. Tape
charts are crude velocity time graphs which show the velocity in jumps
rather than smoothly, as occurs in practice. A motion sensor gives a
smoother plot.
CONSTANT VELOCITY TIME GRAPH
In the graph, AB is the velocity-time graph for a body moving with a constant velocity
of 20 m/s. Since distance = average velocity x time, after 5 seconds it will have
moved 20 m/s x 5s = 100m. It is the shaded area under the graph, the rectangle
OABC.
The diagram below shows another graph with constant velocity. The PQ is
the velocity–time graph for a body moving with uniform acceleration. At the
start of the timing, the velocity is 20 m/s but increase steadily to 40 m/s
after 5 seconds. If the distance covered equals the area under the PQ, that
is the shaded area OPQRS, then
What would the graph look like if the car accelerated gently?
Because its velocity would increase the graph would slope upwards. In this graph, the
car started from a rest where the velocity is zero and accelerated uniformly
(steadily). A straight line graph means a uniform constant acceleration.
The graph below shows the car decreasing its velocity.
VELOCITY TIME GRAPH FOR DECREASING ACCELERATION
The slope of a velocity- time graph shows how fast a body accelerates.
The steeper the slope, the acceleration will be greater. This simply
means the body is moving faster in a time of one second. If the slope of
the graph is less steep, then it has a gentle acceleration. Hence, the
body is moving slowly in a time of one second.
The velocity-time graph below will help compare the motion of two bodies
moving with constant velocities.
VELOCITY TIME GRAPH COMPARING THE MOTION OF TWO BODIES
MOVING WITH CONSTANT VELOCITY
To calculate the acceleration of the two bodies, you can use the formula below. The
answer, you obtain from calculating the slope should give some idea about the motion of
the two bodies. Unless the bodies are accelerating, then you must plot a line of best fit or
tangent as shown earlier. This will make it easy for you to calculate the slope. Regardless
of where you want to work out the slope, the value for each will be same anywhere on the
line graph. This is because both motions are constant.
Now let us try and calculate our slope.
Slope A
Slope B
You will now see the acceleration is much higher for line graph A and is less
for line graph B.
The diagram shows a velocity-time graph for a car starting off from one set
of traffic light and stopping at the next set of lights.
VELOCITY- TIME GRAPH FOR A CAR
In this graph, you will see that the car accelerates from A to C, than travels
at a constant velocity from C to D and then decelerates (brakes) rapidly to
stop at point E. The car is accelerating most at point B and C.
VELOCITY- TIME GRAPH FOR A MOTORBIKE
From the diagram, you will see that the motorbike is accelerating more rapidly
at E and F. The motorbike will shift gear at point G and H where the speed
changes. The fastest speed will be achieved between F and G. The rider will
start to use the brake to stop the car at point I. At point J and K, the graph
shows the rider hitting a solid brick wall.
The diagram above shows the velocity of a stock car (insert) when starting a race crashing into
another car and then reversing.
From the diagram, we can see that the driver has to wait 10 seconds before the starter waves his
flag to start the race. The car acceleration is greatest at point C because of the steepness of the
graph. The fastest speed will be achieved between point D and E where the velocity will be 15
m/s. The driver will start to stop his car by pressing the brake at point E and it will come to a stop
at point G after hitting another car. The time for the car to travel this far is 60 seconds. The driver
rested for 10 seconds before reversing his car at point H. When the car is reversing the velocity is
negative. The car’s maximum velocity at reverse will be negative 5 m/s (-5 m/s) at point I. The
driver took 30 seconds to reverse the car and finally came to a stop at point J.
Area under the velocity-time graph
The graph below shows a body that starts from rest and accelerates
uniformly for 10 s reaching a velocity of 20 m/s. It then travels at this
velocity for 40 s, before deceleration to rest in 50 s.
Example 1
VELOCITY TIME GRAPH
To calculate the total displacement you can use two methods.
a) Calculate the displacement for each part of the graph and then add them
together.
You will see that the answers obtained either way are same but method B is
much quicker.
The acceleration of the velocity- time graph is the slope of the
graph.
Segment 1.
Segment 1.
Given is a velocity–time graph for a car travelling along a straight road. Find
the:
b) displacement after 12s. You must know that the acceleration is the
gradient of the graph.
