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Agents

The document outlines the concept of intelligent agents, defining them as entities that perceive their environment through sensors and act upon it through actuators. It discusses the rationality of agents, emphasizing the importance of performance measures and the PEAS framework (Performance measure, Environment, Actuators, Sensors) for agent design. Additionally, it categorizes different types of agents and environments, highlighting their characteristics and implications for agent functionality.

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Nicholas Nortey
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0% found this document useful (0 votes)
7 views29 pages

Agents

The document outlines the concept of intelligent agents, defining them as entities that perceive their environment through sensors and act upon it through actuators. It discusses the rationality of agents, emphasizing the importance of performance measures and the PEAS framework (Performance measure, Environment, Actuators, Sensors) for agent design. Additionally, it categorizes different types of agents and environments, highlighting their characteristics and implications for agent functionality.

Uploaded by

Nicholas Nortey
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
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Intelligent Agents

Outline
• Agents and environments
• Rationality
• PEAS (Performance measure,
Environment, Actuators, Sensors)
• Environment types
• Agent types
Agents
• An agent is anything that can be viewed as
perceiving its environment through sensors and
acting upon that environment through actuators
• Human agent: eyes, ears, and other organs for
sensors; hands,
• legs, mouth, and other body parts for actuators
• Robotic agent: cameras and infrared range
finders for sensors;
• various motors for actuators


- Percept
The complete set of inputs at a given time is
called percept.
- Action
An operation involving an effector is called
an action.
-Thus, an agent can be looked upon as a
system that implements a mapping from
percept sequences to actions.
Agents and environments

• The agent function maps from percept histories


to actions:
[f: P*  A]
• The agent program runs on the physical
architecture to produce f
• agent = architecture + program

Vacuum-cleaner world

• Percepts: location and contents, e.g.,


[A,Dirty]
• Actions: Left, Right, Suck, NoOp


A vacuum-cleaner agent
• \input{tables/vacuum-agent-function-table}

Rational agents
• An agent should strive to "do the right thing",
based on what it can perceive and the actions it
can perform. The right action is the one that will
cause the agent to be most successful
• Performance measure: An objective criterion for
success of an agent's behavior
• E.g., performance measure of a vacuum-cleaner
agent could be amount of dirt cleaned up,
amount of time taken, amount of electricity
consumed, amount of noise generated, etc.


Rational agents
• Rational Agent: For each possible percept
sequence, a rational agent should select
an action that is expected to maximize its
performance measure, given the evidence
provided by the percept sequence and
whatever built-in knowledge the agent has.

Rational agents
• Rationality is distinct from omniscience
(all-knowing with infinite knowledge)
• Agents can perform actions in order to
modify future percepts so as to obtain
useful information (information gathering,
exploration)
• An agent is autonomous if its behavior is
determined by its own experience (with
ability to learn and adapt)


• What is rational at any given time depends
on four things:
• The performance measure that defines the
criterion of success.
• The agent’s prior knowledge of the
environment.
• The actions that the agent can perform.
• The agent’s percept sequence to date.
PEAS
• PEAS: Performance measure, Environment,
Actuators, Sensors
• Must first specify the setting for intelligent agent
design
• Consider, e.g., the task of designing an
automated taxi driver:
– Performance measure
– Environment
– Actuators
– Sensors


PEAS
• Must first specify the setting for intelligent agent design
• Consider, e.g., the task of designing an automated taxi driver:
– Performance measure: Safe, fast, legal, comfortable trip,
maximize profits
– Environment: Roads, other traffic, pedestrians, customers
– Actuators: Steering wheel, accelerator, brake, signal, horn
– Sensors: Cameras, sonar, speedometer, GPS, odometer,
engine sensors, keyboard





PEAS
• Agent: Medical diagnosis system
• Performance measure: Healthy patient,
minimize costs, lawsuits
• Environment: Patient, hospital, staff
• Actuators: Screen display (questions,
tests, diagnoses, treatments, referrals)
• Sensors: Keyboard (entry of symptoms,
findings, patient's answers)

PEAS
• Agent: Part-picking robot
• Performance measure: Percentage of
parts in correct bins
• Environment: Conveyor belt with parts,
bins
• Actuators: Jointed arm and hand
• Sensors: Camera, joint angle sensors
PEAS
• Agent: Interactive English tutor
• Performance measure: Maximize student's
score on test
• Environment: Set of students
• Actuators: Screen display (exercises,
suggestions, corrections)
• Sensors: Keyboard
Environment types
• Fully observable (vs. partially observable): An agent's
sensors give it access to the complete state of the
environment at each point in time.
• Deterministic (vs. stochastic): The next state of the
environment is completely determined by the current
state and the action executed by the agent. (If the
environment is deterministic except for the actions of
other agents, then the environment is strategic)
• Episodic (vs. sequential): The agent's experience is
divided into atomic "episodes" (each episode consists of
the agent perceiving and then performing a single
action), and the choice of action in each episode
depends only on the episode itself.

Environment types
• Static (vs. dynamic): The environment is
unchanged while an agent is deliberating. (The
environment is semidynamic if the environment
itself does not change with the passage of time
but the agent's performance score does)
• Discrete (vs. continuous): A limited number of
distinct, clearly defined percepts and actions.
• Single agent (vs. multiagent): An agent
operating by itself in an environment.


Environment types
Chess with Chess without Taxi
driving
a clock a clock
Fully observable Yes Yes No
Deterministic Strategic Strategic No
Episodic No No No
Static Semi Yes No
Discrete Yes Yes No
Single agent No No No

• The environment type largely determines the agent design


• The real world is (of course) partially observable, stochastic,
sequential, dynamic, continuous, multi-agent


Agent functions and programs
• An agent is completely specified by the
agent function mapping percept
sequences to actions
• One agent function (or a small
equivalence class) is rational
• Aim: find a way to implement the rational
agent function concisely


Agent types
• Four basic types in order of increasing
generality:
• Simple reflex agents
• Model-based reflex agents
• Goal-based agents
• Utility-based agents

Simple reflex agents
• Respond directly to percepts
Simple reflex agents
• \input{algorithms/d-agent-algorithm}

Model-based reflex agents
• Maintain internal states to track aspects of
the world that are not evident in the
current percepts.
Model-based reflex agents
• \input{algorithms/d+-agent-algorithm}

Goal-based agents
• Act to achieve their goals

Utility-based agents
• Act to maximise their own expected
“happiness”
• All agents can improve their performance
through learning.

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