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Aict 1

The document introduces various technologies including smartphones, laptops, and digital media players, and explains their purposes and uses. It differentiates between the web and the Internet, discusses digital security risks, and highlights the importance of digital literacy. Additionally, it covers the role of technology in various sectors such as education, healthcare, and finance.

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0% found this document useful (0 votes)
13 views37 pages

Aict 1

The document introduces various technologies including smartphones, laptops, and digital media players, and explains their purposes and uses. It differentiates between the web and the Internet, discusses digital security risks, and highlights the importance of digital literacy. Additionally, it covers the role of technology in various sectors such as education, healthcare, and finance.

Uploaded by

ma4227056
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 37

Discovering Computers 2016

Tools, Apps, Devices, and the Impact of Technology

Chapter 1
Introducing Today’s
Technologies
Objectives Overview

Describe the purpose


and uses of
smartphones, digital
Differentiate among Describe the
cameras, portable and
laptops, tablets, relationship between
digital media players, e-
desktops, and servers data and information
book readers, wearable
devices, and game
devices
Differentiate the web
from the Internet, and
Explain the purpose of
describe the
Briefly explain various a browser, a search
relationship among the
input options engine, and an online
web, webpages,
social network
websites, and web
servers

See Page 2
2
for Detailed Objectives
Objectives Overview

Differentiate between
Briefly describe digital
wired and wireless
security risks
Differentiate between technologies, and
associated with viruses
an operating system identify reasons
and other malware,
and applications individuals and
privacy, your health,
businesses use
and the environment
networks
Discuss how society
uses technology in Identify technology
education, government, used by home users,
finance, retail, small/home office
entertainment, health users, mobile users,
care, science, travel, power users, and
publishing, and enterprise users
manufacturing

See Page 2
3
for Detailed Objectives
Today’s Technology
▣ Because technology
changes, you must
keep up with the
changes to remain
digitally literate
▣ Digital literacy
involves having a
current knowledge
and understanding of
computers, mobile
devices, the web, and
related technologies
© 2016 Cengage Learning®. May
not be scanned, copied or
duplicated, or posted to a publicly
Pages 2 - 3 accessible website, in whole or in
4
part.
Figure 1-1
Computers
▣ A computer is an electronic device,
operating under the control of instructions
stored in its own memory

Accepts Produces
data Processing informatio
(input) n (output)

© 2016 Cengage Learning®. May not be


Page 4 scanned, copied or duplicated, or posted to a 5
publicly accessible website, in whole or in part.
Computers
▣ Laptop
▣ Tablet
▣ Desktop
and All-in-One
▣ Server

© 2016 Cengage Learning®. May


not be scanned, copied or
duplicated, or posted to a publicly
Pages 4 and 6 accessible website, in whole or in
6
part.
Figures 1-2 – 1-5
Mobile and Game Devices
Smartphone

Digital camera
Portable and digital media
player
E-book reader

Wearable device

Game device
© 2016 Cengage Learning®. May not be
Pages 7 - 10 7
scanned, copied or duplicated, or posted to a
Figures 1-6 – 1-11 publicly accessible website, in whole or in part.
Data and Information

© 2016 Cengage Learning®. May not be


Page 12 8
scanned, copied or duplicated, or posted to a
Figure 1-12 publicly accessible website, in whole or in part.
Data and Information
▣ A keyboard contains
keys you press to enter
data and instructions
into a computer or
mobile device

© 2016 Cengage Learning®. May not be scanned, copied


Page 13 or duplicated, or posted to a publicly accessible website, in 9
Figure 1-13 whole or in part.
Data and Information
▣ A pointing device is
an input device that
allows a user to
control a small symbol
on the screen called
the pointer
▣ Some mobile devices
and computers enable
you to speak data
instructions using
voice input and to
capture live full-
motion images using
video input
© 2016 Cengage Learning®. May not be scanned, copied
Pages 13 – 14 or duplicated, or posted to a publicly accessible website, in 10
Figures 1-14 – 1-15 whole or in part.
Data and Information
▣ A scanner is a light-sensing input device that
converts printed text and images into a form
the computer can process