Between , the gradient of the graph is . Therefore, the acceleration is . Even if
you calculate the gradient at , it will still be .
Between , the gradient is , so the acceleration is .
The displacement is the area under the graph. You divide the total area into
four parts and add your answer.
The area under the time axis is a negative displacement. It means that the moving
object is travelling in the opposite direction. The distance covered in the above
example would be, 60 + 11.25 = 71.25.
The acceleration for the velocity time graph is represented in the acceleration time
graph below.
Acceleration – time graphs
It is also possible to draw acceleration–time graphs from velocity–time
graphs. The following example is based on the above velocity-time graph.
ACCELERATION –TIME GRAPH
Graphical Comparison
SLOPE
AREA
2.3. Linear Motion
Linear motion refers to motion in a straight line. The motion of an object
has been described using the different quantities. You have studied the
connections between position, displacement, velocity, speed, acceleration
and time. If we use the symbols to represent the size of each quantity,
you would come up with mathematical links between these quantities.
You may use different equations to solve word problems when dealing with motion
in straight line. The four equations, which can easily be rearranged into different
forms, are given below.
First equation
If a body is moving with a uniform acceleration a and its velocity increases from
u to v in time t then;
𝐂𝐡𝐚𝐧𝐠𝐞 𝐢𝐧 𝐕𝐞𝐥𝐨𝐜𝐢𝐭𝐲 𝐯 − 𝐮
𝐚= =
𝐓𝐢𝐦𝐞 𝐓𝐚𝐤𝐞𝐧 𝐭
𝐚𝐭 = 𝐯 − 𝐮
𝐯 = 𝐮 + 𝐚𝐭 ………………(𝟏)
Note that the initial velocity u and the final velocity v refer to the start and finish
of the timing and do not necessarily mean the start and finish of the motion.
Second equation
The velocity of the body moving with uniform acceleration increases steadily. Its
average velocity therefore, equals the sum of its initial and final velocities, that
is;
Fourth equation
From equation (1) we have:
Substitute the above into equation (2) by replacing (t) and cross multiply.
Steps in solving word problems
1. Read the problem very carefully and make sure you understand it.
2. List the quantities given.
3. Identify the unknown quantity that is to be determined.
4. Choose the appropriate formulae to solve the problem. In choosing the
formula you must ensure that all the quantities are given except one.
5. Make the unknown become the subject of the formula.
6. Substitute the known quantities and simplify.
7. Write down the correct answer with the units.
It is necessary to know how to derive the equations of motion shown. The text
does give you some idea of how to derive the equation. It is also necessary to
learn the equations by heart. The important thing is to be able to solve problems
using these equations. If you know any of the three of SUVAT, then you can work
out the other two easily.
Note: These formulae apply when the acceleration is constant and the motion is in a
straight line. Velocity, acceleration and displacement are vector quantities and
therefore may be positive or negative.
Example 1
A car starting from rest reaches a velocity of 20 m/s in 10 seconds. Assuming that
the acceleration is constant, calculate the:
a) acceleration and
b) distance travelled in this time interval.
Solution
Example 2
“A car starts from rest, and accelerates steadily at 3 . How far must it travel before
it is moving at 30 m/s?”
In this example, u = 0 m/s; v = 30 m/s, and a = 3 , so the fourth equation is
suitable.
Substituting the correct values into the equation again:
So the car must travel a distance of 150 metres before it is moving at 30m/s
Example 3
A motorbike starting from rest reaches a velocity of 20 m/s in 10 seconds.
Assuming that acceleration is constant, calculate the
a) acceleration and
b) distance travelled in this time interval.
Solution
Reaction time and stopping distance
When the driver of a car sees that an accident is about to happen, he or she
must react by stepping on the brakes. It may take a while for the driver to
react. The time between seeing that accident about to happen and braking
the car is called the reaction time. This time may depend on the driver’s
age, experience, alertness and physical fitness. The reaction time may
range from 0.2 seconds to 0.8 seconds. The reaction distance is the
distance travelled during reaction time until the car comes to a complete
stop.
