Simulation Based Learning
Simulation Based Learning
LEARNING
Introduction
Simulation is as old as human beings on earth. Not only human
beings but even animals use the technique of simulation to train
their young ones to teach them to adjust in their physical
environment. The use of simulation in teaching is comparatively
very recent.
◦Simulation has been in use since the man on earth but its
systematic use stated after the First World War in the training of
pilots in air force. The pilots were given all types of experiences
of actual flying in office room, on maps or on models prepared
to acquiring the trainees with the strategy of war fair.
Definition
◦Simulation is a method whereby an artificial or hypothetical
experience that engages the learner in an activity that reflects
real-life conditions but without the risk-taking consequences of
an actual situation is created (Rystedt & Lindstrom, 2001).
1. Planning
Planning begins with choosing or developing and appropriate
simulation that will meet course objectives. Assign some
reading for the student to do before class. Textbooks or library
resources should be pointed out to students so that they can
prepare for the simulation.
.
2. Facilitating
Teacher should function as a facilitator during the actual
process of the simulation. After introducing the activity
you may take a backseat and talk relatively little.
You must coach students who are trying to find their
way through a sticky problem and encourage creative
thinking and act as an information resource.
Take notes during the class so that in later discussion
you can refer back to specific strengths and weaknesses
of the process.
.Debriefing
3.
1. Written simulation
Individual uses either paper and pencil latent image
format.
Purposes:
• Problem solving
• Decision making.
• To evaluate student’s ability to apply the
.
2. Audiovisual simulations
The word fidelity is often used in the simulation domain to describe the
accuracy of the system being used. Fidelity is defined as “precision of
reproduction” the extent to which an electronic device, for example, a
stereo system or television, accurately reproduces sound or images.
1.Low-Fidelity Simulators
2. Moderate-Fidelity Simulators
A moderate-fidelity simulator offers more realism than a
static, low-fidelity model. They offer breath sounds, heart
sounds, and pulse but may lack corresponding chest
movement or functional eyes, which one would expect in a
high-fidelity simulator.
3. High-Fidelity Simulators
High-fidelity simulators produce the most realistic simulated patient
experiences.High-fidelity models are often life-size mannequins
with features such as palpable pulses, visible respirations,
measurable blood pressure and pulse oximetry, vocal sounds, open
orifices, and minimal movement, all programmed by computer.
Conclusion
Thank you