© 2016 Cengage Learning®. May not be scanned, copied


Page 14 or duplicated, or posted to a publicly accessible website, in 11
Figure 1-16 whole or in part.
Data and Information
▣ An output device is any hardware
component that conveys information from a
computer or mobile device to one or more
people
▣ A printer is an output device that produces
text and graphics on a physical medium,
such as paper or other material
◼ A 3-D printer can print solid objects, such as
clothing, prosthetics, eyewear, implants, toys,
parts, prototypes, and more

© 2016 Cengage Learning®. May not be scanned, copied


Pages 14 - 15 or duplicated, or posted to a publicly accessible website, in 12
whole or in part.
Data and Information

© 2016 Cengage Learning®. May not be scanned, copied


Page 15 or duplicated, or posted to a publicly accessible website, in 13
Figure 1-17 whole or in part.
Data and Information
▣ A display is an output device that visually
conveys text, graphics, and video
information

© 2016 Cengage Learning®. May not be scanned, copied


Page 15 or duplicated, or posted to a publicly accessible website, in 14
Figure 1-18 whole or in part.
Data and Information
▣ Speakers allow you to hear audio such as
music, voice, and other sounds
◼ Earbuds
◼ Headphones

© 2016 Cengage Learning®. May not be scanned, copied


Page 16 or duplicated, or posted to a publicly accessible website, in 15
Figure 1-19 whole or in part.
Data and Information

Memory consists of electronic components that


store instructions waiting to be executed and the
data needed by those instructions

A computer keeps data, instructions, and


information on storage media

A storage device records (writes) and/or


retrieves (reads) items to and from storage media

© 2016 Cengage Learning®. May not be scanned, copied


Pages 16 - 17 or duplicated, or posted to a publicly accessible website, in 16
whole or in part.
Data and Information

Hard Disk Solid-State USB Flash


Drive Drive

Memory Optical Disc Cloud


Card Storage
© 2016 Cengage Learning®. May not be scanned, copied
Pages 17 – 19 or duplicated, or posted to a publicly accessible website, in 17
Figures 1-20 – 1-26 whole or in part.
The Web
▣ The Internet is a worldwide collection of
computer networks that connects millions of
businesses, government agencies,
educational institutions, and individuals

© 2016 Cengage Learning®. May not be


Page 20 18
scanned, copied or duplicated, or posted to a
Figure 1-27 publicly accessible website, in whole or in part.
The Web
The World Wide Web (or web, for short) is a
global library of information available to anyone
connected to the Internet
The web consists of a worldwide collection of
electronic documents, each of which is called a
webpage

A website is a collection of related webpages

A web server is a computer that delivers


requested webpages to your computer
© 2016 Cengage Learning®. May not be scanned, copied
Pages 20 – 21 or duplicated, or posted to a publicly accessible website, in 19
whole or in part.
The Web

© 2016 Cengage Learning®. May not be scanned, copied


Page 19 or duplicated, or posted to a publicly accessible website, in 20
Figure 1-26 whole or in part.
The Web
▣ A browser is software that enables users
with an Internet connection to access and
view webpages on a computer or mobile
device

© 2016 Cengage Learning®. May not be scanned, copied


Page 21 or duplicated, or posted to a publicly accessible website, in 21
whole or in part.
The Web
▣ A search engine is software that finds
websites, webpages, images, videos, news,
maps, and other information related to a
specific topic

© 2016 Cengage Learning®. May not be scanned, copied


Page 22 or duplicated, or posted to a publicly accessible website, in 22
whole or in part.
The Web
▣ An online social network encourages
members to share their interests, ideas,
stories, photos, music, and videos with other
registered users

© 2016 Cengage Learning®. May not be


Page 23 23
scanned, copied or duplicated, or posted to a
Figure 1-29 publicly accessible website, in whole or in part.
Digital Safety and Security
▣ It is important that users protect their
computers and mobile devices

Viruses and
Other Privacy
Malware

Health Environmen
Concerns tal Issues
© 2016 Cengage Learning®. May not be scanned, copied
Pages 24 - 26 or duplicated, or posted to a publicly accessible website, in 24
whole or in part.
Digital Safety and Security
▣ Green computing involves reducing the
electricity consumed and environmental
waste generated when using a computer
▣ Strategies include:
◼ Recycling
◼ Using energy efficient hardware and energy saving features
◼ Regulating manufacturing processes
◼ Extending the life of computers
◼ Immediately donating or properly disposing of replaced
computers