Reaction distance = reaction time x the average speed during
this time
When the driver of a car travelling at 36 km/h suddenly sees a pedestrian in front of
a car, he applies the brakes. The reaction time of the driver is 0.2s. If the maximum
deceleration that the brakes can produce is , find the maximum stopping distance for
the car.
Solution
36 km/h = 10 m/s
Reaction distance s = ut = 10 x 0.2 = 2 m
Braking distance;
The car would have travelled 4.5 m after the driver reacted by applying the brakes
and the car coming to a stop completely.
The table below shows the braking distance increasing with speed.
Table 5: Table showing that the braking distance increases with speed
The above example shows that the braking distance increases with the
speed. This braking distance also depends on the road surface, which is the
friction between the tyres and the road surface. It may also depend on the
conditions of the weather. When a vehicle is travelling downhill, the braking
distance also depends on the slope of the hill. Smooth tyres and brakes that
are not working properly may also increase the braking distance.
the stone will take 3.19 seconds to reach the bottom of the well.
Example 2
A bomb is dropped from a helicopter 500m above ground. Ignoring the air
resistance, calculate the:
a) time that it takes before hitting the ground,
b) velocity of the impact. (Consider g = 10 m)
Solution
c) Take the downward direction as a plus (+).
b.
The formula applies when the acceleration is constant and the motion is in
straight line. Also remember that velocity, acceleration and displacement are
vector quantities and can be positive or negative.
In reality, air resistance opposes motion, which makes the time taken for the
object to fall much longer than 9 seconds. This causes the velocity of the
impact to be much less.
Example 3
A stone is thrown vertically upwards at an initial velocity of 20m/s. Ignore air
resistance and calculate:
a) how high the ball goes.
b) the time to reach that height.
c) the total time taken for the flight. (g =10m)
Since it took 2s to go up, it will take another 2s to come down. The total
time of the flight is 4 seconds.
You can also present the information in the previous page on a graph as
shown below. It is a velocity time graph for a stone thrown vertically into the
air.
VELOCITY TIME GRAPH FOR A STONE THROWN VERTICALLY INTO AIR
Figure 27:
Factors affecting
terminal velocity
A small dense object like a steel ball–bearing has a high terminal velocity and fall
a longer distance with an acceleration of 9.8 before air resistance equals its
weight. A light object, like a raindrop or an object with a large surface area
accelerates for a short distance before air resistance equals its weight. The large
surface areas of the parachute increase resistance that will reduce terminal
velocity. Terminal velocities of this substance may also depend on mass and their
surface area.
The table below shows the terminal velocities of some bodies.
Figure 29:
Terminal velocities
of apple versus
feather in air and
vacuum.
Galileo showed us in his experiment that all bodies fall in a vacuum with the
same acceleration. You have seen that a piece of paper is reaching the ground
much less rapidly than a stone dropped from the same height. After a short time,
the velocity of the paper reaches a constant value which is maintained during the
rest of the fall.
The stone continues to accelerate past the paper. This constant velocity is what
you have seen earlier as terminal velocity.
Two-Dimensional Motion
Introduction to Two-Dimensional Motion
• Objects thrown through the air follow a curved path.
• Examples: Ball, arrow, bullet, missile, javelin, discus.
• The object launched is called a projectile.
• The path it follows is called its trajectory.
• Factors affecting trajectory:
Speed
Angle of projection
Shape of object
Air resistance
Spin
Simplifications in Calculations
• Air resistance and spin are often ignored for easier calculations.
• Despite this, these effects are useful in real-world applications.
Circular Motion in Everyday Life
• Many objects move in circular or near-circular paths.
• Examples:
Wheels, gears, engines, and generators rotate.
Planets, moons, satellites follow orbital motion.
Vehicles, roller coasters, and aircraft experience curved paths.
• Rotation is measured in revolutions per minute (rpm).
Example: Clothes dryers operate at 400 - 800 rpm.
• The time taken for one full orbit is called the period.
Speed = circumference / period.
Complex Motions in Two Dimensions
• Many motions combine different simple motions.
• Example:
Projectile motion can include rotation or spin.
Circular motion can be part of projectile motion.
• Projectiles follow curved paths unless moving straight up/down.
Projectile motion
There are two important types of motion. In rectilinear motion, objects move
in straight lines. This motion normally occurs when the objects are moving
freely, such as a stone falling from the top of a building. In curvilinear motion,
objects move in a curved path because they receive a sideways push, such
as a cyclist moving around a circular bend or an aeroplane doing a “loop the
loop” flight exercise.
In the last topic, you saw that there are different forms of motion under
gravity, depending on how the motion is started and often called free fall
motion.
When an object is released and allowed to fall, we call it free falling object.
However, if the object projects with an initial velocity, we call this projectile
motion.
For example, if a ball is thrown horizontally from a cliff and takes three seconds to
reach below, we can calculate the height of the cliff by considering the vertical
motion only. We have u = 0 (since the ball has no vertical velocity initially), a = g =
+10 m/ and t = 3s. The height of the cliff is given by,
So far, we have only considered the vertical motion of an object under the influence
of gravity. Often, we need to study the motion of objects that have a horizontal
component to their velocity as well as a vertical component, for example, a bullet or
cannon shell. We will in this case ignore air resistance.
c) The velocity of the car has not changed throughout the motion which is
12 m/s. The vertical velocity increase as the car falls. Vertical velocity at
impact. (v = gt = 10 x 3 = 30 m/s.)
The two velocity components form the sides of a rectangle of which the
actual velocity of the impact is given by the diagonal.
So
Example 2
A stone of mass 0.5kg is propelled horizontally from the top of a tower of
height 40 metres. The initial speed of the stone is 15 m/s. Calculate the, (use
g = 9.8 )
a) time taken to hit the ground.
b) horizontal distance of the impact point from the base of the cliff.
Solution
c) Consider the vertical motion,
b) Consider the horizontal motion,
Projection at an angle
Not all projectiles are launched horizontally, but sometimes at an angle, , to
the horizontal. In this case, the horizontal component of the projectile has
not changed since no horizontal force is acting (neglect air resistance) while
the vertical component of the velocity is subject to acceleration, g, 9.8
downwards. If the initial velocity of the projectile is v m/s at an angle to the
horizontal then;
• The horizontal component of velocity initially is v cos .
• The vertical component of the velocity is v sin .
Projectiles in sports often follow similar paths, but the requirements may
vary in different type of sports. In sports such as hammer, discus or javelin
throwing, the object has to be propelled far at a horizontal direction. In the
case of bowling in cricket and pitching in softball, the distance the ball
travels before being hit by the opponent is constant.
Projectile such as basketball balls and explosives shells are projected from
the ground level and at an angle.
Figure 32
projectile motion from
ground at a certain angle
The horizontal distance that the object travels and its range depends on
• The speed of the projection. The greater the speed, the greater the range.
• The angle of projection. The range is maximum when the angle is .
Figure 33
Projectile motion from ground at a certain angle
To study this kind of motion, we have to know the angle , that is the angle
between the direction of the initial velocity and the ground. The initial
velocity has a vertical and horizontal component. Because of gravity, such
projectile travels in a parabolic path (with no air resistance)
Figure 34
Velocity – impact with and without air resistance
Example 1
A mortar shell is fired at 100 m/s at an angle above the ground. Assume
that .
Find the:
a) initial horizontal component of the shell’s velocity.
b) maximum height reached.
c) time the shell spends in the air.
d) distance travelled horizontally (the range of the shell).
b) At the highest point reached, the velocity will be zero. The horizontal component
is still 86.6 m/s.
c) The time projectile in the air equals the time it takes to reach its maximum height
plus the time it takes to fall from its height. This is equal to twice the time it takes
to reach maximum height. (Note: Treat the vertical and the horizontal
components of the motion separately.)
Vertically
Example 2
A ball is kicked at an angle of to the horizontal with a velocity 0f 20 m/s.
Ignore air resistance and take g to be . Calculate the:
e) initial horizontal component of the ball’s velocity.
f) maximum height reached.
g) time the ball spends in the air.
h) distance travelled horizontally ( the range of the ball).
This problem is similar to the example above.
Solution
At the highest point reached, the velocity will be zero. The horizontal
component is still 18.91m/s.