© 2016 Cengage Learning®. May not be


Page 26 scanned, copied or duplicated, or posted to a 25
publicly accessible website, in whole or in part.
Programs and Apps
▣ Software, also called a program, tells the
computer what tasks to perform and how to
perform them

System Software
• Operating system
• Tools

Applications

© 2016 Cengage Learning®. May not be


Pages 26 - 27 26
scanned, copied or duplicated, or posted to a
Figure 1-30 publicly accessible website, in whole or in part.
Programs and Apps
▣ Installing a program is the process of setting
up the program to work with the computer,
mobile device, printer, and/or other
hardware
▣ Once installed, you can run a program so
that you can interact with it
▣ You interact with a program through its user
interface

© 2016 Cengage Learning®. May not be


Pages 28 - 29 scanned, copied or duplicated, or posted to a 27
publicly accessible website, in whole or in part.
Programs and Apps
▣ A software developer, sometimes called a
developer or programmer, is someone
who develops programs and apps or
writes the instructions that direct the
computer or mobile device to process
data into information

© 2016 Cengage Learning®. May


not be scanned, copied or
duplicated, or posted to a publicly
Pages 29 - 30 accessible website, in whole or in
28
part.
Figure 1-31
Communications and Networks

▣ In the course of a day, it is likely you use, or


use information generated by, one or more
of these communications technologies

Chat rooms Email Fax FTP GPS

Instant Mobile data Videoconfere


Internet Newsgroups
messaging services nce

Wireless Wireless
Voice mail VoIP Internet messaging
access points services

© 2016 Cengage Learning®. May not be scanned, copied


Pages 30 - 31 or duplicated, or posted to a publicly accessible website, in 29
whole or in part.
Communications and Networks

▣ A communications device is hardware


capable of transferring items from
computers and devices to transmission
media and vice versa

© 2016 Cengage Learning®. May not be scanned, copied


Page 31 or duplicated, or posted to a publicly accessible website, in 30
Figure 1-32 whole or in part.
Communications and Networks

▣ Examples of wireless communications


technologies include:

Wi-Fi

Bluetooth
Cellular
radio
© 2016 Cengage Learning®. May not be scanned, copied
Pages 31 - 32 or duplicated, or posted to a publicly accessible website, in 31
whole or in part.
Communications and Networks

▣ A network is a collection of computers and


devices connected together, often wirelessly,
via communications devices and
transmission media

© 2016 Cengage Learning®. May not be scanned, copied


Page 32 or duplicated, or posted to a publicly accessible website, in 32
Figure 1-33 whole or in part.
Communications and Networks

Home Networks Business Networks


• Connect to the Internet • Facilitate communications
• Share a single high-speed • Share hardware
Internet connection
• Share data, information,
• Access photos, music,
videos, and other content and software
• Share devices
• Play multiplayer games
• Connect game consoles to
the Internet
• Subscribe to and use VoIP
• Interact with other devices in
a smart home
© 2016 Cengage Learning®. May
not be scanned, copied or
duplicated, or posted to a publicly
Page 33 accessible website, in whole or in
33
part.
Technology Uses

Governmen
Education Finance Retail
t

Entertainm
Health Care Science Travel
ent

Manufacturi
Publishing
ng

© 2016 Cengage Learning®. May not be


Pages 35 - 41 scanned, copied or duplicated, or posted to a 34
publicly accessible website, in whole or in part.
Technology Users

Home User Small/Home Mobile User


Office User

Power User Enterprise


User
© 2016 Cengage Learning®. May not be
Pages 41 - 42 scanned, copied or duplicated, or posted to a 35
publicly accessible website, in whole or in part.
Chapter Summary

Various
Basic methods for
computer input, output, The Internet
concepts memory, and
storage

Digital security Uses of


and safety technology
risks and applications in
precautions society

© 2016 Cengage Learning®. May not be


Page 43 scanned, copied or duplicated, or posted to a 36
publicly accessible website, in whole or in part.
Discovering Computers 2016
Tools, Apps, Devices, and the Impact of Technology

Chapter 1
Introducing Today’s
Technologies
Chapter 1 Complete

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