,s=?
b) The time projectile is in the air equals the time it takes to reach its
maximum height plus the time it takes to fall from its height. This is
equal to twice the time it takes to reach maximum height. (Note that the
vertical and the horizontal components of the motion can be treated
separately).
Vertically
Horizontally
Circular Motion
There are many everyday situations where objects travel in circular paths.
The Earth spins on its axis and orbits the sun. A compact disc spins on disc
players when the music is being played. Electrons orbit the nucleus of an
atom. The hands of a mechanical clock follow a circular path as the time
passes. Communicating satellites orbit the earth many times a day and
winds within tropical cyclones move in circular paths.
Car accidents often occur when the drivers of motor vehicles are trying to
travel around a bend in a road at high speed. A vehicle that exceeds the safe
speed limit can slip off the road and usually crash into anything along its
path such as a tree or a fence.
where, r, is the radius of the circular path in metres. Because it has a centripetal
acceleration, a car of mass m travelling in a circular path also experiences
associated force, which is called the centripetal force. Therefore, by using
Newton’s law of motion (F = ma) we get the equation for uniform circular motion.
From the equation given above, we substitute centripetal acceleration (a) into the
equation below.
This centripetal force points towards the centre of the circle. If you swing a ball at
the end of a string, a horizontal circular path above your head is formed, and you
can feel yourself pulling continually on the string to keep the ball in orbit. The
string applies a centripetal force to the ball. If the string breaks, the ball will fly off
at a tangent to the curved path at the point where the string broke. This
behaviour is according to Newton’s first law of motion.
When a ball is whirled in a circle, it is accelerating inwards. This inward
acceleration is caused by a centripetal (centre-seeking) force — the tension
in the string. The required force is equal to , where m is the mass of the ball,
v is its speed, and r is its distance from the centre of revolution. The hand
pulling the string experiences an outward or centrifugal reaction force.
Since
We get
Where
The speed v in the last equation is taken as the maximum safe speed for
rounding a curve. It depends on the coefficient of friction between the road
and the tyres and the radius of the bend since g is constant.
A vehicle can safely travel if driven at a speed that is lower than the
maximum safe speed. If it is driven faster than the safe speed, the vehicle
will slip sideways because the friction force is not large enough to provide
the centripetal effect. If the road around a bend tilts at an angle, then the
vehicle can travel at higher speed.
Centripetal acceleration and force
In the last discussion, we saw that an object travelling along a circular path
at a constant velocity has acceleration towards the centre of the circular
path. Such acceleration is called the centripetal acceleration ().
Where v = linear velocity (m/s) and r = radius of the orbit
(m)
Figure 37
Centripetal acceleration and force
Since
Example 1
An aeroplane is travelling in a circle of radius 2500 metres at a speed of 200
m/s. Calculate the radial acceleration of the plane and the time to complete
the revolution.
At the top:
At the side:
At the bottom:
The minimum velocity needed to keep the ball in the orbit is found to be the
velocity at the instant when the string begins to slacken (when T = 0 at the
top). This is when,
where s = arc of the circular path of the object and r = the radius of the circular
motion.
Note that the s is part of the circumference of the circle and the circumference is
given by C = 2r.
Figure 39
Angular Displacement of an object
In a full circle,
Since,
It means that allows the angular velocity to be determined knowing only the
object’s period.
Angular displacement is a scalar quantity requiring no direction. Angular
velocity is a vector quantity, but its vector nature will not be considered
here. The angular velocity of every point of a body undergoing uniform
circular motion is the same.
Consider the second hand of a clock. For example, all points along the hand
complete full circle at the same time. It means that each point has an
identical period and an identical angular velocity. However, the tangential
velocity of each point is different. If
In other words, the larger the radius of the motion, the larger is the
tangential velocity.
Note: Calculators can be used with a radian mode. You can set your
calculators on radian mode using the manual for instruction.
Example 1
A train is travelling on a track which is part of a circle of radius 600m, at a
constant speed of 50m/s. What is its angular velocity? What centripetal force
acts on the train if its mass is 2000kg?
Example 2
A fly wheel of radius 2m is making 120 RPM (revolution per minute).
Calculate the linear velocity of a point on the rim.
First, convert revolution per minute into rad/s
1 revolution = 2 radians
Therefore;
Now, calculate angular velocity , in which is given by